Revision: | 1.1 |
Committed: | Mon Feb 6 20:26:06 2006 UTC (18 years, 5 months ago) by root |
Branch point for: | UPSTREAM, MAIN |
Log Message: | Initial revision |
# | User | Rev | Content |
---|---|---|---|
1 | root | 1.1 | |
2 | These are all items w/ type FLESH. This type is like | ||
3 | type FOOD, but, FLESH objects inherit properties of | ||
4 | their owners. A special def for weight is imployed: | ||
5 | item weight is FLESH weight/100 * donor. | ||
6 | |||
7 | Therefore use a value between 1-100 for FLESH obj. | ||
8 | weight. Higher values represent larger fractions of | ||
9 | the donor's original mass. Things like the corpse | ||
10 | should be 100, whereas fingers, eyes, etc are low | ||
11 | weight value items. | ||
12 | |||
13 | -b.t. | ||
14 |