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/cvs/deliantra/arch/CHANGES
Revision: 1.1.1.1 (vendor branch)
Committed: Mon Feb 6 20:25:59 2006 UTC (18 years, 3 months ago) by root
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15, UPSTREAM_2006_02_22, UPSTREAM_2006_02_01
Changes since 1.1: +0 -0 lines
Log Message:
Initial Import

File Contents

# Content
1 Changes for CVS top of tree:
2
3 Add new force archetype monk_no_use_weapon. It will be inserted into
4 inventories of monk players to prevent them from using weapons.
5 Andreas Kirschbaum 2005-11-01
6
7
8 Make bullet swarm fire small bullets instead of magic bullets. Previously
9 bullet swarm (which is an evocation spell) gave sorcery exp.
10 Andreas Kirschbaum 2005-10-28
11
12
13 Correct rune definitions. Some runes did use obsolete fields or had
14 inconsistent definitions.
15 Andreas Kirschbaum 2004-09-14
16
17
18 Many many changes since last entry due to new server code and
19 maintenance efforts. Highlights - large image support allows
20 for images larger than 32x32 - many images consolidated for easier
21 maintenance (ongoing). Spell and skill code changes heavily
22 modified spells and skill arches (more arch based now).
23 four point animation added to most player race and classes, smoothing
24 images added to support smoothing code and ground arches changed
25 to accommodate. Arches added for weather system, new monsters,
26 new items, new npcs, triggered traps and trigger marker added.
27 New images added for classic set as well. See server changelog
28 for more info. Hope to maintain this file better in the future.
29 TM 2004-01-26
30
31
32
33 Add archetypes from Todd Mitchell. These add wolfs and bears,
34 with bodyparts for them. Also changes races for readable scroll
35 objects so that scrollcase objects can be used. Add ruined tower.
36 New images for some objects.
37 Commited by MSW 2002-08-20
38
39 Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
40 Fix update_monster script that generated the errors in the first place.
41 Add body information to the player/old/*.arc for very old player files.
42 Move crown from misc directory to armour/helmet, add appropriate body_info.
43 Add needed body info for elven boots.
44 MSW 2002-07-15
45
46
47 Update arcs to use body_info for equipping items.
48 Update armor to use gen_sp_armour instead of last_heal.
49 can_use_shield added to necessary arcs.
50 Add dev/scripts directory, which contains some handy scripts I wrote
51 for updating on the items.
52 Add item_power to the armours - needs to be done for rest of equippable
53 items.
54 MSW 2002-07-14
55
56
57 MSW 2000-12-26:
58 Added new archetypes & god changes for new god code. Changes by Jan E.,
59 checked in my MSW.
60
61 PeterM 2000-12-3: Convert
62 protected/immune/vulnerable/armour to new PR system for
63 all arcs.
64
65 MSW 2000-12-3:
66 Commit for PR code. General changes was to clean up archetypes that
67 were immune/protected/vulnerable to the same attacktype (ie, protected &
68 immune). Disease code changed to use last_grace instead of armour for
69 contagious values. Gods still need to be fixed up.
70
71 ------------------------------------------------------------------------------
72
73 MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
74 so it will animate (animation already in place, just was not being
75 used.)
76
77 PeterM: Totally reorganized player/*, splitting it into races and
78 classes. Classes are themselves split into four main subtypes.
79 New images from dnh were also added, as well as new classes/races.
80 See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
81 http://langmuir.eecs.berkeley.edu/~peterm/Class.html
82
83
84
85
86 Changes for Crossfire 0.95.7:
87
88 ground/Lake/blake_*.png: Remove transperancies from these images so they
89 display properly. MSW 9/20/2000
90
91 ground/sea*png: Remove transperancies from png images since they should not
92 be transparent. MSW 8/23/2000
93
94 door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
95 misc/Container/cauldron.arc, misc/Container/chest_2.arc,
96 misc/Container/depositbox.arc, misc/Container/key_ring.arc,
97 misc/Container/mailbox.arc, misc/Container/pouch.arc,
98 misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
99 objects name. The client adds it anyways, so you see 'a a bag' for example,
100 but also when using the commands like 'drop that match on an item name, having
101 to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
102
103 ------------------------------------------------------------------------------
104 Changes for Crossfire 0.95.6:
105
106 also skills/holysymbol and lockpicks.
