Revision: | 1.10 |
Committed: | Tue Apr 10 09:32:19 2007 UTC (17 years, 2 months ago) by root |
Branch: | MAIN |
CVS Tags: | rel-2_82, rel-2_81, rel-2_80, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_32, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41 |
Changes since 1.9: | +1 -1 lines |
Log Message: | - fix smoothfaces specification for animated tiles - smoothfaces is the *only* attribute that could exist multiple times. this is not supported by Crossfire.pm. - smooth information and level is obviousaly *per face*, not per archetype, reinforcing the view that this info should not be in the archetypes at all. - until this has been fixed, crossfire 2.x servers require a single smoothface per archetype with possibly multiple face => smooth values, and requires that smoothlevel values must be consistent for all archetypes. |
# | User | Rev | Content |
---|---|---|---|
1 | root | 1.8 | object blood_sea |
2 | root | 1.6 | anim |
3 | blood_sea.x11 | ||
4 | blood_sea.x12 | ||
5 | blood_sea.x13 | ||
6 | blood_sea.x14 | ||
7 | blood_sea.x13 | ||
8 | blood_sea.x12 | ||
9 | mina | ||
10 | root | 1.5 | name sea of blood |
11 | name_pl sea of blood | ||
12 | root | 1.9 | face blood_sea.x11 |
13 | speed 0.2 | ||
14 | root | 1.7 | smoothlevel 29 |
15 | root | 1.9 | move_block all |
16 | root | 1.5 | no_pick 1 |
17 | root | 1.9 | is_floor 1 |
18 | root | 1.5 | is_water 1 |
19 | editable 8 | ||
20 | root | 1.9 | magicmap red |
21 | root | 1.10 | smoothface blood_sea.x11 blood_sea_S.x11 blood_sea.x12 blood_sea_S.x12 blood_sea.x13 blood_sea_S.x13 blood_sea.x14 blood_sea_S.x14 |
22 | root | 1.1 | end |
23 | root | 1.9 |