… | |
… | |
101 | length CDATA #IMPLIED |
101 | length CDATA #IMPLIED |
102 | true CDATA #IMPLIED |
102 | true CDATA #IMPLIED |
103 | false CDATA #IMPLIED> |
103 | false CDATA #IMPLIED> |
104 | |
104 | |
105 | <!ENTITY move_on " |
105 | <!ENTITY move_on " |
106 | <attribute arch='move_on' editor='movement type' type='movement_type'> |
106 | <attribute arch='move_on' editor='movement on' type='movement_type'> |
107 | Which movement types automatically (as opposed to manually) activate this object. |
107 | Which movement types automatically (as opposed to manually) activate this object. |
108 | </attribute> |
108 | </attribute> |
109 | "> |
109 | "> |
110 | <!ENTITY move_off " |
110 | <!ENTITY move_off " |
111 | <attribute arch='move_off' editor='movement type' type='movement_type'> |
111 | <attribute arch='move_off' editor='movement off' type='movement_type'> |
112 | Which movement types deactivate this object (e.g. button). |
112 | Which movement types deactivate this object (e.g. button). |
113 | </attribute> |
113 | </attribute> |
114 | "> |
114 | "> |
115 | <!ENTITY move_type " |
115 | <!ENTITY move_type " |
116 | <attribute arch='move_type' editor='movement type' type='movement_type'> |
116 | <attribute arch='move_type' editor='movement type' type='movement_type'> |
117 | Determines which kinds of movement this object can use (e.g. for monsters) |
117 | Determines which kinds of movement this object can use (e.g. for monsters) |
118 | or grants (e.g. for amulets). |
118 | or grants (e.g. for amulets). |
119 | </attribute> |
119 | </attribute> |
120 | "> |
120 | "> |
121 | <!ENTITY movement_types_terrain " |
121 | <!ENTITY move_block " |
122 | <attribute arch='move_block' editor='blocked movement' type='movement_type'> |
122 | <attribute arch='move_block' editor='blocked movement' type='movement_type'> |
123 | Objects using these movement types cannot move over this space. |
123 | Objects using these movement types cannot move over this space. |
124 | </attribute> |
124 | </attribute> |
|
|
125 | "> |
|
|
126 | <!ENTITY movement_types_terrain " |
|
|
127 | &move_block; |
125 | <attribute arch='move_allow' editor='allowed movement' type='movement_type'> |
128 | <attribute arch='move_allow' editor='allowed movement' type='movement_type'> |
126 | Objects using these movement types are allowed to move over this space. Takes |
129 | Objects using these movement types are allowed to move over this space. Takes |
127 | precedence over 'blocked movements'. |
130 | precedence over 'blocked movements'. |
128 | </attribute> |
131 | </attribute> |
129 | <attribute arch='move_slow' editor='slowed movement' type='movement_type'> |
132 | <attribute arch='move_slow' editor='slowed movement' type='movement_type'> |
… | |
… | |
349 | &player_res_desc; |
352 | &player_res_desc; |
350 | </attribute> |
353 | </attribute> |
351 | </section> |
354 | </section> |
352 | "> |
355 | "> |
353 | |
356 | |
|
|
357 | <!ENTITY match_compat " |
|
|
358 | If the string starts with 'match ', then it is interpreted |
|
|
359 | as a match expression (e.g. 'match type=POTION', or 'match type=SPELL |
|
|
360 | in applied type=CONTAINER in inv in originator'). For details, see |
|
|
361 | http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/match.pm |
|
|
362 | "> |
354 | ]> |
363 | ]> |
355 | |
364 | |
356 | <types> |
365 | <types> |
357 | |
366 | |
358 | <!--###################### bitmask definitions ######################--> |
367 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
468 | <entry value="0" name="furious" /> |
477 | <entry value="0" name="furious" /> |
469 | <entry value="1" name="angry" /> |
478 | <entry value="1" name="angry" /> |
470 | <entry value="2" name="calm" /> |
479 | <entry value="2" name="calm" /> |
471 | <entry value="3" name="sleep" /> |
480 | <entry value="3" name="sleep" /> |
472 | <entry value="4" name="charm" /> |
481 | <entry value="4" name="charm" /> |
|
|
482 | <entry value="5" name="destroy monster" /> |
|
|
483 | <entry value="6" name="destroy pet" /> |
473 | </list> |
484 | </list> |
474 | |
