… | |
… | |
20 | no_pass 1 |
20 | no_pass 1 |
21 | no_pick 1 |
21 | no_pick 1 |
22 | is_water 1 |
22 | is_water 1 |
23 | editable 8 |
23 | editable 8 |
24 | is_floor 1 |
24 | is_floor 1 |
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25 | move_block all -boat |
25 | end |
26 | end |
26 | |
27 | |
27 | Object oil_sea_ultra_viscous |
28 | Object oil_sea_ultra_viscous |
28 | #So thick you can almost walk on it (To be used where on needs walk-on-able/nonblocking oil) |
29 | # So thick you can almost walk on it (To be used where one needs |
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30 | # walk-on-able/nonblocking oil) |
29 | #(ex: some random maps). For most applications you should use the regular oil_sea |
31 | # (ex: some random maps). For most applications you should use the regular |
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32 | # oil_sea |
30 | #which will be swimable as water is (but much slower swiming ofcourse) |
33 | # which will be swimable as water is (but much slower swiming ofcourse) |
31 | face oil_sea.111 |
34 | face oil_sea.111 |
32 | anim |
35 | anim |
33 | oil_sea.111 |
36 | oil_sea.111 |
34 | oil_sea.112 |
37 | oil_sea.112 |
35 | oil_sea.113 |
38 | oil_sea.113 |