Revision: | 1.11 |
Committed: | Mon May 7 05:24:33 2007 UTC (17 years, 2 months ago) by root |
Branch: | MAIN |
Changes since 1.10: | +1 -1 lines |
Log Message: | - introduce a new naming scheme: type_xxx # for base classes defining a type class_xxx # for base classes not defining a type - define some base classes in class/types.arc - use them for bows, players, weapons, bows, horns, shields, wands - preset the new body slots with their default values |
# | Content |
---|---|
1 | object DShield |
2 | anim |
3 | DShield.x11 |
4 | DShield.x12 |
5 | mina |
6 | name Demonspawn Shield |
7 | name_pl Demonspawn Shields |
8 | msg |
9 | There is a evil spirit in the shield. |
10 | endmsg |
11 | face DShield.x11 |
12 | cha -3 |
13 | ac 3 |
14 | speed 0.2 |
15 | nrof 1 |
16 | inherit type_shield |
17 | resist_physical 10 |
18 | resist_fire 30 |
19 | resist_drain 100 |
20 | resist_ghosthit 70 |
21 | materialname abyssium |
22 | value 50000 |
23 | weight 25000 |
24 | client_type 260 |
25 | item_power 5 |
26 | body_arm -1 |
27 | editable 5120 |
28 | magicmap black |
29 | end |
30 |