remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
move DEEP_SWAMP, IDENTIFY_ALTAR, SKILLSCROLL, SYMPTOM, BUILDER, MATERIAL, MAPSCRIPT, ITEM_TRANSFORMER, MENU, POWER_CRYSTAL, CORPSE and SAFE_GROUND to lower values
move some special 'floors' to special_floor
big cfarch-normalize run
remove editable field, elmey says so
normalise color_bg to devnull
normalise color_fg to magicmap
second normaliser run - dude
lowercase Object and More manually for the time being
revert everything up to and including the normalising patch
simply ran cfarch-normalize on all arches
renamed pngs from \.1(..) to \.x\1
give safe archs no_magic and no_cleric
changed the name of safe_floor to a more fitting one
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