These are all items w/ type FLESH. This type is like type FOOD, but, FLESH objects inherit properties of their owners. A special def for weight is imployed: item weight is FLESH weight/100 * donor. Therefore use a value between 1-100 for FLESH obj. weight. Higher values represent larger fractions of the donor's original mass. Things like the corpse should be 100, whereas fingers, eyes, etc are low weight value items. -b.t.