… | |
… | |
101 | length CDATA #IMPLIED |
101 | length CDATA #IMPLIED |
102 | true CDATA #IMPLIED |
102 | true CDATA #IMPLIED |
103 | false CDATA #IMPLIED> |
103 | false CDATA #IMPLIED> |
104 | |
104 | |
105 | <!ENTITY move_on " |
105 | <!ENTITY move_on " |
106 | <attribute arch='move_on' editor='movement type' type='movement_type'> |
106 | <attribute arch='move_on' editor='movement on' type='movement_type'> |
107 | Which movement types automatically (as opposed to manually) activate this object. |
107 | Which movement types automatically (as opposed to manually) activate this object. |
108 | </attribute> |
108 | </attribute> |
109 | "> |
109 | "> |
110 | <!ENTITY move_off " |
110 | <!ENTITY move_off " |
111 | <attribute arch='move_off' editor='movement type' type='movement_type'> |
111 | <attribute arch='move_off' editor='movement off' type='movement_type'> |
112 | Which movement types deactivate this object (e.g. button). |
112 | Which movement types deactivate this object (e.g. button). |
113 | </attribute> |
113 | </attribute> |
114 | "> |
114 | "> |
115 | <!ENTITY move_type " |
115 | <!ENTITY move_type " |
116 | <attribute arch='move_type' editor='movement type' type='movement_type'> |
116 | <attribute arch='move_type' editor='movement type' type='movement_type'> |
117 | Determines which kinds of movement this object can use (e.g. for monsters) |
117 | Determines which kinds of movement this object can use (e.g. for monsters) |
118 | or grants (e.g. for amulets). |
118 | or grants (e.g. for amulets). |
119 | </attribute> |
119 | </attribute> |
120 | "> |
120 | "> |
121 | <!ENTITY movement_types_terrain " |
121 | <!ENTITY move_block " |
122 | <attribute arch='move_block' editor='blocked movement' type='movement_type'> |
122 | <attribute arch='move_block' editor='blocked movement' type='movement_type'> |
123 | Objects using these movement types cannot move over this space. |
123 | Objects using these movement types cannot move over this space. |
124 | </attribute> |
124 | </attribute> |
|
|
125 | "> |
|
|
126 | <!ENTITY movement_types_terrain " |
|
|
127 | &move_block; |
125 | <attribute arch='move_allow' editor='allowed movement' type='movement_type'> |
128 | <attribute arch='move_allow' editor='allowed movement' type='movement_type'> |
126 | Objects using these movement types are allowed to move over this space. Takes |
129 | Objects using these movement types are allowed to move over this space. Takes |
127 | precedence over 'blocked movements'. |
130 | precedence over 'blocked movements'. |
128 | </attribute> |
131 | </attribute> |
129 | <attribute arch='move_slow' editor='slowed movement' type='movement_type'> |
132 | <attribute arch='move_slow' editor='slowed movement' type='movement_type'> |
… | |
… | |
349 | &player_res_desc; |
352 | &player_res_desc; |
350 | </attribute> |
353 | </attribute> |
351 | </section> |
354 | </section> |
352 | "> |
355 | "> |
353 | |
356 | |
|
|
357 | <!ENTITY match_compat " |
|
|
358 | If the string starts with 'match ', then it is interpreted |
|
|
359 | as a match expression (e.g. 'match type=POTION', or 'match type=SPELL |
|
|
360 | in applied type=CONTAINER in inv in originator'). For details, see |
|
|
361 | http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/match.pm |
|
|
362 | "> |
354 | ]> |
363 | ]> |
355 | |
364 | |
356 | <types> |
365 | <types> |
357 | |
366 | |
358 | <!--###################### bitmask definitions ######################--> |
367 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
468 | <entry value="0" name="furious" /> |
477 | <entry value="0" name="furious" /> |
469 | <entry value="1" name="angry" /> |
478 | <entry value="1" name="angry" /> |
470 | <entry value="2" name="calm" /> |
479 | <entry value="2" name="calm" /> |
471 | <entry value="3" name="sleep" /> |
480 | <entry value="3" name="sleep" /> |
472 | <entry value="4" name="charm" /> |
481 | <entry value="4" name="charm" /> |
|
|
482 | <entry value="5" name="destroy monster" /> |
|
|
483 | <entry value="6" name="destroy pet" /> |
473 | </list> |
484 | </list> |
474 | |
485 | |
475 | <list name="potion_effect"> |
486 | <list name="potion_effect"> |
476 | <entry value="0" name="<none>" /> |
487 | <entry value="0" name="<none>" /> |
477 | <entry value="65536" name="life restoration" /> |
488 | <entry value="65536" name="life restoration" /> |
… | |
… | |
692 | Putting an invisible object under the floor always prevents it from being |
703 | Putting an invisible object under the floor always prevents it from being |
693 | shown. |
704 | shown. |
694 | </attribute> |
705 | </attribute> |
695 | <attribute arch="blocksview" editor="block view" type="bool"> |
706 | <attribute arch="blocksview" editor="block view" type="bool"> |
696 | If an item is set to block view, players (and monsters) cannot |
707 | If an item is set to block view, players (and monsters) cannot |
697 | see byond it unless they cross it or manage to stand ontop. |
708 | see beyond it unless they cross it or manage to stand ontop. |
698 | </attribute> |
709 | </attribute> |
699 | <attribute arch="identified" editor="identified" type="bool"> |
710 | <attribute arch="identified" editor="identified" type="bool"> |
700 | If an item is identified, the player has full knowledge about it. |
711 | If an item is identified, the player has full knowledge about it. |
701 | </attribute> |
712 | </attribute> |
702 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
713 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
… | |
… | |
846 | |
857 | |
847 | <!--####################################################################--> |
858 | <!--####################################################################--> |
848 | |
859 | |
849 | <type number="81" name="Torch"> |
860 | <type number="81" name="Torch"> |
850 | <description><![CDATA[ |
861 | <description><![CDATA[ |
851 | Torches are a special kind of Lamp, they are worn out by repeatedly |
862 | Torches are a special kind of Lamp that offer the option of lighting them |
852 | lightening them up (when the is_lightable flag is set) and otherwise |
863 | up without using a lighter (These torches are usually |
853 | they can only be used once.]]> |
864 | called 'pyrophor torches'. See also the 'reignitable' setting). |
|
|
865 | The other kind of torches, that are reignitable, can be put out and |
|
|
866 | put on again using a lighter.]]> |
854 | </description> |
867 | </description> |
|
|
868 | <attribute arch="is_lightable" editor="reignitable" type="bool"> |
|
|
869 | This flag controls whether the torch can be lit up again using |
|
|
870 | a lighter or whether it can only be used once, in which case |
|
|
871 | they can be enabled by simply applying them without any special tools. |
|
|
872 | </attribute> |
855 | <attribute arch="food" editor="burning duration" type="int"> |
873 | <attribute arch="food" editor="burning duration" type="int"> |
856 | This field specifies the burning duration of the torch. |
874 | This field specifies the burning duration of the torch. |
857 | </attribute> |
875 | </attribute> |
858 | <attribute arch="range" editor="enabled glow radius" type="int"> |
876 | <attribute arch="range" editor="enabled glow radius" type="int"> |
859 | This field sets the glow radius of the torch if it is enabled. |
877 | This field sets the glow radius of the torch if it is enabled. |
… | |
… | |
914 | This string specifies the item that must be put on the altar to |
932 | This string specifies the item that must be put on the altar to |
915 | activate it. It can either be the name of an archetype, or directly |
933 | activate it. It can either be the name of an archetype, or directly |
916 | the name of an object. Yet, titles are not recognized by altars. |
934 | the name of an object. Yet, titles are not recognized by altars. |
917 | If you want the player to have to drop a specific amount of money use "money". |
935 | If you want the player to have to drop a specific amount of money use "money". |
918 | See also the "drop amount" attribute. |
936 | See also the "drop amount" attribute. |
|
|
937 | &match_compat; |
919 | </attribute> |
938 | </attribute> |
920 | <attribute arch="food" editor="drop amount" type="int"> |
939 | <attribute arch="food" editor="drop amount" type="int"> |
921 | The drop amount specifies the amount of items (specified |
940 | The drop amount specifies the amount of items (specified |
922 | in <match item name>) that must be dropped to activate the altar. |
941 | in <match item name>) that must be dropped to activate the altar. |
923 | |
942 | |
… | |
… | |
969 | This string specifies the item that must be put on the altar to |
988 | This string specifies the item that must be put on the altar to |
970 | activate it. It can either be the name of an archetype, or directly |
989 | activate it. It can either be the name of an archetype, or directly |
971 | the name of an object. Yet, titles are not recognized by altars. |
990 | the name of an object. Yet, titles are not recognized by altars. |
972 | If you want the player to have to drop a specific amount of money use "money". |
991 | If you want the player to have to drop a specific amount of money use "money". |
973 | See also the "drop amount" attribute. |
992 | See also the "drop amount" attribute. |
|
|
993 | &match_compat; |
974 | </attribute> |
994 | </attribute> |
975 | <attribute arch="food" editor="drop amount" type="int"> |
995 | <attribute arch="food" editor="drop amount" type="int"> |
976 | The drop amount specifies the amount of items (specified |
996 | The drop amount specifies the amount of items (specified |
977 | in <match item name>) that must be dropped to activate the altar. |
997 | in <match item name>) that must be dropped to activate the altar. |
978 | |
998 | |
… | |
… | |
1278 | item with by using a skill. |
1298 | item with by using a skill. |
1279 | </attribute> |
1299 | </attribute> |
1280 | </type> |
1300 | </type> |
1281 | |
1301 | |
1282 | <!--####################################################################--> |
1302 | <!--####################################################################--> |
|
|
1303 | <type number="110" name="Inscribable"> |
|
|
1304 | <description><![CDATA[ |
|
|
1305 | Inscribable Item - when inscribed, it becomes another object.]]> |
|
|
1306 | </description> |
|
|
1307 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
|
|
1308 | A godgiven item vanishes as soon as the player |
|
|
1309 | drops it to the ground. |
|
|
1310 | </attribute> |
|
|
1311 | <attribute arch="unique" editor="unique item" type="bool"> |
|
|
1312 | Unique items exist only one time on a server. If the item |
|
|
1313 | is taken, lost or destroyed - it's gone for good. |
|
|
1314 | </attribute> |
|
|
1315 | <attribute arch="other_arch" editor="book/scroll arch" type="string"> |
|
|
1316 | This is the item created after being inscribed - scrolls are treated |
|
|
1317 | like spell scrolls, all else will have it's message replaced. |
|
|
1318 | </attribute> |
|
|
1319 | </type> |
|
|
1320 | |
|
|
1321 | <!--####################################################################--> |
1283 | <type number="99" name="Boots"> |
1322 | <type number="99" name="Boots"> |
1284 | <import_type name="Amulet" /> |
1323 | <import_type name="Amulet" /> |
1285 | <description><![CDATA[ |
1324 | <description><![CDATA[ |
1286 | Wearing boots, the object's stats will directly be inherited to |
1325 | Wearing boots, the object's stats will directly be inherited to |
1287 | the player. Usually enhancing his speed, or granting some minor |
1326 | the player. Usually enhancing his speed, or granting some minor |
… | |
… | |
1625 | <attribute arch="connected" editor="connection" type="string"> |
1664 | <attribute arch="connected" editor="connection" type="string"> |
1626 | Whenever the connection value is activated, |
1665 | Whenever the connection value is activated, |
1627 | the creator gets triggered. |
1666 | the creator gets triggered. |
1628 | </attribute> |
1667 | </attribute> |
1629 | &activate_on; |
1668 | &activate_on; |
1630 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1669 | <attribute arch="lifesave" editor="unlimited uses" type="bool"> |
1631 | If <infinit uses> is set, the creator will work |
1670 | If <unlimited uses> is set, the creator will work |
1632 | infinitely, regardless of the value in <number of uses>. |
1671 | infinitely, regardless of the value in <number of uses>. |
1633 | </attribute> |
1672 | </attribute> |