485 | |
475 | <list name="potion_effect"> |
486 | <list name="potion_effect"> |
476 | <entry value="0" name="<none>" /> |
487 | <entry value="0" name="<none>" /> |
477 | <entry value="65536" name="life restoration" /> |
488 | <entry value="65536" name="life restoration" /> |
… | |
… | |
674 | usually inevitable. |
685 | usually inevitable. |
675 | </attribute> |
686 | </attribute> |
676 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
687 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
677 | If <glow radius> is set to a value greater zero, the object |
688 | If <glow radius> is set to a value greater zero, the object |
678 | appears lit up on dark maps. <glow radius> can be a value |
689 | appears lit up on dark maps. <glow radius> can be a value |
679 | between 0 and 4, the higher, the more light does the object emit. |
690 | between 0 and 9, the higher, the more light does the object emit. |
680 | </attribute> |
691 | </attribute> |
681 | <attribute arch="material" editor="material" type="bitmask_material"> |
692 | <attribute arch="material" editor="material" type="bitmask_material"> |
682 | This bitmask-value informs the player of which material(s) the |
693 | This bitmask-value informs the player of which material(s) the |
683 | object consists. Material does also affect how likely the object |
694 | object consists. Material does also affect how likely the object |
684 | can be destroyed by hazardous spell-effects. |
695 | can be destroyed by hazardous spell-effects. |
… | |
… | |
692 | Putting an invisible object under the floor always prevents it from being |
703 | Putting an invisible object under the floor always prevents it from being |
693 | shown. |
704 | shown. |
694 | </attribute> |
705 | </attribute> |
695 | <attribute arch="blocksview" editor="block view" type="bool"> |
706 | <attribute arch="blocksview" editor="block view" type="bool"> |
696 | If an item is set to block view, players (and monsters) cannot |
707 | If an item is set to block view, players (and monsters) cannot |
697 | see byond it unless they cross it or manage to stand ontop. |
708 | see beyond it unless they cross it or manage to stand ontop. |
698 | </attribute> |
709 | </attribute> |
699 | <attribute arch="identified" editor="identified" type="bool"> |
710 | <attribute arch="identified" editor="identified" type="bool"> |
700 | If an item is identified, the player has full knowledge about it. |
711 | If an item is identified, the player has full knowledge about it. |
701 | </attribute> |
712 | </attribute> |
702 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
713 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
… | |
… | |
843 | Note that non-magical abilities are more dangerous because |
854 | Note that non-magical abilities are more dangerous because |
844 | magic resistance does not protect from those.</attribute> |
855 | magic resistance does not protect from those.</attribute> |
845 | </type> |
856 | </type> |
846 | |
857 | |
847 | <!--####################################################################--> |
858 | <!--####################################################################--> |
|
|
859 | |
|
|
860 | <type number="81" name="Torch"> |
|
|
861 | <description><![CDATA[ |
|
|
862 | Torches are a special kind of Lamp that offer the option of lighting them |
|
|
863 | up without using a lighter (These torches are usually |
|
|
864 | called 'pyrophor torches'. See also the 'reignitable' setting). |
|
|
865 | The other kind of torches, that are reignitable, can be put out and |
|
|
866 | put on again using a lighter.]]> |
|
|
867 | </description> |
|
|
868 | <attribute arch="is_lightable" editor="reignitable" type="bool"> |
|
|
869 | This flag controls whether the torch can be lit up again using |
|
|
870 | a lighter or whether it can only be used once, in which case |
|
|
871 | they can be enabled by simply applying them without any special tools. |
|
|
872 | </attribute> |
|
|
873 | <attribute arch="food" editor="burning duration" type="int"> |
|
|
874 | This field specifies the burning duration of the torch. |
