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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.9 by root, Mon Mar 20 03:31:45 2006 UTC vs.
Revision 1.10 by root, Thu Mar 23 08:55:55 2006 UTC

393 <entry value="11" name="close" /> 393 <entry value="11" name="close" />
394 <entry value="12" name="timer" /> 394 <entry value="12" name="timer" />
395 <entry value="28" name="move" /> 395 <entry value="28" name="move" />
396</list> 396</list>
397 397
398<list name="attack_movement_bits_0_3">
399 <entry value="0" name="default" />
400 <entry value="1" name="attack from distance" />
401 <entry value="2" name="run away" />
402 <entry value="3" name="hit and run" />
403 <entry value="4" name="wait, then hit, then move" />
404 <entry value="5" name="rush blindly" />
405 <entry value="6" name="always run" />
406 <entry value="7" name="attack from distance if hit" />
407 <entry value="8" name="do not approach" />
408</list>
409
410<list name="attack_movement_bits_4_7">
411 <entry value="0" name="none" />
412 <entry value="16" name="pet" />
413 <entry value="32" name="small circle" />
414 <entry value="48" name="large circle" />
415 <entry value="64" name="small horizontal" />
416 <entry value="80" name="large horizontal" />
417 <entry value="96" name="random direction" />
418 <entry value="112" name="random movement" />
419 <entry value="128" name="small vertical" />
420 <entry value="144" name="large vertical" />
421</list>
422
398<!--###################### default attributes ######################--> 423<!--###################### default attributes ######################-->
399 424
400<!-- 425<!--
401 The attributes of the default_type get added to all other types by default. 426 The attributes of the default_type get added to all other types by default.
402 Every type can have an 'ignore' element however, which is used to specify 427 Every type can have an 'ignore' element however, which is used to specify
3145 the creature wakes up. This is done as a square, for reasons of speed. 3170 the creature wakes up. This is done as a square, for reasons of speed.
3146 Thus, if the &lt;sensing range&gt; is 11, any player that moves within the 3171 Thus, if the &lt;sensing range&gt; is 11, any player that moves within the
3147 11x11 square of the monster will wake the monster up. If the player 3172 11x11 square of the monster will wake the monster up. If the player
3148 has stealth, the size of this square is reduced in half plus 1. 3173 has stealth, the size of this square is reduced in half plus 1.
3149 </attribute> 3174 </attribute>
3150 <attribute arch="attack_movement" editor="attack movement" type="int"> 3175 <attribute arch="attack_movement_bits_0_3" editor="attack movement" type="list_attack_movement_bits_0_3">
3176 If this is set to default, the standard mode of movement will be used.
3177 </attribute>
3178 <attribute arch="attack_movement_bits_4_7" editor="normal movement" type="list_attack_movement_bits_4_7">
3179 This movement is not in effect when the monster has an enemy and should
3180 only be used for non agressive monsters.
3151 </attribute> 3181 </attribute>
3152 <attribute arch="run_away" editor="run at % health" type="int"> 3182 <attribute arch="run_away" editor="run at % health" type="int">
3153 This is a percentage value in the range 0-100. 3183 This is a percentage value in the range 0-100.
3154 When the monster's health points drop below this percentage 3184 When the monster's health points drop below this percentage
3155 (relative to max health), it attempts to run away from the 3185 (relative to max health), it attempts to run away from the

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