… | |
… | |
700 | If an item is identified, the player has full knowledge about it. |
700 | If an item is identified, the player has full knowledge about it. |
701 | </attribute> |
701 | </attribute> |
702 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
702 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
703 | An <unpaid> item cannot be used unless a player carried it over |
703 | An <unpaid> item cannot be used unless a player carried it over |
704 | a shop mat, paying the demanded price. Setting this flag makes sense |
704 | a shop mat, paying the demanded price. Setting this flag makes sense |
705 | usually only for pickable items inside shops. Converters can also |
705 | only for pickable items inside shops. |
706 | have this flag set to make all output unpaid. |
|
|
707 | </attribute> |
706 | </attribute> |
708 | <attribute arch="sound" editor="sound" type="string"> |
707 | <attribute arch="sound" editor="sound" type="string"> |
709 | The sound this objects makes on a map. Enter either a sound alias from |
708 | The sound this objects makes on a map. Enter either a sound alias from |
710 | arch/res/sound.conf.res or a path. If you enter <path> in this |
709 | arch/res/sound.conf.res or a path. If you enter <path> in this |
711 | field it will point to sound/<path>.ext |
710 | field it will point to sound/<path>.ext |
… | |
… | |
1489 | <ignore> |
1488 | <ignore> |
1490 | <attribute arch="value" /> |
1489 | <attribute arch="value" /> |
1491 | <attribute arch="nrof" /> |
1490 | <attribute arch="nrof" /> |
1492 | <attribute arch="name_pl" /> |
1491 | <attribute arch="name_pl" /> |
1493 | <attribute arch="no_pick" /> |
1492 | <attribute arch="no_pick" /> |
|
|
1493 | <attribute arch="unpaid" /> |
1494 | <attribute arch="title" /> |
1494 | <attribute arch="title" /> |
1495 | </ignore> |
1495 | </ignore> |
1496 | <description><![CDATA[ |
1496 | <description><![CDATA[ |
1497 | Converters are like "exchange tables". When the player drops a |
1497 | Converters are like "exchange tables". When the player drops a |
1498 | specific type of items, they get converted into other items, at a |
1498 | specific type of items, they get converted into other items, at a |
… | |
… | |
1532 | of <receive arch>. |
1532 | of <receive arch>. |
1533 | </attribute> |
1533 | </attribute> |
1534 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
1534 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
1535 | This text may contain a description of the converter. |
1535 | This text may contain a description of the converter. |
1536 | </attribute> |
1536 | </attribute> |
1537 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
1537 | <attribute arch="precious" editor="output unpaid" type="bool"> |
1538 | If the converter is marked as <unpaid> the generated item's will |
1538 | If the converter has this flag set the generated items will |
1539 | be flagged as unpaid. Useful if you want to make a converter in a shop. |
1539 | be flagged as unpaid. Useful if you want to make a converter in a shop. |
1540 | (For instance for 'dragon scale' to 'dragon shield' converters in some |
1540 | (For instance for 'dragon scale' to 'dragon shield' converters in some |
1541 | armour shops.) |
1541 | armour shops.) |
1542 | </attribute> |
1542 | </attribute> |
1543 | </type> |
1543 | </type> |