|
|
875 | </attribute> |
|
|
876 | <attribute arch="range" editor="enabled glow radius" type="int"> |
|
|
877 | This field sets the glow radius of the torch if it is enabled. |
|
|
878 | If you want to make a torch that is already burning set the |
|
|
879 | "glow radius" field. |
|
|
880 | </attribute> |
|
|
881 | <attribute arch="level" editor="level" type="int"> |
|
|
882 | If this field specyfies the cursed effect's level. If it is |
|
|
883 | 0 no cursed effect will be generate. See also the "cursed" flag. |
|
|
884 | </attribute> |
|
|
885 | <attribute arch="cursed" editor="cursed" type="bool"> |
|
|
886 | Cursed torches, which have a level above 0, explode if the |
|
|
887 | player applies them. |
|
|
888 | </attribute> |
|
|
889 | </type> |
|
|
890 | |
|
|
891 | <type number="82" name="Lamp"> |
|
|
892 | <description><![CDATA[ |
|
|
893 | Lamps are carryable light sources for players with a fuel tank.]]> |
|
|
894 | </description> |
|
|
895 | <attribute arch="speed" editor="burn speed" type="float"> |
|
|
896 | This field is the speed of the lamp. (If the value 0.00208 is given |
|
|
897 | here the fuel field will specify the burning duration in minutes.) |
|
|
898 | </attribute> |
|
|
899 | <attribute arch="food" editor="fuel" type="int"> |
|
|
900 | This field sets the burning duration of the lamp, which depends on the speed |
|
|
901 | field of this object. |
|
|
902 | </attribute> |
|
|
903 | <attribute arch="range" editor="enabled glow radius" type="int"> |
|
|
904 | This field sets the glow radius of the lamp if it is enabled. |
|
|
905 | If you want to make a lamp that is already burning set the |
|
|
906 | "glow radius" field. |
|
|
907 | </attribute> |
|
|
908 | <attribute arch="level" editor="level" type="int"> |
|
|
909 | If this field specyfies the cursed effect's level. If it is |
|
|
910 | 0 no cursed effect will be generate. See also the "cursed" flag. |
|
|
911 | </attribute> |
|
|
912 | <attribute arch="cursed" editor="cursed" type="bool"> |
|
|
913 | Cursed lamps, which have a level above 0, explode if the |
|
|
914 | player applies them. |
|
|
915 | </attribute> |
|
|
916 | </type> |
|
|
917 | |
|
|
918 | <!--####################################################################--> |
848 | <type number="18" name="Altar"> |
919 | <type number="18" name="Altar"> |
849 | <ignore> |
920 | <ignore> |
850 | <ignore_list name="non_pickable" /> |
921 | <ignore_list name="non_pickable" /> |
851 | </ignore> |
922 | </ignore> |
852 | <description><![CDATA[ |
923 | <description><![CDATA[ |
… | |
… | |
861 | This string specifies the item that must be put on the altar to |
932 | This string specifies the item that must be put on the altar to |
862 | activate it. It can either be the name of an archetype, or directly |
933 | activate it. It can either be the name of an archetype, or directly |
863 | the name of an object. Yet, titles are not recognized by altars. |
934 | the name of an object. Yet, titles are not recognized by altars. |
864 | If you want the player to have to drop a specific amount of money use "money". |
935 | If you want the player to have to drop a specific amount of money use "money". |
865 | See also the "drop amount" attribute. |
936 | See also the "drop amount" attribute. |
|
|
937 | &match_compat; |
866 | </attribute> |
938 | </attribute> |
867 | <attribute arch="food" editor="drop amount" type="int"> |
939 | <attribute arch="food" editor="drop amount" type="int"> |
868 | The drop amount specifies the amount of items (specified |
940 | The drop amount specifies the amount of items (specified |
869 | in <match item name>) that must be dropped to activate the altar. |
941 | in <match item name>) that must be dropped to activate the altar. |
870 | |
942 | |
… | |
… | |
916 | This string specifies the item that must be put on the altar to |
988 | This string specifies the item that must be put on the altar to |
917 | activate it. It can either be the name of an archetype, or directly |
989 | activate it. It can either be the name of an archetype, or directly |
