… | |
… | |
349 | &player_res_desc; |
349 | &player_res_desc; |
350 | </attribute> |
350 | </attribute> |
351 | </section> |
351 | </section> |
352 | "> |
352 | "> |
353 | |
353 | |
|
|
354 | <!ENTITY match_compat " |
|
|
355 | If the string starts with 'match ', then it is interpreted |
|
|
356 | as a match expression (e.g. 'match type=POTION', or 'match type=SPELL |
|
|
357 | in applied type=CONTAINER in inv in originator'). For details, see |
|
|
358 | http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/match.pm |
|
|
359 | "> |
354 | ]> |
360 | ]> |
355 | |
361 | |
356 | <types> |
362 | <types> |
357 | |
363 | |
358 | <!--###################### bitmask definitions ######################--> |
364 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
674 | usually inevitable. |
680 | usually inevitable. |
675 | </attribute> |
681 | </attribute> |
676 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
682 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
677 | If <glow radius> is set to a value greater zero, the object |
683 | If <glow radius> is set to a value greater zero, the object |
678 | appears lit up on dark maps. <glow radius> can be a value |
684 | appears lit up on dark maps. <glow radius> can be a value |
679 | between 0 and 4, the higher, the more light does the object emit. |
685 | between 0 and 9, the higher, the more light does the object emit. |
680 | </attribute> |
686 | </attribute> |
681 | <attribute arch="material" editor="material" type="bitmask_material"> |
687 | <attribute arch="material" editor="material" type="bitmask_material"> |
682 | This bitmask-value informs the player of which material(s) the |
688 | This bitmask-value informs the player of which material(s) the |
683 | object consists. Material does also affect how likely the object |
689 | object consists. Material does also affect how likely the object |
684 | can be destroyed by hazardous spell-effects. |
690 | can be destroyed by hazardous spell-effects. |
… | |
… | |
692 | Putting an invisible object under the floor always prevents it from being |
698 | Putting an invisible object under the floor always prevents it from being |
693 | shown. |
699 | shown. |
694 | </attribute> |
700 | </attribute> |
695 | <attribute arch="blocksview" editor="block view" type="bool"> |
701 | <attribute arch="blocksview" editor="block view" type="bool"> |
696 | If an item is set to block view, players (and monsters) cannot |
702 | If an item is set to block view, players (and monsters) cannot |
697 | see byond it unless they cross it or manage to stand ontop. |
703 | see beyond it unless they cross it or manage to stand ontop. |
698 | </attribute> |
704 | </attribute> |
699 | <attribute arch="identified" editor="identified" type="bool"> |
705 | <attribute arch="identified" editor="identified" type="bool"> |
700 | If an item is identified, the player has full knowledge about it. |
706 | If an item is identified, the player has full knowledge about it. |
701 | </attribute> |
707 | </attribute> |
702 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
708 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
… | |
… | |
843 | Note that non-magical abilities are more dangerous because |
849 | Note that non-magical abilities are more dangerous because |
844 | magic resistance does not protect from those.</attribute> |
850 | magic resistance does not protect from those.</attribute> |
845 | </type> |
851 | </type> |
846 | |
852 | |
847 | <!--####################################################################--> |
853 | <!--####################################################################--> |
|
|
854 | |
|
|
855 | <type number="81" name="Torch"> |
|
|
856 | <description><![CDATA[ |
|
|
857 | Torches are a special kind of Lamp, they are worn out by repeatedly |
|
|
858 | lightening them up (when the is_lightable flag is set) and otherwise |
|
|
859 | they can only be used once.]]> |
|
|
860 | </description> |
|
|
861 | <attribute arch="food" editor="burning duration" type="int"> |
|
|
862 | This field specifies the burning duration of the torch. |
|
|
863 | </attribute> |
|
|
864 | <attribute arch="range" editor="enabled glow radius" type="int"> |
|
|
865 | This field sets the glow radius of the torch if it is enabled. |
|
|
866 | If you want to make a torch that is already burning set the |
|
|
867 | "glow radius" field. |
|
|
868 | </attribute> |
|
|
869 | <attribute arch="level" editor="level" type="int"> |
|
|
870 | If this field specyfies the cursed effect's level. If it is |
|
|
