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/cvs/deliantra/arch/ground/blood_sea.arc
Revision: 1.10
Committed: Tue Apr 10 09:32:19 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_80, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_32, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41
Changes since 1.9: +1 -1 lines
Log Message:
- fix smoothfaces specification for animated tiles
- smoothfaces is the *only* attribute that could exist
  multiple times. this is not supported by Crossfire.pm.
- smooth information and level is obviousaly *per face*, not
  per archetype, reinforcing the view that this info should
  not be in the archetypes at all.
- until this has been fixed, crossfire 2.x servers require
  a single smoothface per archetype with possibly multiple
  face => smooth values, and requires that smoothlevel values
  must be consistent for all archetypes.

File Contents

# Content
1 object blood_sea
2 anim
3 blood_sea.x11
4 blood_sea.x12
5 blood_sea.x13
6 blood_sea.x14
7 blood_sea.x13
8 blood_sea.x12
9 mina
10 name sea of blood
11 name_pl sea of blood
12 face blood_sea.x11
13 speed 0.2
14 smoothlevel 29
15 move_block all
16 no_pick 1
17 is_floor 1
18 is_water 1
19 editable 8
20 magicmap red
21 smoothface blood_sea.x11 blood_sea_S.x11 blood_sea.x12 blood_sea_S.x12 blood_sea.x13 blood_sea_S.x13 blood_sea.x14 blood_sea_S.x14
22 end
23