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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.40 by root, Thu Sep 11 23:09:29 2008 UTC vs.
Revision 1.41 by elmex, Sun Oct 5 13:52:33 2008 UTC

700 If an item is identified, the player has full knowledge about it. 700 If an item is identified, the player has full knowledge about it.
701 </attribute> 701 </attribute>
702 <attribute arch="unpaid" editor="unpaid" type="bool"> 702 <attribute arch="unpaid" editor="unpaid" type="bool">
703 An &lt;unpaid&gt; item cannot be used unless a player carried it over 703 An &lt;unpaid&gt; item cannot be used unless a player carried it over
704 a shop mat, paying the demanded price. Setting this flag makes sense 704 a shop mat, paying the demanded price. Setting this flag makes sense
705 only for pickable items inside shops. 705 usually only for pickable items inside shops. Converters can also
706 have this flag set to make all output unpaid.
706 </attribute> 707 </attribute>
707 <attribute arch="sound" editor="sound" type="string"> 708 <attribute arch="sound" editor="sound" type="string">
708 The sound this objects makes on a map. Enter either a sound alias from 709 The sound this objects makes on a map. Enter either a sound alias from
709 arch/res/sound.conf.res or a path. If you enter &lt;path&gt; in this 710 arch/res/sound.conf.res or a path. If you enter &lt;path&gt; in this
710 field it will point to sound/&lt;path&gt;.ext 711 field it will point to sound/&lt;path&gt;.ext
1488 <ignore> 1489 <ignore>
1489 <attribute arch="value" /> 1490 <attribute arch="value" />
1490 <attribute arch="nrof" /> 1491 <attribute arch="nrof" />
1491 <attribute arch="name_pl" /> 1492 <attribute arch="name_pl" />
1492 <attribute arch="no_pick" /> 1493 <attribute arch="no_pick" />
1493 <attribute arch="unpaid" />
1494 <attribute arch="title" /> 1494 <attribute arch="title" />
1495 </ignore> 1495 </ignore>
1496 <description><![CDATA[ 1496 <description><![CDATA[
1497 Converters are like "exchange tables". When the player drops a 1497 Converters are like "exchange tables". When the player drops a
1498 specific type of items, they get converted into other items, at a 1498 specific type of items, they get converted into other items, at a
1531 on the converter, in order to get &lt;receive number&gt; items 1531 on the converter, in order to get &lt;receive number&gt; items
1532 of &lt;receive arch&gt;. 1532 of &lt;receive arch&gt;.
1533 </attribute> 1533 </attribute>
1534 <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> 1534 <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text">
1535 This text may contain a description of the converter. 1535 This text may contain a description of the converter.
1536 </attribute>
1537 <attribute arch="unpaid" editor="unpaid" type="bool">
1538 If the converter is marked as &lt;unpaid&gt; the generated item's will
1539 be flagged as unpaid. Useful if you want to make a converter in a shop.
1540 (For instance for 'dragon scale' to 'dragon shield' converters in some
1541 armour shops.)
1536 </attribute> 1542 </attribute>
1537</type> 1543</type>
1538 1544
1539<!--####################################################################--> 1545<!--####################################################################-->
1540<type number="42" name="Creator"> 1546<type number="42" name="Creator">

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