… | |
… | |
2856 | </ignore> |
2856 | </ignore> |
2857 | <description><![CDATA[ |
2857 | <description><![CDATA[ |
2858 | A marker is an object that inserts an invisible force (a mark) into a |
2858 | A marker is an object that inserts an invisible force (a mark) into a |
2859 | player stepping on it. This force does nothing except containing a |
2859 | player stepping on it. This force does nothing except containing a |
2860 | <key string> which can be discovered by detectors or inventory |
2860 | <key string> which can be discovered by detectors or inventory |
2861 | checkers. It is also possible to use markers for removing marks again. |
2861 | checkers. It is also possible to use markers for removing marks again |
|
|
2862 | (by setting the "name" slot to the name of the marker to be removed). |
2862 | <br><br> |
2863 | <br><br> |
2863 | Note that the player has no possibility to "see" his own marks, |
2864 | Note that the player has no possibility to "see" his own marks, |
2864 | except by the effect that they cause on the maps.]]> |
2865 | except by the effect that they cause on the maps.]]> |
2865 | </description> |
2866 | </description> |
2866 | <use><![CDATA[ |
2867 | <use><![CDATA[ |
… | |
… | |
4837 | <description><![CDATA[ |
4838 | <description><![CDATA[ |
4838 | A trigger marker is an object that inserts an invisible force (a mark) into a |
4839 | A trigger marker is an object that inserts an invisible force (a mark) into a |
4839 | player stepping on it WHEN TRIGGERED. This force does nothing except containing a |
4840 | player stepping on it WHEN TRIGGERED. This force does nothing except containing a |
4840 | <key string> which can be discovered by detectors or inventory |
4841 | <key string> which can be discovered by detectors or inventory |
4841 | checkers. It is also possible to use markers for removing marks again. |
4842 | checkers. It is also possible to use markers for removing marks again. |
|
|
4843 | (by setting the "name" slot to the name of the marker to be removed). |
4842 | <br><br> |
4844 | <br><br> |
4843 | Note that the player has no possibility to "see" his own marks, |
4845 | Note that the player has no possibility to "see" his own marks, |
4844 | except by the effect that they cause on the maps.]]> |
4846 | except by the effect that they cause on the maps.]]> |
4845 | </description> |
4847 | </description> |
4846 | <use><![CDATA[ |
4848 | <use><![CDATA[ |