871 | 0 no cursed effect will be generate. See also the "cursed" flag. |
|
|
872 | </attribute> |
|
|
873 | <attribute arch="cursed" editor="cursed" type="bool"> |
|
|
874 | Cursed torches, which have a level above 0, explode if the |
|
|
875 | player applies them. |
|
|
876 | </attribute> |
|
|
877 | </type> |
|
|
878 | |
|
|
879 | <type number="82" name="Lamp"> |
|
|
880 | <description><![CDATA[ |
|
|
881 | Lamps are carryable light sources for players with a fuel tank.]]> |
|
|
882 | </description> |
|
|
883 | <attribute arch="speed" editor="burn speed" type="float"> |
|
|
884 | This field is the speed of the lamp. (If the value 0.00208 is given |
|
|
885 | here the fuel field will specify the burning duration in minutes.) |
|
|
886 | </attribute> |
|
|
887 | <attribute arch="food" editor="fuel" type="int"> |
|
|
888 | This field sets the burning duration of the lamp, which depends on the speed |
|
|
889 | field of this object. |
|
|
890 | </attribute> |
|
|
891 | <attribute arch="range" editor="enabled glow radius" type="int"> |
|
|
892 | This field sets the glow radius of the lamp if it is enabled. |
|
|
893 | If you want to make a lamp that is already burning set the |
|
|
894 | "glow radius" field. |
|
|
895 | </attribute> |
|
|
896 | <attribute arch="level" editor="level" type="int"> |
|
|
897 | If this field specyfies the cursed effect's level. If it is |
|
|
898 | 0 no cursed effect will be generate. See also the "cursed" flag. |
|
|
899 | </attribute> |
|
|
900 | <attribute arch="cursed" editor="cursed" type="bool"> |
|
|
901 | Cursed lamps, which have a level above 0, explode if the |
|
|
902 | player applies them. |
|
|
903 | </attribute> |
|
|
904 | </type> |
|
|
905 | |
|
|
906 | <!--####################################################################--> |
848 | <type number="18" name="Altar"> |
907 | <type number="18" name="Altar"> |
849 | <ignore> |
908 | <ignore> |
850 | <ignore_list name="non_pickable" /> |
909 | <ignore_list name="non_pickable" /> |
851 | </ignore> |
910 | </ignore> |
852 | <description><![CDATA[ |
911 | <description><![CDATA[ |
… | |
… | |
861 | This string specifies the item that must be put on the altar to |
920 | This string specifies the item that must be put on the altar to |
862 | activate it. It can either be the name of an archetype, or directly |
921 | activate it. It can either be the name of an archetype, or directly |
863 | the name of an object. Yet, titles are not recognized by altars. |
922 | the name of an object. Yet, titles are not recognized by altars. |
864 | If you want the player to have to drop a specific amount of money use "money". |
923 | If you want the player to have to drop a specific amount of money use "money". |
865 | See also the "drop amount" attribute. |
924 | See also the "drop amount" attribute. |
|
|
925 | &match_compat; |
866 | </attribute> |
926 | </attribute> |
867 | <attribute arch="food" editor="drop amount" type="int"> |
927 | <attribute arch="food" editor="drop amount" type="int"> |
868 | The drop amount specifies the amount of items (specified |
928 | The drop amount specifies the amount of items (specified |
869 | in <match item name>) that must be dropped to activate the altar. |
929 | in <match item name>) that must be dropped to activate the altar. |
870 | |
930 | |
… | |
… | |
916 | This string specifies the item that must be put on the altar to |
976 | This string specifies the item that must be put on the altar to |
917 | activate it. It can either be the name of an archetype, or directly |
977 | activate it. It can either be the name of an archetype, or directly |
918 | the name of an object. Yet, titles are not recognized by altars. |
978 | the name of an object. Yet, titles are not recognized by altars. |
919 | If you want the player to have to drop a specific amount of money use "money". |
979 | If you want the player to have to drop a specific amount of money use "money". |
920 | See also the "drop amount" attribute. |
980 | See also the "drop amount" attribute. |
|
|
981 | &match_compat; |
921 | </attribute> |
982 | </attribute> |
922 | <attribute arch="food" editor="drop amount" type="int"> |
983 | <attribute arch="food" editor="drop amount" type="int"> |
923 | The drop amount specifies the amount of items (specified |
984 | The drop amount specifies the amount of items (specified |
924 | in <match item name>) that must be dropped to activate the altar. |
985 | in <match item name>) that must be dropped to activate the altar. |
925 | |
986 | |
… | |
… | |
1225 | item with by using a skill. |
1286 | item with by using a skill. |