918 | the name of an object. Yet, titles are not recognized by altars. |
990 | the name of an object. Yet, titles are not recognized by altars. |
919 | If you want the player to have to drop a specific amount of money use "money". |
991 | If you want the player to have to drop a specific amount of money use "money". |
920 | See also the "drop amount" attribute. |
992 | See also the "drop amount" attribute. |
|
|
993 | &match_compat; |
921 | </attribute> |
994 | </attribute> |
922 | <attribute arch="food" editor="drop amount" type="int"> |
995 | <attribute arch="food" editor="drop amount" type="int"> |
923 | The drop amount specifies the amount of items (specified |
996 | The drop amount specifies the amount of items (specified |
924 | in <match item name>) that must be dropped to activate the altar. |
997 | in <match item name>) that must be dropped to activate the altar. |
925 | |
998 | |
… | |
… | |
1225 | item with by using a skill. |
1298 | item with by using a skill. |
1226 | </attribute> |
1299 | </attribute> |
1227 | </type> |
1300 | </type> |
1228 | |
1301 | |
1229 | <!--####################################################################--> |
1302 | <!--####################################################################--> |
|
|
1303 | <type number="110" name="Inscribable"> |
|
|
1304 | <description><![CDATA[ |
|
|
1305 | Inscribable Item - when inscribed, it becomes another object.]]> |
|
|
1306 | </description> |
|
|
1307 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
|
|
1308 | A godgiven item vanishes as soon as the player |
|
|
1309 | drops it to the ground. |
|
|
1310 | </attribute> |
|
|
1311 | <attribute arch="unique" editor="unique item" type="bool"> |
|
|
1312 | Unique items exist only one time on a server. If the item |
|
|
1313 | is taken, lost or destroyed - it's gone for good. |
|
|
1314 | </attribute> |
|
|
1315 | <attribute arch="other_arch" editor="book/scroll arch" type="string"> |
|
|
1316 | This is the item created after being inscribed - scrolls are treated |
|
|
1317 | like spell scrolls, all else will have it's message replaced. |
|
|
1318 | </attribute> |
|
|
1319 | </type> |
|
|
1320 | |
|
|
1321 | <!--####################################################################--> |
1230 | <type number="99" name="Boots"> |
1322 | <type number="99" name="Boots"> |
1231 | <import_type name="Amulet" /> |
1323 | <import_type name="Amulet" /> |
1232 | <description><![CDATA[ |
1324 | <description><![CDATA[ |
1233 | Wearing boots, the object's stats will directly be inherited to |
1325 | Wearing boots, the object's stats will directly be inherited to |
1234 | the player. Usually enhancing his speed, or granting some minor |
1326 | the player. Usually enhancing his speed, or granting some minor |
… | |
… | |
1572 | <attribute arch="connected" editor="connection" type="string"> |
1664 | <attribute arch="connected" editor="connection" type="string"> |
1573 | Whenever the connection value is activated, |
1665 | Whenever the connection value is activated, |
1574 | the creator gets triggered. |
1666 | the creator gets triggered. |
1575 | </attribute> |
1667 | </attribute> |
1576 | &activate_on; |
1668 | &activate_on; |
1577 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1669 | <attribute arch="lifesave" editor="unlimited uses" type="bool"> |
1578 | If <infinit uses> is set, the creator will work |
1670 | If <unlimited uses> is set, the creator will work |
1579 | infinitely, regardless of the value in <number of uses>. |
1671 | infinitely, regardless of the value in <number of uses>. |
1580 | </attribute> |
1672 | </attribute> |
1581 | <attribute arch="speed" editor="speed" type="float"> |
1673 | <attribute arch="speed" editor="speed" type="float"> |
1582 | When this field is set the creator will periodically create stuff |
1674 | When this field is set the creator will periodically create stuff |
1583 | (and will still do so when the connection is triggered). |
1675 | (and will still do so when the connection is triggered). |
… | |
… | |
