ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/res/types.xml
(Generate patch)

Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.50 by root, Sun Oct 11 17:00:44 2009 UTC vs.
Revision 1.51 by root, Mon Oct 12 02:58:49 2009 UTC

1688 Detectors work quite much like inv. checkers/pedestals: If the detector 1688 Detectors work quite much like inv. checkers/pedestals: If the detector
1689 finds a specific object, it toggles its connected value. 1689 finds a specific object, it toggles its connected value.
1690 <br><br> 1690 <br><br>
1691 What is "unique" about them, compared to inv. checkers/ pedestals? 1691 What is "unique" about them, compared to inv. checkers/ pedestals?
1692 - First, detectors check their square for a match periodically, not 1692 - First, detectors check their square for a match periodically, not
1693 instantly, so generate much higher server load
1693 instantly. Second, detectors check directly for object names. Third, 1694 Second, detectors check directly for object names. Third,
1694 detectors do not check the inventory of players/monsters.]]> 1695 detectors do not check the inventory of players/monsters.]]>
1695 </description> 1696 </description>
1696 <use><![CDATA[ 1697 <use>
1697 There is one major speciality about detectors: You can detect spells 1698 Best avoid this type at all costs, use a pedestal instead.
1698 blown over a detector! To detect a lighting bolt for example, set
1699 "slaying ligthing" and "speed 1.0". In combination with spellcasting
1700 walls, this can be very useful for map-mechanisms.]]>
1701 </use> 1699 </use>
1702 <attribute arch="no_pick" value="1" type="fixed" /> 1700 <attribute arch="no_pick" value="1" type="fixed" />
1703 <attribute arch="slaying" editor="match name" type="string"> 1701 <attribute arch="slaying" editor="match name" type="string">
1704 &lt;match name&gt; specifies the name of the object we are looking for. 1702 &lt;match name&gt; specifies the name of the object we are looking for.
1705 Actually it does also check for the &lt;key string&gt; in key-objects, 1703 Actually it does also check for the &lt;key string&gt; in key-objects,
3484 place where only fireborns can enter, by setting "slaying unnatural". 3482 place where only fireborns can enter, by setting "slaying unnatural".
3485 3483
3486 If it is set to "player", any player stepping on the pedestal 3484 If it is set to "player", any player stepping on the pedestal
3487 is a match. Very useful if you want to open a gate for players 3485 is a match. Very useful if you want to open a gate for players
3488 but not for monsters. 3486 but not for monsters.
3487
3488 &match_compat;
3489 </attribute> 3489 </attribute>
3490 <attribute arch="connected" editor="connection" type="string"> 3490 <attribute arch="connected" editor="connection" type="string">
3491 When the pedestal is triggered, all objects with the same 3491 When the pedestal is triggered, all objects with the same
3492 connection value get activated. 3492 connection value get activated.
3493 </attribute> 3493 </attribute>

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines