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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.60 by root, Thu Nov 5 15:18:21 2009 UTC vs.
Revision 1.61 by elmex, Tue Mar 9 15:20:01 2010 UTC

723 <attribute arch="sound_destroy" editor="destroy sound" type="string"> 723 <attribute arch="sound_destroy" editor="destroy sound" type="string">
724 The sound this objects makes when it is destroyed. Enter either a sound alias from 724 The sound this objects makes when it is destroyed. Enter either a sound alias from
725 arch/res/sound.conf.res or a path. If you enter &lt;path&gt; in this 725 arch/res/sound.conf.res or a path. If you enter &lt;path&gt; in this
726 field it will point to sound/&lt;path&gt;.ext 726 field it will point to sound/&lt;path&gt;.ext
727 </attribute> 727 </attribute>
728 <attribute arch="unique" editor="unique" type="bool">
729 Unique items exist only one time on a server. If the item
730 is taken, lost or destroyed - it's gone for good.
731 </attribute>
728</default_type> 732</default_type>
729 733
730<!-- This ignorelist is for all system objects which are non pickable 734<!-- This ignorelist is for all system objects which are non pickable
731 and invisible. They don't interact with players at all. --> 735 and invisible. They don't interact with players at all. -->
732<ignore_list name="system_object"> 736<ignore_list name="system_object">
2172 <attribute arch="unique" editor="unique map" type="bool"> 2176 <attribute arch="unique" editor="unique map" type="bool">
2173 Unique floor means that any items dropped on that spot 2177 Unique floor means that any items dropped on that spot
2174 will be saved beyond map reset. For permanent apartments, 2178 will be saved beyond map reset. For permanent apartments,
2175 all floor tiles must be set &lt;unique map&gt;. 2179 all floor tiles must be set &lt;unique map&gt;.
2176 </attribute> 2180 </attribute>
2181 <attribute arch="buildable" editor="buildable" type="bool">
2182 A buildable can be built upon. This is usually used in combination with
2183 the unique attribute for player apartments or guild storages. But it's
2184 use is not limited to private maps.
2185 </attribute>
2177 <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> 2186 <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text">
2178 This text may describe the object. 2187 This text may describe the object.
2179 </attribute> 2188 </attribute>
2180</type> 2189</type>
2181 2190
2215 </attribute> 2224 </attribute>
2216 <attribute arch="unique" editor="unique map" type="bool"> 2225 <attribute arch="unique" editor="unique map" type="bool">
2217 Unique floor means that any items dropped on that spot 2226 Unique floor means that any items dropped on that spot
2218 will be saved beyond map reset. For permanent apartments, 2227 will be saved beyond map reset. For permanent apartments,
2219 all floor tiles must be set &lt;unique map&gt;. 2228 all floor tiles must be set &lt;unique map&gt;.
2229 </attribute>
2230 <attribute arch="buildable" editor="buildable" type="bool">
2231 A buildable can be built upon. This is usually used in combination with
2232 the unique attribute for player apartments or guild storages. But it's
2233 use is not limited to private maps.
2220 </attribute> 2234 </attribute>
2221 <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> 2235 <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text">
2222 This text may describe the object. 2236 This text may describe the object.
2223 </attribute> 2237 </attribute>
2224</type> 2238</type>

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