1608 | Detectors work quite much like inv. checkers/pedestals: If the detector |
1700 | Detectors work quite much like inv. checkers/pedestals: If the detector |
1609 | finds a specific object, it toggles its connected value. |
1701 | finds a specific object, it toggles its connected value. |
1610 | <br><br> |
1702 | <br><br> |
1611 | What is "unique" about them, compared to inv. checkers/ pedestals? |
1703 | What is "unique" about them, compared to inv. checkers/ pedestals? |
1612 | - First, detectors check their square for a match periodically, not |
1704 | - First, detectors check their square for a match periodically, not |
|
|
1705 | instantly, so generate much higher server load |
1613 | instantly. Second, detectors check directly for object names. Third, |
1706 | Second, detectors check directly for object names. Third, |
1614 | detectors do not check the inventory of players/monsters.]]> |
1707 | detectors do not check the inventory of players/monsters.]]> |
1615 | </description> |
1708 | </description> |
1616 | <use><![CDATA[ |
1709 | <use> |
1617 | There is one major speciality about detectors: You can detect spells |
1710 | Best avoid this type at all costs, use a pedestal instead. |
1618 | blown over a detector! To detect a lighting bolt for example, set |
|
|
1619 | "slaying ligthing" and "speed 1.0". In combination with spellcasting |
|
|
1620 | walls, this can be very useful for map-mechanisms.]]> |
|
|
1621 | </use> |
1711 | </use> |
1622 | <attribute arch="no_pick" value="1" type="fixed" /> |
1712 | <attribute arch="no_pick" value="1" type="fixed" /> |
1623 | <attribute arch="slaying" editor="match name" type="string"> |
1713 | <attribute arch="slaying" editor="match name" type="string"> |
1624 | <match name> specifies the name of the object we are looking for. |
1714 | <match name> specifies the name of the object we are looking for. |
1625 | Actually it does also check for the <key string> in key-objects, |
1715 | Actually it does also check for the <key string> in key-objects, |
… | |
… | |
1647 | <ignore> |
1737 | <ignore> |
1648 | <ignore_list name="system_object" /> |
1738 | <ignore_list name="system_object" /> |
1649 | </ignore> |
1739 | </ignore> |
1650 | <description><![CDATA[ |
1740 | <description><![CDATA[ |
1651 | The map script object is a very special object that can react to connected |
1741 | The map script object is a very special object that can react to connected |
1652 | events and executes a perl script. |
1742 | events and executes a perl script in the msg slot. |
1653 | ]]> |
1743 | ]]> |
1654 | </description> |
1744 | </description> |
1655 | <use><![CDATA[ |
1745 | <use><![CDATA[ |
1656 | The perl script gets passed an $activator object and can use the set/get/find/timer functions |
1746 | The perl script gets passed a $state value and $activator, $self, $originator objects and can use the set/get/find/timer functions |
1657 | to react to/trigger other objects. |
1747 | to react to/trigger other objects. See http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/mapscript.pm for details. |
1658 | ]]> |
1748 | ]]> |
1659 | </use> |
1749 | </use> |
1660 | <attribute arch="connected" editor="connection" type="string"> |
1750 | <attribute arch="connected" editor="connection" type="string"> |
1661 | When the map script object is triggered, it will execute |
1751 | When the map script object is triggered, it will execute |
1662 | the perl script with the triggering object as $activator. |
1752 | the perl script with the triggering object as $activator. |
… | |
… | |
1865 | <type number="23" name="Door"> |
1955 | <type number="23" name="Door"> |
1866 | <ignore> |
1956 | <ignore> |
1867 | <ignore_list name="non_pickable" /> |
1957 | <ignore_list name="non_pickable" /> |
1868 | </ignore> |
1958 | </ignore> |
1869 | <description><![CDATA[ |
1959 | <description><![CDATA[ |
1870 | A door can be opened with a normal key. It also can be broken by attacking |
1960 | A door can be opened with any normal key. It also can be broken by attacking |
1871 | it, and it can be defeated with the lockpicking skill. If a door is |
