- fix smoothfaces specification for animated tiles - smoothfaces is the *only* attribute that could exist multiple times. this is not supported by Crossfire.pm. - smooth information and level is obviousaly *per face*, not per archetype, reinforcing the view that this info should not be in the archetypes at all. - until this has been fixed, crossfire 2.x servers require a single smoothface per archetype with possibly multiple face => smooth values, and requires that smoothlevel values must be consistent for all archetypes.
second normaliser run - dude
lowercase Object and More manually for the time being
revert everything up to and including the normalising patch
pout anim sections first because the loader nukes is_animated flag
simply ran cfarch-normalize on all arches
- ehrm, _really_ slow down this time - adjust first deep_sea face to result in a more pleasant animation (when randomising, you really see when faces slightly differ in colour)
- removed speed from sea_nw etc. because it is not animated (could somebody please check) - slowed down deep_sea and sea, saves bandwidth and cpu processing and due to the randomising actually looks nicer, imho.
randomise sea/deep_sea anim speed - looks nicer
changed smoothfaces
renamed pngs from \.1(..) to \.x\1
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