1634 | <attribute arch="speed" editor="speed" type="float"> |
1673 | <attribute arch="speed" editor="speed" type="float"> |
1635 | When this field is set the creator will periodically create stuff |
1674 | When this field is set the creator will periodically create stuff |
1636 | (and will still do so when the connection is triggered). |
1675 | (and will still do so when the connection is triggered). |
… | |
… | |
1661 | Detectors work quite much like inv. checkers/pedestals: If the detector |
1700 | Detectors work quite much like inv. checkers/pedestals: If the detector |
1662 | finds a specific object, it toggles its connected value. |
1701 | finds a specific object, it toggles its connected value. |
1663 | <br><br> |
1702 | <br><br> |
1664 | What is "unique" about them, compared to inv. checkers/ pedestals? |
1703 | What is "unique" about them, compared to inv. checkers/ pedestals? |
1665 | - First, detectors check their square for a match periodically, not |
1704 | - First, detectors check their square for a match periodically, not |
|
|
1705 | instantly, so generate much higher server load |
1666 | instantly. Second, detectors check directly for object names. Third, |
1706 | Second, detectors check directly for object names. Third, |
1667 | detectors do not check the inventory of players/monsters.]]> |
1707 | detectors do not check the inventory of players/monsters.]]> |
1668 | </description> |
1708 | </description> |
1669 | <use><![CDATA[ |
1709 | <use> |
1670 | There is one major speciality about detectors: You can detect spells |
1710 | Best avoid this type at all costs, use a pedestal instead. |
1671 | blown over a detector! To detect a lighting bolt for example, set |
|
|
1672 | "slaying ligthing" and "speed 1.0". In combination with spellcasting |
|
|
1673 | walls, this can be very useful for map-mechanisms.]]> |
|
|
1674 | </use> |
1711 | </use> |
1675 | <attribute arch="no_pick" value="1" type="fixed" /> |
1712 | <attribute arch="no_pick" value="1" type="fixed" /> |
1676 | <attribute arch="slaying" editor="match name" type="string"> |
1713 | <attribute arch="slaying" editor="match name" type="string"> |
1677 | <match name> specifies the name of the object we are looking for. |
1714 | <match name> specifies the name of the object we are looking for. |
1678 | Actually it does also check for the <key string> in key-objects, |
1715 | Actually it does also check for the <key string> in key-objects, |
… | |
… | |
1700 | <ignore> |
1737 | <ignore> |
1701 | <ignore_list name="system_object" /> |
1738 | <ignore_list name="system_object" /> |
1702 | </ignore> |
1739 | </ignore> |
1703 | <description><![CDATA[ |
1740 | <description><![CDATA[ |
1704 | The map script object is a very special object that can react to connected |
1741 | The map script object is a very special object that can react to connected |
1705 | events and executes a perl script. |
1742 | events and executes a perl script in the msg slot. |
1706 | ]]> |
1743 | ]]> |
1707 | </description> |
1744 | </description> |
1708 | <use><![CDATA[ |
1745 | <use><![CDATA[ |
1709 | The perl script gets passed an $activator object and can use the set/get/find/timer functions |
1746 | The perl script gets passed a $state value and $activator, $self, $originator objects and can use the set/get/find/timer functions |
1710 | to react to/trigger other objects. |
1747 | to react to/trigger other objects. See http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/mapscript.pm for details. |
1711 | ]]> |
1748 | ]]> |
1712 | </use> |
1749 | </use> |
1713 | <attribute arch="connected" editor="connection" type="string"> |
1750 | <attribute arch="connected" editor="connection" type="string"> |
1714 | When the map script object is triggered, it will execute |
1751 | When the map script object is triggered, it will execute |
1715 | the perl script with the triggering object as $activator. |
1752 | the perl script with the triggering object as $activator. |
… | |
… | |
1918 | <type number="23" name="Door"> |
1955 | <type number="23" name="Door"> |
1919 | <ignore> |
1956 | <ignore> |
1920 | <ignore_list name="non_pickable" /> |
1957 | <ignore_list name="non_pickable" /> |
1921 | </ignore> |