1961 | it, and it can be defeated with the lockpicking skill. If a door is |
1872 | defeated, horizontally and vertically adjacent doors are automatically |
1962 | defeated, horizontally and vertically adjacent doors are automatically |
1873 | removed.]]> |
1963 | removed.]]> |
1874 | </description> |
1964 | </description> |
1875 | <attribute arch="no_pick" value="1" type="fixed" /> |
1965 | <attribute arch="no_pick" value="1" type="fixed" /> |
… | |
… | |
2074 | If enabled, it is impossible for players to use prayers |
2164 | If enabled, it is impossible for players to use prayers |
2075 | on that spot. It also prevents players from saving. |
2165 | on that spot. It also prevents players from saving. |
2076 | </attribute> |
2166 | </attribute> |
2077 | <attribute arch="unique" editor="unique map" type="bool"> |
2167 | <attribute arch="unique" editor="unique map" type="bool"> |
2078 | Unique floor means that any items dropped on that spot |
2168 | Unique floor means that any items dropped on that spot |
2079 | will be saved byond map reset. For permanent apartments, |
2169 | will be saved beyond map reset. For permanent apartments, |
2080 | all floor tiles must be set <unique map>. |
2170 | all floor tiles must be set <unique map>. |
2081 | </attribute> |
2171 | </attribute> |
2082 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2172 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2083 | This text may describe the object. |
2173 | This text may describe the object. |
2084 | </attribute> |
2174 | </attribute> |
… | |
… | |
2118 | If enabled, it is impossible for players to use prayers |
2208 | If enabled, it is impossible for players to use prayers |
2119 | on that spot. It also prevents players from saving. |
2209 | on that spot. It also prevents players from saving. |
2120 | </attribute> |
2210 | </attribute> |
2121 | <attribute arch="unique" editor="unique map" type="bool"> |
2211 | <attribute arch="unique" editor="unique map" type="bool"> |
2122 | Unique floor means that any items dropped on that spot |
2212 | Unique floor means that any items dropped on that spot |
2123 | will be saved byond map reset. For permanent apartments, |
2213 | will be saved beyond map reset. For permanent apartments, |
2124 | all floor tiles must be set <unique map>. |
2214 | all floor tiles must be set <unique map>. |
2125 | </attribute> |
2215 | </attribute> |
2126 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2216 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2127 | This text may describe the object. |
2217 | This text may describe the object. |
2128 | </attribute> |
2218 | </attribute> |
… | |
… | |
2337 | If enabled, it is impossible for players to use prayers |
2427 | If enabled, it is impossible for players to use prayers |
2338 | on that spot. It also prevents players from saving. |
2428 | on that spot. It also prevents players from saving. |
2339 | </attribute> |
2429 | </attribute> |
2340 | <attribute arch="unique" editor="unique map" type="bool"> |
2430 | <attribute arch="unique" editor="unique map" type="bool"> |
2341 | Unique floor means that any items dropped on that spot |
2431 | Unique floor means that any items dropped on that spot |
2342 | will be saved byond map reset. For permanent apartments, |
2432 | will be saved beyond map reset. For permanent apartments, |
2343 | all floor tiles must be set <unique map>. |
2433 | all floor tiles must be set <unique map>. |
2344 | </attribute> |
2434 | </attribute> |
2345 | </type> |
2435 | </type> |
2346 | |
2436 | |
2347 | <!--####################################################################--> |
2437 | <!--####################################################################--> |
… | |
… | |
2372 | <type number="56" name="Holy Altar"> |
2462 | <type number="56" name="Holy Altar"> |
2373 | <ignore> |
2463 | <ignore> |
2374 | <ignore_list name="non_pickable" /> |
2464 | <ignore_list name="non_pickable" /> |
2375 | </ignore> |
2465 | </ignore> |
2376 | <description><![CDATA[ |
2466 | <description><![CDATA[ |
