… | |
… | |
4289 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4289 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4290 | </attribute> |
4290 | </attribute> |
4291 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4291 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4292 | This text will be displayed to the player. |
4292 | This text will be displayed to the player. |
4293 | </attribute> |
4293 | </attribute> |
|
|
4294 | <attribute arch="slaying" editor="exit path" type="string"> |
|
|
4295 | The exit path defines the map that the player is transferred to. |
|
|
4296 | Usually, only tagged destinations (e.g. *scorn) make sense for signs, |
|
|
4297 | and only if the sign code actually makes use of them. |
|
|
4298 | </attribute> |
|
|
4299 | <attribute arch="value" editor="value" type="int"> |
|
|
4300 | Determines the value of the object, in units of silver coins (one |
|
|
4301 | platinum coin == 50 silver coins). |
|
|
4302 | </attribute> |
4294 | </type> |
4303 | </type> |
4295 | |
4304 | |
4296 | <type number="150" name="Shop Inventory"> |
4305 | <type number="150" name="Shop Inventory"> |
4297 | <ignore> |
4306 | <ignore> |
4298 | <ignore_list name="non_pickable" /> |
4307 | <ignore_list name="non_pickable" /> |