object locked_door1 name locked door slaying set_individual_value msg You need the special key to open this door. endmsg face ldoor1.x11 type 20 move_block all no_pick 1 no_magic 1 damned 1 editable 16 magicmap dark_orange end object locked_door_blue1 name locked door slaying set_individual_value msg You need the special key to open this door. endmsg face ldoor_blue1.x11 type 20 move_block all no_pick 1 no_magic 1 damned 1 editable 16 magicmap blue end object locked_door_blue2 name locked door slaying set_individual_value msg You need the special key to open this door. endmsg face ldoor_blue2.x11 type 20 move_block all no_pick 1 no_magic 1 damned 1 editable 16 magicmap blue end object locked_door_white1 name locked door slaying set_individual_value msg You need the special key to open this door. endmsg face ldoor_white1.x11 type 20 move_block all no_pick 1 no_magic 1 damned 1 editable 16 magicmap white end object locked_door_white2 name locked door slaying set_individual_value msg You need the special key to open this door. endmsg face ldoor_white2.x11 type 20 move_block all no_pick 1 no_magic 1 damned 1 editable 16 magicmap white end object locked_door_brown1 name locked door slaying set_individual_value msg You need the special key to open this door. endmsg face ldoor_brown1.x11 type 20 move_block all no_pick 1 no_magic 1 damned 1 editable 16 magicmap brown end object locked_door_brown2 name locked door slaying set_individual_value msg You need the special key to open this door. endmsg face ldoor_brown2.x11 type 20 move_block all no_pick 1 no_magic 1 damned 1 editable 16 magicmap brown end