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Spinner/ (from spinner.arc/1.4) pout anim sections first because the loader nukes is_animated flag
Hole/ (from pit_white-red-c-marble.arc/1.5) - cfarch-normalise used move_all as default value, which is not what the server uses, but seemed to be the right thing for maps. - well, you can't substitute move_on etc. for walk_on in any easy way. - so I kept the wrongly changed archetypes and hand-edited the ones in connect/ only. - i tried to change them in a way that make smost sense, instead of keeping the old interpretation (Which was wrong abotu as often as the new one).
Gates/ (from igateTrg2.arc/1.4) pout anim sections first because the loader nukes is_animated flag
Garden_gate/ (from gard_gate.arc/1.4) pout anim sections first because the loader nukes is_animated flag
Doors/ (from mdoor.arc/1.4) pout anim sections first because the loader nukes is_animated flag
Director/ (from director.arc/1.4) pout anim sections first because the loader nukes is_animated flag
Casino/
westcwallsec.base.x18.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
westcwallsec.base.x17.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
westcwallsec.base.x16.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
westcwallsec.base.x15.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
westcwallsec.base.x14.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
westcwallsec.base.x13.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
westcwallsec.base.x12.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
westcwallsec.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
westcwallsec.arc 1.4 (17 years ago) by root: pout anim sections first because the loader nukes is_animated flag
trig_pedes.arc 1.5 (17 years ago) by root: - cfarch-normalise used move_all as default value, which is not what the server uses, but seemed to be the right thing for maps. - well, you can't substitute move_on etc. for walk_on in any easy way. - so I kept the wrongly changed archetypes and hand-edited the ones in connect/ only. - i tried to change them in a way that make smost sense, instead of keeping the old interpretation (Which was wrong abotu as often as the new one).
trig_lever.arc 1.4 (17 years ago) by root: pout anim sections first because the loader nukes is_animated flag
trig_button.arc 1.5 (17 years ago) by root: - cfarch-normalise used move_all as default value, which is not what the server uses, but seemed to be the right thing for maps. - well, you can't substitute move_on etc. for walk_on in any easy way. - so I kept the wrongly changed archetypes and hand-edited the ones in connect/ only. - i tried to change them in a way that make smost sense, instead of keeping the old interpretation (Which was wrong abotu as often as the new one).
trig_altar.arc 1.4 (17 years ago) by root: pout anim sections first because the loader nukes is_animated flag
stwallsec.base.x18.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
stwallsec.base.x17.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
stwallsec.base.x16.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
stwallsec.base.x15.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
stwallsec.base.x14.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
stwallsec.base.x13.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
stwallsec.base.x12.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
stwallsec.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
stwallsec.arc 1.4 (17 years ago) by root: pout anim sections first because the loader nukes is_animated flag
pedestal.base.x12.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
pedestal.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
pedestal.arc 1.5 (17 years ago) by root: - cfarch-normalise used move_all as default value, which is not what the server uses, but seemed to be the right thing for maps. - well, you can't substitute move_on etc. for walk_on in any easy way. - so I kept the wrongly changed archetypes and hand-edited the ones in connect/ only. - i tried to change them in a way that make smost sense, instead of keeping the old interpretation (Which was wrong abotu as often as the new one).
mover.arc 1.4 (17 years ago) by root: pout anim sections first because the loader nukes is_animated flag
magicmouth.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
magicmouth.arc 1.3 (17 years ago) by root: simply ran cfarch-normalize on all arches
magic_ear.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
magic_ear.arc 1.3 (17 years ago) by root: simply ran cfarch-normalize on all arches
lever.base.x12.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
lever.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
lever.arc 1.4 (17 years ago) by root: pout anim sections first because the loader nukes is_animated flag
handle.base.x12.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
handle.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
handle.arc 1.4 (17 years ago) by root: pout anim sections first because the loader nukes is_animated flag
detector.arc 1.5 (17 years ago) by root: pout anim sections first because the loader nukes is_animated flag
cwallsec_mural_1.base.x18.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec_mural_1.base.x17.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec_mural_1.base.x16.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec_mural_1.base.x15.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec_mural_1.base.x14.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec_mural_1.base.x13.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec_mural_1.base.x12.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec_mural_1.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec_mural_1.arc 1.4 (17 years ago) by root: pout anim sections first because the loader nukes is_animated flag
cwallsec.base.x18.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec.base.x17.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec.base.x16.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec.base.x15.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec.base.x14.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec.base.x13.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec.base.x12.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
cwallsec.arc 1.4 (17 years ago) by root: pout anim sections first because the loader nukes is_animated flag
check_inv.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
check_inv.arc 1.3 (17 years ago) by root: simply ran cfarch-normalize on all arches
button_sma.base.x12.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
button_sma.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
button_sma.arc 1.5 (17 years ago) by root: - cfarch-normalise used move_all as default value, which is not what the server uses, but seemed to be the right thing for maps. - well, you can't substitute move_on etc. for walk_on in any easy way. - so I kept the wrongly changed archetypes and hand-edited the ones in connect/ only. - i tried to change them in a way that make smost sense, instead of keeping the old interpretation (Which was wrong abotu as often as the new one).
button_big.base.x12.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
button_big.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
button_big.arc 1.5 (17 years ago) by root: - cfarch-normalise used move_all as default value, which is not what the server uses, but seemed to be the right thing for maps. - well, you can't substitute move_on etc. for walk_on in any easy way. - so I kept the wrongly changed archetypes and hand-edited the ones in connect/ only. - i tried to change them in a way that make smost sense, instead of keeping the old interpretation (Which was wrong abotu as often as the new one).
altar.base.x12.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
altar.base.x11.png 1.1 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
altar.arc 1.4 (17 years ago) by root: pout anim sections first because the loader nukes is_animated flag
7 directories and 66 files shown