2377 | Holy_altars are altars for the various religions. Praying |
2467 | Holy Altars are altars for the various religions. Praying |
2378 | at a Holy_altar will make you a follower of that god, and |
2468 | at a Holy_altar will make you a follower of that god, and |
2379 | if you already follow that god, you may get some extra bonus.]]> |
2469 | if you already follow that god, you may get some extra bonus.]]> |
2380 | </description> |
2470 | </description> |
2381 | <attribute arch="no_pick" value="1" type="fixed" /> |
2471 | <attribute arch="no_pick" value="1" type="fixed" /> |
2382 | <attribute arch="other_arch" editor="god name" type="string"> |
2472 | <attribute arch="other_arch" editor="god name" type="string"> |
… | |
… | |
2615 | <key string> in the special key, then the door is unlocked. |
2705 | <key string> in the special key, then the door is unlocked. |
2616 | It is VERY important to set the <key string> to something that |
2706 | It is VERY important to set the <key string> to something that |
2617 | is unique among the Deliantra mapset. |
2707 | is unique among the Deliantra mapset. |
2618 | |
2708 | |
2619 | DONT EVER USE the default string "set_individual_value". |
2709 | DONT EVER USE the default string "set_individual_value". |
|
|
2710 | |
|
|
2711 | When the key string starts with "match ", then it is expected to |
|
|
2712 | be a match expression, which will be applied to the player, so |
|
|
2713 | you can use e.g. (match type=POTION in inv). Note that the matched |
|
|
2714 | object will be removed. |
2620 | </attribute> |
2715 | </attribute> |
2621 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
2716 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
2622 | Restricting the use of spells to pass this door. |
2717 | Restricting the use of spells to pass this door. |
2623 | This should be set in most cases. |
2718 | This should be set in most cases. |
2624 | (Don't forget that the spell "dimension door" is easily |
2719 | (Don't forget that the spell "dimension door" is easily |
… | |
… | |
2768 | </ignore> |
2863 | </ignore> |
2769 | <description><![CDATA[ |
2864 | <description><![CDATA[ |
2770 | A marker is an object that inserts an invisible force (a mark) into a |
2865 | A marker is an object that inserts an invisible force (a mark) into a |
2771 | player stepping on it. This force does nothing except containing a |
2866 | player stepping on it. This force does nothing except containing a |
2772 | <key string> which can be discovered by detectors or inventory |
2867 | <key string> which can be discovered by detectors or inventory |
2773 | checkers. It is also possible to use markers for removing marks again. |
2868 | checkers. It is also possible to use markers for removing marks again |
|
|
2869 | (by setting the "name" slot to the name of the marker to be removed). |
2774 | <br><br> |
2870 | <br><br> |
2775 | Note that the player has no possibility to "see" his own marks, |
2871 | Note that the player has no possibility to "see" his own marks, |
2776 | except by the effect that they cause on the maps.]]> |
2872 | except by the effect that they cause on the maps.]]> |
2777 | </description> |
2873 | </description> |
2778 | <use><![CDATA[ |
2874 | <use><![CDATA[ |
… | |
… | |
3404 | place where only fireborns can enter, by setting "slaying unnatural". |
3500 | place where only fireborns can enter, by setting "slaying unnatural". |
3405 | |
3501 | |
3406 | If it is set to "player", any player stepping on the pedestal |
3502 | If it is set to "player", any player stepping on the pedestal |
3407 | is a match. Very useful if you want to open a gate for players |
3503 | is a match. Very useful if you want to open a gate for players |
3408 | but not for monsters. |
3504 | but not for monsters. |
|
|
3505 | |
|
|
3506 | &match_compat; |
3409 | </attribute> |
3507 | </attribute> |
3410 | <attribute arch="connected" editor="connection" type="string"> |
3508 | <attribute arch="connected" editor="connection" type="string"> |
3411 | When the pedestal is triggered, all objects with the same |
