../
|
woodshield/
|
|
wds.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
wds.arc
|
1.3
(17 years ago)
by root:
simply ran cfarch-normalize on all arches
|
uw_shield.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
uw_shield.arc
|
1.4
(17 years ago)
by root:
more materials converted
|
spiked_shield.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
spiked_shield.arc
|
1.5
(17 years ago)
by root:
remaining material conversions, this step was actually destructive because i only went for the nearest materials
|
small_shie.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
small_shie.arc
|
1.4
(17 years ago)
by root:
replace material by materilname in all simple cases
|
shield2.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
shield.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
shield.arc
|
1.4
(17 years ago)
by root:
replace material by materilname in all simple cases
|
round_shiel.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
round_shiel.arc
|
1.4
(17 years ago)
by root:
remaining material conversions, this step was actually destructive because i only went for the nearest materials
|
reflector.base.x13.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
reflector.base.x12.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
reflector.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
reflector.arc
|
1.5
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
|
holyshield.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
holyshield.arc
|
1.4
(17 years ago)
by root:
replace material by materilname in all simple cases
|
highshield.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
highshield.arc
|
1.4
(17 years ago)
by root:
replace material by materilname in all simple cases
|
frostshield.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
frostshield.arc
|
1.5
(17 years ago)
by root:
remaining material conversions, this step was actually destructive because i only went for the nearest materials
|
eyeshield.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
eyeshield.arc
|
1.4
(17 years ago)
by root:
more materials converted
|
dragon_shi.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
dragon_shi.arc
|
1.4
(17 years ago)
by root:
more materials converted
|
b_small_shie.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
b_small_shie.arc
|
1.4
(17 years ago)
by root:
more materials converted
|
b_shield.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
b_shield.arc
|
1.4
(17 years ago)
by root:
more materials converted
|
DShields.arc
|
1.6
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
|
DShieldms.arc
|
1.6
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
|
DShieldm.arc
|
1.6
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
|
DShield.base.x13.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
DShield.base.x12.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
DShield.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
DShield.arc
|
1.6
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
|