../
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Spinner/
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(from spinner.arc/1.4)
pout anim sections first because the loader nukes is_animated flag
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Hole/
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(from pit_white-red-c-marble.arc/1.5)
- cfarch-normalise used move_all as default value, which is not what the
server uses, but seemed to be the right thing for maps.
- well, you can't substitute move_on etc. for walk_on in any easy way.
- so I kept the wrongly changed archetypes and hand-edited the ones
in connect/ only.
- i tried to change them in a way that make smost sense, instead of
keeping the old interpretation (Which was wrong abotu as often as the new
one).
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Gates/
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(from igateTrg2.arc/1.4)
pout anim sections first because the loader nukes is_animated flag
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Garden_gate/
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(from gard_gate.arc/1.4)
pout anim sections first because the loader nukes is_animated flag
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Doors/
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(from mdoor.arc/1.4)
pout anim sections first because the loader nukes is_animated flag
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Director/
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(from director.arc/1.4)
pout anim sections first because the loader nukes is_animated flag
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Casino/
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westcwallsec.base.x18.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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westcwallsec.base.x17.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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westcwallsec.base.x16.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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westcwallsec.base.x15.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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westcwallsec.base.x14.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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westcwallsec.base.x13.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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westcwallsec.base.x12.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
westcwallsec.base.x11.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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westcwallsec.arc
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1.4
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
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trig_pedes.arc
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1.5
(17 years ago)
by root:
- cfarch-normalise used move_all as default value, which is not what the
server uses, but seemed to be the right thing for maps.
- well, you can't substitute move_on etc. for walk_on in any easy way.
- so I kept the wrongly changed archetypes and hand-edited the ones
in connect/ only.
- i tried to change them in a way that make smost sense, instead of
keeping the old interpretation (Which was wrong abotu as often as the new
one).
|
trig_lever.arc
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1.4
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
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trig_button.arc
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1.5
(17 years ago)
by root:
- cfarch-normalise used move_all as default value, which is not what the
server uses, but seemed to be the right thing for maps.
- well, you can't substitute move_on etc. for walk_on in any easy way.
- so I kept the wrongly changed archetypes and hand-edited the ones
in connect/ only.
- i tried to change them in a way that make smost sense, instead of
keeping the old interpretation (Which was wrong abotu as often as the new
one).
|
trig_altar.arc
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1.4
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
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stwallsec.base.x18.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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stwallsec.base.x17.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
stwallsec.base.x16.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
stwallsec.base.x15.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
stwallsec.base.x14.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
stwallsec.base.x13.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
stwallsec.base.x12.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
stwallsec.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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stwallsec.arc
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1.4
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
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pedestal.base.x12.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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pedestal.base.x11.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
pedestal.arc
|
1.5
(17 years ago)
by root:
- cfarch-normalise used move_all as default value, which is not what the
server uses, but seemed to be the right thing for maps.
- well, you can't substitute move_on etc. for walk_on in any easy way.
- so I kept the wrongly changed archetypes and hand-edited the ones
in connect/ only.
- i tried to change them in a way that make smost sense, instead of
keeping the old interpretation (Which was wrong abotu as often as the new
one).
|
mover.arc
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1.4
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
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magicmouth.base.x11.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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magicmouth.arc
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1.3
(17 years ago)
by root:
simply ran cfarch-normalize on all arches
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magic_ear.base.x11.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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magic_ear.arc
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1.3
(17 years ago)
by root:
simply ran cfarch-normalize on all arches
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lever.base.x12.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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lever.base.x11.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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lever.arc
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1.4
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
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handle.base.x12.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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handle.base.x11.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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handle.arc
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1.4
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
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detector.arc
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1.5
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
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cwallsec_mural_1.base.x18.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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cwallsec_mural_1.base.x17.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec_mural_1.base.x16.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec_mural_1.base.x15.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec_mural_1.base.x14.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec_mural_1.base.x13.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec_mural_1.base.x12.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec_mural_1.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec_mural_1.arc
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1.4
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
|
cwallsec.base.x18.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec.base.x17.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec.base.x16.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec.base.x15.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec.base.x14.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec.base.x13.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec.base.x12.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
cwallsec.arc
|
1.4
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
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check_inv.base.x11.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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check_inv.arc
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1.3
(17 years ago)
by root:
simply ran cfarch-normalize on all arches
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button_sma.base.x12.png
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1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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button_sma.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
button_sma.arc
|
1.5
(17 years ago)
by root:
- cfarch-normalise used move_all as default value, which is not what the
server uses, but seemed to be the right thing for maps.
- well, you can't substitute move_on etc. for walk_on in any easy way.
- so I kept the wrongly changed archetypes and hand-edited the ones
in connect/ only.
- i tried to change them in a way that make smost sense, instead of
keeping the old interpretation (Which was wrong abotu as often as the new
one).
|
button_big.base.x12.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
button_big.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
button_big.arc
|
1.5
(17 years ago)
by root:
- cfarch-normalise used move_all as default value, which is not what the
server uses, but seemed to be the right thing for maps.
- well, you can't substitute move_on etc. for walk_on in any easy way.
- so I kept the wrongly changed archetypes and hand-edited the ones
in connect/ only.
- i tried to change them in a way that make smost sense, instead of
keeping the old interpretation (Which was wrong abotu as often as the new
one).
|
altar.base.x12.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
altar.base.x11.png
|
1.1
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
altar.arc
|
1.4
(17 years ago)
by root:
pout anim sections first because the loader nukes is_animated flag
|