1226 | </attribute> |
1287 | </attribute> |
1227 | </type> |
1288 | </type> |
1228 | |
1289 | |
1229 | <!--####################################################################--> |
1290 | <!--####################################################################--> |
|
|
1291 | <type number="110" name="Inscribable"> |
|
|
1292 | <description><![CDATA[ |
|
|
1293 | Inscribable Item - when inscribed, it becomes another object.]]> |
|
|
1294 | </description> |
|
|
1295 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
|
|
1296 | A godgiven item vanishes as soon as the player |
|
|
1297 | drops it to the ground. |
|
|
1298 | </attribute> |
|
|
1299 | <attribute arch="unique" editor="unique item" type="bool"> |
|
|
1300 | Unique items exist only one time on a server. If the item |
|
|
1301 | is taken, lost or destroyed - it's gone for good. |
|
|
1302 | </attribute> |
|
|
1303 | <attribute arch="other_arch" editor="book/scroll arch" type="string"> |
|
|
1304 | This is the item created after being inscribed - scrolls are treated |
|
|
1305 | like spell scrolls, all else will have it's message replaced. |
|
|
1306 | </attribute> |
|
|
1307 | </type> |
|
|
1308 | |
|
|
1309 | <!--####################################################################--> |
1230 | <type number="99" name="Boots"> |
1310 | <type number="99" name="Boots"> |
1231 | <import_type name="Amulet" /> |
1311 | <import_type name="Amulet" /> |
1232 | <description><![CDATA[ |
1312 | <description><![CDATA[ |
1233 | Wearing boots, the object's stats will directly be inherited to |
1313 | Wearing boots, the object's stats will directly be inherited to |
1234 | the player. Usually enhancing his speed, or granting some minor |
1314 | the player. Usually enhancing his speed, or granting some minor |
… | |
… | |
1608 | Detectors work quite much like inv. checkers/pedestals: If the detector |
1688 | Detectors work quite much like inv. checkers/pedestals: If the detector |
1609 | finds a specific object, it toggles its connected value. |
1689 | finds a specific object, it toggles its connected value. |
1610 | <br><br> |
1690 | <br><br> |
1611 | What is "unique" about them, compared to inv. checkers/ pedestals? |
1691 | What is "unique" about them, compared to inv. checkers/ pedestals? |
1612 | - First, detectors check their square for a match periodically, not |
1692 | - First, detectors check their square for a match periodically, not |
|
|
1693 | instantly, so generate much higher server load |
1613 | instantly. Second, detectors check directly for object names. Third, |
1694 | Second, detectors check directly for object names. Third, |
1614 | detectors do not check the inventory of players/monsters.]]> |
1695 | detectors do not check the inventory of players/monsters.]]> |
1615 | </description> |
1696 | </description> |
1616 | <use><![CDATA[ |
1697 | <use> |
1617 | There is one major speciality about detectors: You can detect spells |
1698 | Best avoid this type at all costs, use a pedestal instead. |
1618 | blown over a detector! To detect a lighting bolt for example, set |
|
|
1619 | "slaying ligthing" and "speed 1.0". In combination with spellcasting |
|
|
1620 | walls, this can be very useful for map-mechanisms.]]> |
|
|
1621 | </use> |
1699 | </use> |
1622 | <attribute arch="no_pick" value="1" type="fixed" /> |
1700 | <attribute arch="no_pick" value="1" type="fixed" /> |
1623 | <attribute arch="slaying" editor="match name" type="string"> |
1701 | <attribute arch="slaying" editor="match name" type="string"> |
1624 | <match name> specifies the name of the object we are looking for. |
1702 | <match name> specifies the name of the object we are looking for. |
1625 | Actually it does also check for the <key string> in key-objects, |
1703 | Actually it does also check for the <key string> in key-objects, |
… | |
… | |
2074 | If enabled, it is impossible for players to use prayers |
2152 | If enabled, it is impossible for players to use prayers |
2075 | on that spot. It also prevents players from saving. |
2153 | on that spot. It also prevents players from saving. |
2076 | </attribute> |
2154 | </attribute> |
2077 | <attribute arch="unique" editor="unique map" type="bool"> |
2155 | <attribute arch="unique" editor="unique map" type="bool"> |
2078 | Unique floor means that any items dropped on that spot |
2156 | Unique floor means that any items dropped on that spot |
2079 | will be saved byond map reset. For permanent apartments, |
2157 | will be saved beyond map reset. For permanent apartments, |
2080 | all floor tiles must be set <unique map>. |