107 skills/tailsman.arc: added nrof to archetype so these things will join.
108 -PeterM
109
110 --- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
111
112 Added level 1 to all archetypes with type 88 (CONE) that can do damage.
113
114
115 ground/chaos.arc, arch chaos and arch major_chaos
116 ground/lava.arc, arch lava and arch permanent_lava
117 Added walk_on 1.
118
119 ground/chaos_ball.arc, arch chaos_ball
120 magic/banishment.arc, arch banishment
121 magic/colorspray.arc, arch color_spray
122 magic/counterspell.arc, arch counterspell
123 magic/face_of_death.arc, arch face_of_death
124 magic/shockwave.arc, arch shockwave
125 dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
126 magic/Cold/icestorm.arc, arch icestorm
127 magic/Fire/firebreath.arc, arch firebreath
128 magic/Effect/confuse.arc, arch confuse
129 magic/Effect/fear.arc, arch fear
130 magic/Effect/holy_word.arc, arch holy_word
131 magic/Effect/paralyze.arc, arch paralyze
132 magic/Effect/slow.arc, arch slow
133 magic/Effect/turnundead.arc, arch turn_undead
134 magic/Mana/manablast.arc, arch manablast
135 Added walk_on 1 and fly_on 1.
136
137 connect/trig_altar.arc
138 connect/trig_lever.arc
139 connect/trig_pedes.arc
140 Changes to support bug fixes for trigger types: Replace speed with exp.
141 Set is_animated 0. Remove last face from animation sequence.
142
143 connect/trig_altar.arc
144 Bugfix: Faces where swapped.
145
146 connect/trig_button.arc, arch button_trigger
147 New archetype.
148
149 --- END apply() cleanup patch --- Jan Echternach 5/26/2000
150
151
152 Added level 1 to all archetypes with type 5 (POTION), because these
153 archetypes are spellcasters and therefore need a level.
