big cfarch-normalize run
remove editable field, elmey says so
second normaliser run - dude
lowercase Object and More manually for the time being
revert everything up to and including the normalising patch
- cfarch-normalise used move_all as default value, which is not what the server uses, but seemed to be the right thing for maps. - well, you can't substitute move_on etc. for walk_on in any easy way. - so I kept the wrongly changed archetypes and hand-edited the ones in connect/ only. - i tried to change them in a way that make smost sense, instead of keeping the old interpretation (Which was wrong abotu as often as the new one).
pout anim sections first because the loader nukes is_animated flag
simply ran cfarch-normalize on all arches
renamed pngs from \.1(..) to \.x\1
Initial revision
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