1958 | </ignore> |
1922 | <description><![CDATA[ |
1959 | <description><![CDATA[ |
1923 | A door can be opened with a normal key. It also can be broken by attacking |
1960 | A door can be opened with any normal key. It also can be broken by attacking |
1924 | it, and it can be defeated with the lockpicking skill. If a door is |
1961 | it, and it can be defeated with the lockpicking skill. If a door is |
1925 | defeated, horizontally and vertically adjacent doors are automatically |
1962 | defeated, horizontally and vertically adjacent doors are automatically |
1926 | removed.]]> |
1963 | removed.]]> |
1927 | </description> |
1964 | </description> |
1928 | <attribute arch="no_pick" value="1" type="fixed" /> |
1965 | <attribute arch="no_pick" value="1" type="fixed" /> |
… | |
… | |
2127 | If enabled, it is impossible for players to use prayers |
2164 | If enabled, it is impossible for players to use prayers |
2128 | on that spot. It also prevents players from saving. |
2165 | on that spot. It also prevents players from saving. |
2129 | </attribute> |
2166 | </attribute> |
2130 | <attribute arch="unique" editor="unique map" type="bool"> |
2167 | <attribute arch="unique" editor="unique map" type="bool"> |
2131 | Unique floor means that any items dropped on that spot |
2168 | Unique floor means that any items dropped on that spot |
2132 | will be saved byond map reset. For permanent apartments, |
2169 | will be saved beyond map reset. For permanent apartments, |
2133 | all floor tiles must be set <unique map>. |
2170 | all floor tiles must be set <unique map>. |
2134 | </attribute> |
2171 | </attribute> |
2135 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2172 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2136 | This text may describe the object. |
2173 | This text may describe the object. |
2137 | </attribute> |
2174 | </attribute> |
… | |
… | |
2171 | If enabled, it is impossible for players to use prayers |
2208 | If enabled, it is impossible for players to use prayers |
2172 | on that spot. It also prevents players from saving. |
2209 | on that spot. It also prevents players from saving. |
2173 | </attribute> |
2210 | </attribute> |
2174 | <attribute arch="unique" editor="unique map" type="bool"> |
2211 | <attribute arch="unique" editor="unique map" type="bool"> |
2175 | Unique floor means that any items dropped on that spot |
2212 | Unique floor means that any items dropped on that spot |
2176 | will be saved byond map reset. For permanent apartments, |
2213 | will be saved beyond map reset. For permanent apartments, |
2177 | all floor tiles must be set <unique map>. |
2214 | all floor tiles must be set <unique map>. |
2178 | </attribute> |
2215 | </attribute> |
2179 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2216 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2180 | This text may describe the object. |
2217 | This text may describe the object. |
2181 | </attribute> |
2218 | </attribute> |
… | |
… | |
2390 | If enabled, it is impossible for players to use prayers |
2427 | If enabled, it is impossible for players to use prayers |
2391 | on that spot. It also prevents players from saving. |
2428 | on that spot. It also prevents players from saving. |
2392 | </attribute> |
2429 | </attribute> |
2393 | <attribute arch="unique" editor="unique map" type="bool"> |
2430 | <attribute arch="unique" editor="unique map" type="bool"> |
2394 | Unique floor means that any items dropped on that spot |
2431 | Unique floor means that any items dropped on that spot |
2395 | will be saved byond map reset. For permanent apartments, |
2432 | will be saved beyond map reset. For permanent apartments, |
2396 | all floor tiles must be set <unique map>. |
2433 | all floor tiles must be set <unique map>. |
2397 | </attribute> |
2434 | </attribute> |
2398 | </type> |
2435 | </type> |
2399 | |
2436 | |
2400 | <!--####################################################################--> |
2437 | <!--####################################################################--> |
… | |
… | |
2425 | <type number="56" name="Holy Altar"> |
2462 | <type number="56" name="Holy Altar"> |
2426 | <ignore> |