154 - Jan Echternach 5/24/2000
155
156 skills/scroll_set_traps
157 Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
158 - Jan Echternach 5/22/2000
159
160 Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
161 a level yet, because these archetypes are spellcasters and therefore need
162 a level. - Jan Echternach 5/16/2000
163
164
165 dev/unused/0.91.1/grave.arc, arch grave_close
166 Removed type 37 from archetype, because this type will be removed from
167 the server code. - Jan Echternach 5/16/2000
168
169
170 Some archetypes had fly_on or walk_on set, although they were not handled
171 by move_apply(). - Jan Echternach 5/16/2000
172
173 ground/sea.arc, arch sea1
174 Removed walk_on 1.
175
176 ground/meteor.arc, arch fire_trail
177 Removed walk_on 1 and fly_on 1.
178
179
180 spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
181 Added level 1 to fix the problem that most horns were casting spells
182 without a level. - Jan Echternach 4/19/2000
183
184
185 Too many items gave Pow bonus. - Jan Echternach 4/17/2000
186
187 armour/helmet/wiz_hat.arc
188 Changed (Int +1, Pow +1) back to (Int +2).
189
190 armour/mail/robe_midnight.arc
191 Changed (Pow +2) back to (Wis +2).
192
193 weapon/artifact/magi_staff.arc
194 Reduced (Pow +2) to (Pow +1).
195
196
197 Set level 1 for all archetypes that had alive 1 but no level.
198 - Jan Echternach 4/17/2000
199
200 Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000
201
202
203 ---BEGIN BATCH UPDATE--- DAMN 9/17/1999
204 Added "nrof 1" to the following archetypes:
205 armour/boots/elvenboots.arc
206 armour/boots/idaten.arc
207 armour/boots/lev_boots.arc
208 armour/boots/speedboots.arc
209 armour/cloak/magic_resist.arc
210 armour/helmet/helmet_bri.arc
211 armour/helmet/helmetxray.arc
212 armour/mail/Pdragonmail.arc
213 armour/mail/dragonmail.arc
214 armour/mail/gale.arc
215 armour/mail/wdsm.arc
216 armour/shield/DShield.arc
217 armour/shield/DShieldm.arc
218 armour/shield/DShieldms.arc
219 armour/shield/DShields.arc
220 armour/shield/dragon_shi.arc
221 armour/shield/eyeshield.arc
222 armour/shield/holyshield.arc
223 armour/shield/reflector.arc
224 armour/shield/uw_shield.arc
225 armour/shield/wds.arc
226 flesh/human/corpse.arc
227 flesh/human/corpse1.arc
228 flesh/human/corpse_pl.arc
229 indoor/clock.arc
230 misc/Bagpipe/bagpipe.arc
231 misc/chalice.arc
232 misc/crown.arc
233 misc/torch_cyan.arc
234 misc/torch_indigo.arc
235 misc/torch_vermilion.arc
236 readable/bookRead.arc
237 readable/book_clasp.arc
238 readable/card.arc
239 readable/diploma.arc
240 readable/letter.arc
241 readable/note.arc
242 readable/quarto.arc
243 readable/scroll.arc
244 readable/scroll_2.arc
245 readable/tome.arc
246 spell/gu_horn.arc
247 spell/horn.arc
248 spell/horn2.arc
249 spell/horn3.arc
250 talisman/collar.arc
251 weapon/artifact/ChaosSword/CSword.arc
252 weapon/artifact/Darkblade/darkblade.arc
253 weapon/artifact/Demonbane/demonbane.arc
254 weapon/artifact/Fhammer/frost_hammer.arc
255 weapon/artifact/Firestar/fakefirestar.arc
256 weapon/artifact/Firestar/firestar.arc
257 weapon/artifact/Gram/gram.arc
258 weapon/artifact/Kdagger/k_dagger.arc
259 weapon/artifact/Lslasher/lava_s.arc
260 weapon/artifact/Masamune/masamune.arc
261 weapon/artifact/Sting/sting.arc
262 weapon/artifact/UW_Sword/uw_sword.arc
263 weapon/artifact/bonecrush.arc
264 weapon/artifact/defender.arc
265 weapon/artifact/dragonslay.arc
266 weapon/artifact/excalibur.arc
267 weapon/artifact/firebrand.arc
268 weapon/artifact/frostbrand.arc
269 weapon/artifact/harakiri.arc
270 weapon/artifact/mjoellnir.arc
271 weapon/artifact/skullcleav.arc
272 weapon/chained/nunchacu_1.arc
273 weapon/chained/nunchacu_2.arc
274 weapon/chained/shootingstar.arc
275 weapon/misc/shovel_1.arc
276 weapon/misc/stake.arc
277 weapon/misc/taifu_1.arc
278 weapon/sword/katana_1.arc
279
280 armour/helmet/wiz_hat.arc
281 Changed (Int +2) to (Int +1, Pow +1)
282 Added nrof 1
283
284 armour/mail/mithril_ar_ele.arc
285 Changed (Cha +2) to (Cha +1, speed +1)
286 reduced penalties to sp regen and movement speed
287
288 armour/mail/robe_midnight.arc
289 Changed (Wis +2) to (Pow +2)
290 Added nrof 1
291
292 spell/power_crystal.arc
293 removed duplicate weight entry
294 Did _not_ add nrof 1
295
296 weapon/artifact/HolyAvenger/holyave.arc
297 Added attacktype: blinding and nrof 1
298
299 weapon/artifact/Usword/uk_sd.arc
300 changed weight 1qq000 (yes, the letter Q) to 11100
301 added nrof 1
302
303 weapon/artifact/deathbring.arc
304 added attacktype: depletion and nrof 1
305
306 weapon/artifact/magi_staff.arc
307 changed name from Staff of Magi to Staff of the Magi
308 changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
309 added wc +5 and nrof 1
310
311 weapon/artifact/mournblade.arc
312 changed attacktype: magic, drain to attacktype: drain, weaponmagic
313 added nrof 1
314
315 weapon/artifact/stormbring.arc
316 changed prot: magic to prot: magic, electricity
317 changed attacktype: magic, drain to attacktype: electricity, drain
318 added nrof 1
319 ---END BATCH UPDATE--- DAMN 9/17/1999
320
321 Give power crystal a weight of one. This allows it to be picked up - msw
322
323 ------------------------------------------------------------------------------
