1 |
#define DarkEarth_width 24 |
2 |
#define DarkEarth_height 24 |
3 |
static char DarkEarth_bits[] = { |
4 |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, |
5 |
0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, |
6 |
0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, |
7 |
0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, |
8 |
0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, |
9 |
0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; |