2463 | <ignore> |
2427 | <ignore_list name="non_pickable" /> |
2464 | <ignore_list name="non_pickable" /> |
2428 | </ignore> |
2465 | </ignore> |
2429 | <description><![CDATA[ |
2466 | <description><![CDATA[ |
2430 | Holy_altars are altars for the various religions. Praying |
2467 | Holy Altars are altars for the various religions. Praying |
2431 | at a Holy_altar will make you a follower of that god, and |
2468 | at a Holy_altar will make you a follower of that god, and |
2432 | if you already follow that god, you may get some extra bonus.]]> |
2469 | if you already follow that god, you may get some extra bonus.]]> |
2433 | </description> |
2470 | </description> |
2434 | <attribute arch="no_pick" value="1" type="fixed" /> |
2471 | <attribute arch="no_pick" value="1" type="fixed" /> |
2435 | <attribute arch="other_arch" editor="god name" type="string"> |
2472 | <attribute arch="other_arch" editor="god name" type="string"> |
… | |
… | |
2668 | <key string> in the special key, then the door is unlocked. |
2705 | <key string> in the special key, then the door is unlocked. |
2669 | It is VERY important to set the <key string> to something that |
2706 | It is VERY important to set the <key string> to something that |
2670 | is unique among the Deliantra mapset. |
2707 | is unique among the Deliantra mapset. |
2671 | |
2708 | |
2672 | DONT EVER USE the default string "set_individual_value". |
2709 | DONT EVER USE the default string "set_individual_value". |
|
|
2710 | |
|
|
2711 | When the key string starts with "match ", then it is expected to |
|
|
2712 | be a match expression, which will be applied to the player, so |
|
|
2713 | you can use e.g. (match type=POTION in inv). Note that the matched |
|
|
2714 | object will be removed. |
2673 | </attribute> |
2715 | </attribute> |
2674 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
2716 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
2675 | Restricting the use of spells to pass this door. |
2717 | Restricting the use of spells to pass this door. |
2676 | This should be set in most cases. |
2718 | This should be set in most cases. |
2677 | (Don't forget that the spell "dimension door" is easily |
2719 | (Don't forget that the spell "dimension door" is easily |
… | |
… | |
2821 | </ignore> |
2863 | </ignore> |
2822 | <description><![CDATA[ |
2864 | <description><![CDATA[ |
2823 | A marker is an object that inserts an invisible force (a mark) into a |
2865 | A marker is an object that inserts an invisible force (a mark) into a |
2824 | player stepping on it. This force does nothing except containing a |
2866 | player stepping on it. This force does nothing except containing a |
2825 | <key string> which can be discovered by detectors or inventory |
2867 | <key string> which can be discovered by detectors or inventory |
2826 | checkers. It is also possible to use markers for removing marks again. |
2868 | checkers. It is also possible to use markers for removing marks again |
|
|
2869 | (by setting the "name" slot to the name of the marker to be removed). |
2827 | <br><br> |
2870 | <br><br> |
2828 | Note that the player has no possibility to "see" his own marks, |
2871 | Note that the player has no possibility to "see" his own marks, |
2829 | except by the effect that they cause on the maps.]]> |
2872 | except by the effect that they cause on the maps.]]> |
2830 | </description> |
2873 | </description> |
2831 | <use><![CDATA[ |
2874 | <use><![CDATA[ |
… | |
… | |
3457 | place where only fireborns can enter, by setting "slaying unnatural". |
3500 | place where only fireborns can enter, by setting "slaying unnatural". |
3458 | |
3501 | |
3459 | If it is set to "player", any player stepping on the pedestal |
3502 | If it is set to "player", any player stepping on the pedestal |
3460 | is a match. Very useful if you want to open a gate for players |
3503 | is a match. Very useful if you want to open a gate for players |
3461 | but not for monsters. |
3504 | but not for monsters. |
|
|
3505 | |
|
|
3506 | &match_compat; |
3462 | </attribute> |
3507 | </attribute> |
3463 | <attribute arch="connected" editor="connection" type="string"> |