3509 | When the pedestal is triggered, all objects with the same |
3412 | connection value get activated. |
3510 | connection value get activated. |
3413 | </attribute> |
3511 | </attribute> |
3414 | &move_on; |
3512 | &move_on; |
|
|
3513 | </type> |
|
|
3514 | |
|
|
3515 | <!--####################################################################--> |
|
|
3516 | <type number="32" name="Pedestal Trigger"> |
|
|
3517 | <import_type name="Pedestal" /> |
|
|
3518 | <ignore> |
|
|
3519 | <ignore_list name="non_pickable" /> |
|
|
3520 | </ignore> |
|
|
3521 | <description><![CDATA[ |
|
|
3522 | Pedestal triggers are pedestals which reset after a short period |
|
|
3523 | of time. Every time it is either applied or reset, the |
|
|
3524 | <connection> value is triggered.]]> |
|
|
3525 | </description> |
|
|
3526 | </type> |
|
|
3527 | |
|
|
3528 | <!--####################################################################--> |
|
|
3529 | <type number="19" name="Item Match"> |
|
|
3530 | <ignore> |
|
|
3531 | <ignore_list name="non_pickable" /> |
|
|
3532 | </ignore> |
|
|
3533 | <description><![CDATA[ |
|
|
3534 | Match objects use the deliantra matching language |
|
|
3535 | (http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/match.pm) |
|
|
3536 | to match items on the same mapspace (if move_on/off are unset) or |
|
|
3537 | items trying to enter (if move_blocked is set). |
|
|
3538 | |
|
|
3539 | If a connected value is given, then it is triggered if the first object |
|
|
3540 | matching the expression is put on it, and the last is removed.]]> |
|
|
3541 | </description> |
|
|
3542 | <use><![CDATA[ |
|
|
3543 | If you want to trigger something else (e.g. a gate) when an item is above this object, |
|
|
3544 | use the move_on/move_off settings. |
|
|
3545 | |
|
|
3546 | If you want to keep something from entering if it has (or lacks) a specific item, |
|
|
3547 | use the move_blocked setting.]]> |
|
|
3548 | </use> |
|
|
3549 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
3550 | <attribute arch="slaying" editor="match expression" type="string"> |
|
|
3551 | &match_compat; |
|
|
3552 | |
|
|
3553 | Optionally you can leave out the "match " prefix. |
|
|
3554 | </attribute> |
|
|
3555 | <attribute arch="connected" editor="connection" type="string"> |
|
|
3556 | When the match is triggered, all objects with the same |
|
|
3557 | connection value get activated. |
|
|
3558 | </attribute> |
|
|
3559 | &move_on; |
|
|
3560 | &move_off; |
|
|
3561 | &move_block; |
3415 | </type> |
3562 | </type> |
3416 | |
3563 | |
3417 | <!--####################################################################--> |
3564 | <!--####################################################################--> |
3418 | <type number="94" name="Pit"> |
3565 | <type number="94" name="Pit"> |
3419 | <ignore> |
3566 | <ignore> |
… | |
… | |
4698 | <description><![CDATA[ |
4845 | <description><![CDATA[ |
4699 | A trigger marker is an object that inserts an invisible force (a mark) into a |
4846 | A trigger marker is an object that inserts an invisible force (a mark) into a |
4700 | player stepping on it WHEN TRIGGERED. This force does nothing except containing a |
4847 | player stepping on it WHEN TRIGGERED. This force does nothing except containing a |
4701 | <key string> which can be discovered by detectors or inventory |
4848 | <key string> which can be discovered by detectors or inventory |
4702 | checkers. It is also possible to use markers for removing marks again. |
4849 | checkers. It is also possible to use markers for removing marks again. |
|
|
4850 | (by setting the "name" slot to the name of the marker to be removed). |
4703 | <br><br> |
4851 | <br><br> |
4704 | Note that the player has no possibility to "see" his own marks, |
4852 | Note that the player has no possibility to "see" his own marks, |
4705 | except by the effect that they cause on the maps.]]> |
4853 | except by the effect that they cause on the maps.]]> |
4706 | </description> |
4854 | </description> |
4707 | <use><![CDATA[ |
4855 | <use><![CDATA[ |