1 |
root |
1.1 |
Object oil_sea |
2 |
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face oil_sea.111 |
3 |
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anim |
4 |
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oil_sea.111 |
5 |
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oil_sea.112 |
6 |
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oil_sea.113 |
7 |
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oil_sea.114 |
8 |
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oil_sea.113 |
9 |
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oil_sea.112 |
10 |
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mina |
11 |
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name oil ocean |
12 |
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name_pl oil ocean |
13 |
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magicmap black |
14 |
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smoothlevel 16 |
15 |
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smoothface oil_sea.111 oil_sea_S.111 |
16 |
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smoothface oil_sea.112 oil_sea_S.112 |
17 |
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smoothface oil_sea.113 oil_sea_S.113 |
18 |
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smoothface oil_sea.114 oil_sea_S.114 |
19 |
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speed 0.1 |
20 |
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no_pass 1 |
21 |
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no_pick 1 |
22 |
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is_water 1 |
23 |
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editable 8 |
24 |
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is_floor 1 |
25 |
pippijn |
1.2 |
move_block all -boat |
26 |
root |
1.1 |
end |
27 |
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28 |
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Object oil_sea_ultra_viscous |
29 |
pippijn |
1.2 |
# So thick you can almost walk on it (To be used where one needs |
30 |
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# walk-on-able/nonblocking oil) |
31 |
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# (ex: some random maps). For most applications you should use the regular |
32 |
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# oil_sea |
33 |
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# which will be swimable as water is (but much slower swiming ofcourse) |
34 |
root |
1.1 |
face oil_sea.111 |
35 |
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anim |
36 |
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oil_sea.111 |
37 |
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oil_sea.112 |
38 |
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oil_sea.113 |
39 |
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oil_sea.114 |
40 |
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oil_sea.113 |
41 |
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oil_sea.112 |
42 |
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mina |
43 |
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name ultra viscous oil |
44 |
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name_pl ultra viscous oil |
45 |
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magicmap black |
46 |
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smoothlevel 16 |
47 |
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smoothface oil_sea.111 oil_sea_S.111 |
48 |
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smoothface oil_sea.112 oil_sea_S.112 |
49 |
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smoothface oil_sea.113 oil_sea_S.113 |
50 |
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smoothface oil_sea.114 oil_sea_S.114 |
51 |
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speed 0.01 |
52 |
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no_pass 0 |
53 |
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no_pick 1 |
54 |
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is_water 1 |
55 |
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editable 8 |
56 |
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is_floor 1 |
57 |
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end |
58 |
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