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Revision: 1.1.1.1 (vendor branch)
Committed: Mon Feb 6 20:26:07 2006 UTC (18 years, 4 months ago) by root
Branch: UPSTREAM
CVS Tags: pre_first_cfarch_normalize_run, pre_second_normalise_run, rel-2_32, post_second_normalise_run, pre_normalise_revert, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, UPSTREAM_2006_03_15, post_first_cfarch_normalize_run, UPSTREAM_2006_02_01, UPSTREAM_2006_02_22, post_normalise_revert, rel-2_43, rel-2_42, rel-2_41
Changes since 1.1: +0 -0 lines
Log Message:
Initial Import

File Contents

# User Rev Content
1 root 1.1 This contains various directories of presently unused archetypes
2     or pixmaps. Some of the archetypes are here because they are not
3     needed now, but might be useful in future versoins. Others are
4     archetypes that were once used, but no longer. These are here so that
5     if an old map containing these archetypes is used, it will be known
6     what these archetypes did.
7    
8     Directories:
9     Britan,Gloran,Kanji: Contains just bitmaps. Could be useful for
10     future rune code.
11    
12     merged: This contains merged version os archetypes that use
13     several pixmaps to make one large pixmap (ie, a shop is a 2x2
14     pixmap. In the merged directory, it might be stored in 2x2 format).
15     This makes editing of pixmaps of this type easier.
16    
17     old: contains old versions of some archetypes.
18    
19     unused: archetypes and pixmaps that are presently not used.
20    
21     xpm_pref: Contains various colored XPM files. These are files that
22     have been replace by better colored/nicer looking (IMHO) images. But rather
23     than delete thod replaced XPM images, at least keep them around in
24     case someone would rather use them.
25    
26     Files:
27     xpm.template: Contains a template file that has all the 'standard'
28     colors that will be used for the game. All pixmaps should only use
29     these colors.
30    
31     This directory contains all bitmaps and archetypes which are in
32     development phase. Also all unused bitmaps are collected here.
33     These are very mixed series bitmaps and archetypes and hope that
34     this directory (specially obsolete sub-directory) is cleaned
35     before distrubution of new version of crossfire.
36    
37     In obsolete directory contains some bitmaps and archetypes, which
38     has become obsolete. Most these are simple duplicates with existing
39     ones or cause other confilcts.
40    
41     Note that these archetypes and bitmaps are NOT included font, pixmap
42     or archetype files used by game.
43    
44     Since some archetypes have changed, all maps have to be converted
45     (again ;). But this isn't big problem since they have to be converted
46     anyway to get face numbers to strings.
47    
48     Few notes a files in obsolete directory:
49    
50     Archetypes
51    
52     old name new name comments
53     ---------------------------------------
54     steinblokk bwall_0 duplicates
55     dun1 blocked 4 identical black square !
56     dun15 blocked
57     mine1 blocked
58     mine15 blocked
59    
60     thief thief_1 conficts with player archetypes
61     warrior warrior_1 (now renamed with _1 suffix)
62     elf elf_1
63     ninja ninja_1
64    
65     brygge pier
66    
67     skilt obsolete (sign is used archetype)
68    
69     guarddd[13] empty archetypes (bitmaps are in dev)
70     guardd[13]
71    
72     ------------------------------------------------------
73     Bitmaps
74    
75     barbarian[1-3] old barbarian, human and cleric animation ?
76     halbert[1-3] (can be moved in dev, if they have some use)
77     cleric[1-3]
78     dun1, mine1 black square (blocked.111)
79     slime_acid some test version of green slime ?
80     spider* hevi's bitmaps
81     pouch identical with sack.111 and not used
82     stinger old version of artifacts ?
83     skull_cleaver