2158 | all floor tiles must be set <unique map>. |
2081 | </attribute> |
2159 | </attribute> |
2082 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2160 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2083 | This text may describe the object. |
2161 | This text may describe the object. |
2084 | </attribute> |
2162 | </attribute> |
… | |
… | |
2118 | If enabled, it is impossible for players to use prayers |
2196 | If enabled, it is impossible for players to use prayers |
2119 | on that spot. It also prevents players from saving. |
2197 | on that spot. It also prevents players from saving. |
2120 | </attribute> |
2198 | </attribute> |
2121 | <attribute arch="unique" editor="unique map" type="bool"> |
2199 | <attribute arch="unique" editor="unique map" type="bool"> |
2122 | Unique floor means that any items dropped on that spot |
2200 | Unique floor means that any items dropped on that spot |
2123 | will be saved byond map reset. For permanent apartments, |
2201 | will be saved beyond map reset. For permanent apartments, |
2124 | all floor tiles must be set <unique map>. |
2202 | all floor tiles must be set <unique map>. |
2125 | </attribute> |
2203 | </attribute> |
2126 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2204 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2127 | This text may describe the object. |
2205 | This text may describe the object. |
2128 | </attribute> |
2206 | </attribute> |
… | |
… | |
2337 | If enabled, it is impossible for players to use prayers |
2415 | If enabled, it is impossible for players to use prayers |
2338 | on that spot. It also prevents players from saving. |
2416 | on that spot. It also prevents players from saving. |
2339 | </attribute> |
2417 | </attribute> |
2340 | <attribute arch="unique" editor="unique map" type="bool"> |
2418 | <attribute arch="unique" editor="unique map" type="bool"> |
2341 | Unique floor means that any items dropped on that spot |
2419 | Unique floor means that any items dropped on that spot |
2342 | will be saved byond map reset. For permanent apartments, |
2420 | will be saved beyond map reset. For permanent apartments, |
2343 | all floor tiles must be set <unique map>. |
2421 | all floor tiles must be set <unique map>. |
2344 | </attribute> |
2422 | </attribute> |
2345 | </type> |
2423 | </type> |
2346 | |
2424 | |
2347 | <!--####################################################################--> |
2425 | <!--####################################################################--> |
… | |
… | |
2372 | <type number="56" name="Holy Altar"> |
2450 | <type number="56" name="Holy Altar"> |
2373 | <ignore> |
2451 | <ignore> |
2374 | <ignore_list name="non_pickable" /> |
2452 | <ignore_list name="non_pickable" /> |
2375 | </ignore> |
2453 | </ignore> |
2376 | <description><![CDATA[ |
2454 | <description><![CDATA[ |
2377 | Holy_altars are altars for the various religions. Praying |
2455 | Holy Altars are altars for the various religions. Praying |
2378 | at a Holy_altar will make you a follower of that god, and |
2456 | at a Holy_altar will make you a follower of that god, and |
2379 | if you already follow that god, you may get some extra bonus.]]> |
2457 | if you already follow that god, you may get some extra bonus.]]> |
2380 | </description> |
2458 | </description> |
2381 | <attribute arch="no_pick" value="1" type="fixed" /> |
2459 | <attribute arch="no_pick" value="1" type="fixed" /> |
2382 | <attribute arch="other_arch" editor="god name" type="string"> |
2460 | <attribute arch="other_arch" editor="god name" type="string"> |
… | |
… | |
3404 | place where only fireborns can enter, by setting "slaying unnatural". |
3482 | place where only fireborns can enter, by setting "slaying unnatural". |
3405 | |
3483 | |
3406 | If it is set to "player", any player stepping on the pedestal |
3484 | If it is set to "player", any player stepping on the pedestal |
3407 | is a match. Very useful if you want to open a gate for players |
3485 | is a match. Very useful if you want to open a gate for players |
3408 | but not for monsters. |
3486 | but not for monsters. |
|
|
3487 | |
|
|
3488 | &match_compat; |
3409 | </attribute> |
3489 | </attribute> |
3410 | <attribute arch="connected" editor="connection" type="string"> |
3490 | <attribute arch="connected" editor="connection" type="string"> |
3411 | When the pedestal is triggered, all objects with the same |
3491 | When the pedestal is triggered, all objects with the same |
3412 | connection value get activated. |
3492 | connection value get activated. |
3413 | </attribute> |
3493 | </attribute> |