#define DarkEarth_width 24 #define DarkEarth_height 24 static char DarkEarth_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};