3508 | <attribute arch="connected" editor="connection" type="string"> |
3464 | When the pedestal is triggered, all objects with the same |
3509 | When the pedestal is triggered, all objects with the same |
3465 | connection value get activated. |
3510 | connection value get activated. |
3466 | </attribute> |
3511 | </attribute> |
3467 | &move_on; |
3512 | &move_on; |
|
|
3513 | </type> |
|
|
3514 | |
|
|
3515 | <!--####################################################################--> |
|
|
3516 | <type number="32" name="Pedestal Trigger"> |
|
|
3517 | <import_type name="Pedestal" /> |
|
|
3518 | <ignore> |
|
|
3519 | <ignore_list name="non_pickable" /> |
|
|
3520 | </ignore> |
|
|
3521 | <description><![CDATA[ |
|
|
3522 | Pedestal triggers are pedestals which reset after a short period |
|
|
3523 | of time. Every time it is either applied or reset, the |
|
|
3524 | <connection> value is triggered.]]> |
|
|
3525 | </description> |
|
|
3526 | </type> |
|
|
3527 | |
|
|
3528 | <!--####################################################################--> |
|
|
3529 | <type number="19" name="Item Match"> |
|
|
3530 | <ignore> |
|
|
3531 | <ignore_list name="non_pickable" /> |
|
|
3532 | </ignore> |
|
|
3533 | <description><![CDATA[ |
|
|
3534 | Match objects use the deliantra matching language |
|
|
3535 | (http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/match.pm) |
|
|
3536 | to match items on the same mapspace (if move_on/off are unset) or |
|
|
3537 | items trying to enter (if move_blocked is set). |
|
|
3538 | |
|
|
3539 | If a connected value is given, then it is triggered if the first object |
|
|
3540 | matching the expression is put on it, and the last is removed.]]> |
|
|
3541 | </description> |
|
|
3542 | <use><![CDATA[ |
|
|
3543 | If you want to trigger something else (e.g. a gate) when an item is above this object, |
|
|
3544 | use the move_on/move_off settings. |
|
|
3545 | |
|
|
3546 | If you want to keep something from entering if it has (or lacks) a specific item, |
|
|
3547 | use the move_blocked setting.]]> |
|
|
3548 | </use> |
|
|
3549 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
3550 | <attribute arch="slaying" editor="match expression" type="string"> |
|
|
3551 | &match_compat; |
|
|
3552 | |
|
|
3553 | Optionally you can leave out the "match " prefix. |
|
|
3554 | </attribute> |
|
|
3555 | <attribute arch="connected" editor="connection" type="string"> |
|
|
3556 | When the match is triggered, all objects with the same |
|
|
3557 | connection value get activated. |
|
|
3558 | </attribute> |
|
|
3559 | &move_on; |
|
|
3560 | &move_off; |
|
|
3561 | &move_block; |
3468 | </type> |
3562 | </type> |
3469 | |
3563 | |
3470 | <!--####################################################################--> |
3564 | <!--####################################################################--> |
3471 | <type number="94" name="Pit"> |
3565 | <type number="94" name="Pit"> |
3472 | <ignore> |
3566 | <ignore> |
… | |
… | |
4751 | <description><![CDATA[ |
4845 | <description><![CDATA[ |
4752 | A trigger marker is an object that inserts an invisible force (a mark) into a |
4846 | A trigger marker is an object that inserts an invisible force (a mark) into a |
4753 | player stepping on it WHEN TRIGGERED. This force does nothing except containing a |
4847 | player stepping on it WHEN TRIGGERED. This force does nothing except containing a |
4754 | <key string> which can be discovered by detectors or inventory |
4848 | <key string> which can be discovered by detectors or inventory |
4755 | checkers. It is also possible to use markers for removing marks again. |
4849 | checkers. It is also possible to use markers for removing marks again. |
|
|
4850 | (by setting the "name" slot to the name of the marker to be removed). |
4756 | <br><br> |
4851 | <br><br> |
4757 | Note that the player has no possibility to "see" his own marks, |
4852 | Note that the player has no possibility to "see" his own marks, |
4758 | except by the effect that they cause on the maps.]]> |
4853 | except by the effect that they cause on the maps.]]> |
4759 | </description> |
4854 | </description> |
4760 | <use><![CDATA[ |
4855 | <use><![CDATA[ |