Revision: | 1.11 |
Committed: | Tue Apr 10 09:32:19 2007 UTC (17 years, 3 months ago) by root |
Branch: | MAIN |
CVS Tags: | rel-2_82, rel-2_81, rel-2_80, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_32, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41 |
Changes since 1.10: | +1 -3 lines |
Log Message: | - fix smoothfaces specification for animated tiles - smoothfaces is the *only* attribute that could exist multiple times. this is not supported by Crossfire.pm. - smooth information and level is obviousaly *per face*, not per archetype, reinforcing the view that this info should not be in the archetypes at all. - until this has been fixed, crossfire 2.x servers require a single smoothface per archetype with possibly multiple face => smooth values, and requires that smoothlevel values must be consistent for all archetypes. |
# | Content |
---|---|
1 | object oil_sea |
2 | anim |
3 | oil_sea.x11 |
4 | oil_sea.x12 |
5 | oil_sea.x13 |
6 | oil_sea.x14 |
7 | oil_sea.x13 |
8 | oil_sea.x12 |
9 | mina |
10 | name oil ocean |
11 | name_pl oil ocean |
12 | face oil_sea.x11 |
13 | speed 0.1 |
14 | smoothlevel 16 |
15 | move_block all |
16 | no_pick 1 |
17 | is_floor 1 |
18 | is_water 1 |
19 | editable 8 |
20 | magicmap black |
21 | smoothface oil_sea.x11 oil_sea_S.x11 oil_sea.x12 oil_sea_S.x12 oil_sea.x13 oil_sea_S.x13 oil_sea.x14 oil_sea_S.x14 |
22 | end |
23 | |
24 | object oil_sea_ultra_viscous |
25 | anim |
26 | oil_sea.x11 |
27 | oil_sea.x12 |
28 | oil_sea.x13 |
29 | oil_sea.x14 |
30 | oil_sea.x13 |
31 | oil_sea.x12 |
32 | mina |
33 | name ultra viscous oil |
34 | name_pl ultra viscous oil |
35 | face oil_sea.x11 |
36 | speed 0.01 |
37 | move_block -all |
38 | no_pick 1 |
39 | is_floor 1 |
40 | is_water 1 |
41 | # which will be swimable as water is (but much slower swiming ofcourse) |
42 | editable 8 |
43 | magicmap black |
44 | end |
45 |