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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.56 by root, Sun Oct 25 08:23:26 2009 UTC vs.
Revision 1.57 by root, Mon Oct 26 11:26:20 2009 UTC

2856 </ignore> 2856 </ignore>
2857 <description><![CDATA[ 2857 <description><![CDATA[
2858 A marker is an object that inserts an invisible force (a mark) into a 2858 A marker is an object that inserts an invisible force (a mark) into a
2859 player stepping on it. This force does nothing except containing a 2859 player stepping on it. This force does nothing except containing a
2860 &lt;key string&gt; which can be discovered by detectors or inventory 2860 &lt;key string&gt; which can be discovered by detectors or inventory
2861 checkers. It is also possible to use markers for removing marks again. 2861 checkers. It is also possible to use markers for removing marks again
2862 (by setting the "name" slot to the name of the marker to be removed).
2862 <br><br> 2863 <br><br>
2863 Note that the player has no possibility to "see" his own marks, 2864 Note that the player has no possibility to "see" his own marks,
2864 except by the effect that they cause on the maps.]]> 2865 except by the effect that they cause on the maps.]]>
2865 </description> 2866 </description>
2866 <use><![CDATA[ 2867 <use><![CDATA[
4837 <description><![CDATA[ 4838 <description><![CDATA[
4838 A trigger marker is an object that inserts an invisible force (a mark) into a 4839 A trigger marker is an object that inserts an invisible force (a mark) into a
4839 player stepping on it WHEN TRIGGERED. This force does nothing except containing a 4840 player stepping on it WHEN TRIGGERED. This force does nothing except containing a
4840 &lt;key string&gt; which can be discovered by detectors or inventory 4841 &lt;key string&gt; which can be discovered by detectors or inventory
4841 checkers. It is also possible to use markers for removing marks again. 4842 checkers. It is also possible to use markers for removing marks again.
4843 (by setting the "name" slot to the name of the marker to be removed).
4842 <br><br> 4844 <br><br>
4843 Note that the player has no possibility to "see" his own marks, 4845 Note that the player has no possibility to "see" his own marks,
4844 except by the effect that they cause on the maps.]]> 4846 except by the effect that they cause on the maps.]]>
4845 </description> 4847 </description>
4846 <use><![CDATA[ 4848 <use><![CDATA[

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