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723 | <attribute arch="sound_destroy" editor="destroy sound" type="string"> |
723 | <attribute arch="sound_destroy" editor="destroy sound" type="string"> |
724 | The sound this objects makes when it is destroyed. Enter either a sound alias from |
724 | The sound this objects makes when it is destroyed. Enter either a sound alias from |
725 | arch/res/sound.conf.res or a path. If you enter <path> in this |
725 | arch/res/sound.conf.res or a path. If you enter <path> in this |
726 | field it will point to sound/<path>.ext |
726 | field it will point to sound/<path>.ext |
727 | </attribute> |
727 | </attribute> |
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728 | <attribute arch="unique" editor="unique" type="bool"> |
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729 | Unique items exist only one time on a server. If the item |
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730 | is taken, lost or destroyed - it's gone for good. |
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731 | </attribute> |
728 | </default_type> |
732 | </default_type> |
729 | |
733 | |
730 | <!-- This ignorelist is for all system objects which are non pickable |
734 | <!-- This ignorelist is for all system objects which are non pickable |
731 | and invisible. They don't interact with players at all. --> |
735 | and invisible. They don't interact with players at all. --> |
732 | <ignore_list name="system_object"> |
736 | <ignore_list name="system_object"> |
… | |
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2172 | <attribute arch="unique" editor="unique map" type="bool"> |
2176 | <attribute arch="unique" editor="unique map" type="bool"> |
2173 | Unique floor means that any items dropped on that spot |
2177 | Unique floor means that any items dropped on that spot |
2174 | will be saved beyond map reset. For permanent apartments, |
2178 | will be saved beyond map reset. For permanent apartments, |
2175 | all floor tiles must be set <unique map>. |
2179 | all floor tiles must be set <unique map>. |
2176 | </attribute> |
2180 | </attribute> |
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2181 | <attribute arch="buildable" editor="buildable" type="bool"> |
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|
2182 | A buildable can be built upon. This is usually used in combination with |
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2183 | the unique attribute for player apartments or guild storages. But it's |
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|
2184 | use is not limited to private maps. |
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2185 | </attribute> |
2177 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2186 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2178 | This text may describe the object. |
2187 | This text may describe the object. |
2179 | </attribute> |
2188 | </attribute> |
2180 | </type> |
2189 | </type> |
2181 | |
2190 | |
… | |
… | |
2215 | </attribute> |
2224 | </attribute> |
2216 | <attribute arch="unique" editor="unique map" type="bool"> |
2225 | <attribute arch="unique" editor="unique map" type="bool"> |
2217 | Unique floor means that any items dropped on that spot |
2226 | Unique floor means that any items dropped on that spot |
2218 | will be saved beyond map reset. For permanent apartments, |
2227 | will be saved beyond map reset. For permanent apartments, |
2219 | all floor tiles must be set <unique map>. |
2228 | all floor tiles must be set <unique map>. |
|
|
2229 | </attribute> |
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|
2230 | <attribute arch="buildable" editor="buildable" type="bool"> |
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|
2231 | A buildable can be built upon. This is usually used in combination with |
|
|
2232 | the unique attribute for player apartments or guild storages. But it's |
|
|
2233 | use is not limited to private maps. |
2220 | </attribute> |
2234 | </attribute> |
2221 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2235 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2222 | This text may describe the object. |
2236 | This text may describe the object. |
2223 | </attribute> |
2237 | </attribute> |
2224 | </type> |
2238 | </type> |