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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.45 by root, Thu Jan 8 03:05:17 2009 UTC vs.
Revision 1.46 by elmex, Tue Jan 13 12:49:24 2009 UTC

674 usually inevitable. 674 usually inevitable.
675 </attribute> 675 </attribute>
676 <attribute arch="glow_radius" editor="glow radius" type="int"> 676 <attribute arch="glow_radius" editor="glow radius" type="int">
677 If &lt;glow radius&gt; is set to a value greater zero, the object 677 If &lt;glow radius&gt; is set to a value greater zero, the object
678 appears lit up on dark maps. &lt;glow radius&gt; can be a value 678 appears lit up on dark maps. &lt;glow radius&gt; can be a value
679 between 0 and 4, the higher, the more light does the object emit. 679 between 0 and 9, the higher, the more light does the object emit.
680 </attribute> 680 </attribute>
681 <attribute arch="material" editor="material" type="bitmask_material"> 681 <attribute arch="material" editor="material" type="bitmask_material">
682 This bitmask-value informs the player of which material(s) the 682 This bitmask-value informs the player of which material(s) the
683 object consists. Material does also affect how likely the object 683 object consists. Material does also affect how likely the object
684 can be destroyed by hazardous spell-effects. 684 can be destroyed by hazardous spell-effects.
840 840
841 This should always be set for spell-like abilities. "Natural" 841 This should always be set for spell-like abilities. "Natural"
842 abilities like a dragon's firebreath are an exception. 842 abilities like a dragon's firebreath are an exception.
843 Note that non-magical abilities are more dangerous because 843 Note that non-magical abilities are more dangerous because
844 magic resistance does not protect from those.</attribute> 844 magic resistance does not protect from those.</attribute>
845</type>
846
847<!--####################################################################-->
848
849<type number="81" name="Torch">
850 <description><![CDATA[
851 Torches are a special kind of Lamp, they are worn out by repeatedly
852 lightening them up (when the is_lightable flag is set) and otherwise
853 they can only be used once.]]>
854 </description>
855 <attribute arch="food" editor="burning duration" type="int">
856 This field specifies the burning duration of the torch.
857 </attribute>
858 <attribute arch="range" editor="enabled glow radius" type="int">
859 This field sets the glow radius of the torch if it is enabled.
860 If you want to make a torch that is already burning set the
861 "glow radius" field.
862 </attribute>
863</type>
864
865<type number="82" name="Lamp">
866 <description><![CDATA[
867 Lamps are carryable light sources for players with a fuel tank.]]>
868 </description>
869 <attribute arch="speed" editor="burn speed" type="float">
870 This field is the speed of the lamp. (If the value 0.00208 is given
871 here the fuel field will specify the burning duration in minutes.)
872 </attribute>
873 <attribute arch="food" editor="fuel" type="int">
874 This field sets the burning duration of the lamp, which depends on the speed
875 field of this object.
876 </attribute>
877 <attribute arch="range" editor="enabled glow radius" type="int">
878 This field sets the glow radius of the lamp if it is enabled.
879 If you want to make a lamp that is already burning set the
880 "glow radius" field.
881 </attribute>
845</type> 882</type>
846 883
847<!--####################################################################--> 884<!--####################################################################-->
848<type number="18" name="Altar"> 885<type number="18" name="Altar">
849 <ignore> 886 <ignore>

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