324 Changes for Crossfire 0.93.3:
325
326 Number of images cleaned up/improved/created by David Sundqvist.
327
328 Several new images/archetyps added - new wall types, dedicated altars for
329 the gods (very nicely looking), and some other changes by David.
330
331 ------------------------------------------------------------------------------
332 Changes for Crossfire 0.92.7
333
334 Cleaned up the dev directory some - got rid of a bunch of files that have
335 since been merged. Also, got rid of things that should no longer be
336 applicable (via code changes), and stuff in which there was only and archetype
337 object - there should be enough examples out there on how to create new
338 archetyps.
339
340 Weight for some monsters updated to be in more in line with what should be
341 expected.
342
343 Editable cleaned up for a bunch of objects.
344
345 Half orc and halfling player types added.
346
347 Some archetyps for throwing added
348
349 ------------------------------------------------------------------------------
350 Changes for Crossfire 0.92.6
351
352 Several objects added for Brian Thomas valley quest maps - some disabled
353 archetypes moved back into palce.
354
355 Changes for Crossfire 0.92.5
356
357 Many archetypes added for the kunji maps.
358
359 Changes for Crossfire 0.91.7
360
361 Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
362 These are spread out in many different directories.
363
364 Spectres are no longer animated. In this way, invisibilty on them works
365 properly.
366
367 Changes for Crossfire 0.90.5:
368
369 Changed editable value in some items so they appear in the proper
370 place for crossedit.
371
372 Moved all files in the 'item' directory into misc.
373
374 Changes for Crossfire 0.90.4:
375
376 Added DarkOrange to xpm.template file. Before, there were only
377 two oranges, and the dark orange was closer to a brown.
378
379 Cleaned up some of the X Pixmaps. Eliminated some colors from the
380 various files that are not in the official xpm.template file.
381
382 Merged the soda archetypes in. Like Chico, they were at least
383 partially colored as I transfered them.
384
385 Tried to clean up the directories some. All spell effects should
386 now be in magic, where as items that are related to spells (wands,
387 books, horns, rods, etc) are in spells. Either item or misc should
388 be removed, as the stuff in them seems like it could be placed
389 in the other directory.
390
391 Changes for crossfire 0.90.3:
392 Merged chico archetypes in their proper location, instead of being
393 in a separate directly. Colored them as I went.
394
395 -----------------------------------------------------------------------------
396
397 Archetypes
398
399 old name new name comment
400
401 steinblokk bwall_0 duplicates
402 dun1 blocked
403 dun15 blocked
404 mine1 blocked
405 mine15 blocked
406
407 thief thief_1 conficts with player archetypes
408 warrior warrior_1
409 elf elf_1
410 ninja ninja_1
411
412
413 skilt obsolete
414 guarddd[13] empty archetypes (bitmaps are in dev)
415
416 ------------------------------------------------------
417 Bitmaps
418
419 barbarian[1-3] old barbarian animation ?
420 halbert[1-3] old human animation ?
421 cleric[1-3] old cleric animation ?
422 dun1, mine1 black square
423 slime_acid some test version of green slime ?
424 spider* hevi's bitmaps
425 pouch identical with sack.111 and not used