1 |
Object oil_sea |
2 |
face oil_sea.111 |
3 |
anim |
4 |
oil_sea.111 |
5 |
oil_sea.112 |
6 |
oil_sea.113 |
7 |
oil_sea.114 |
8 |
oil_sea.113 |
9 |
oil_sea.112 |
10 |
mina |
11 |
name oil ocean |
12 |
name_pl oil ocean |
13 |
magicmap black |
14 |
smoothlevel 16 |
15 |
smoothface oil_sea.111 oil_sea_S.111 |
16 |
smoothface oil_sea.112 oil_sea_S.112 |
17 |
smoothface oil_sea.113 oil_sea_S.113 |
18 |
smoothface oil_sea.114 oil_sea_S.114 |
19 |
speed 0.1 |
20 |
no_pass 1 |
21 |
no_pick 1 |
22 |
is_water 1 |
23 |
editable 8 |
24 |
is_floor 1 |
25 |
end |
26 |
|
27 |
Object oil_sea_ultra_viscous |
28 |
#So thick you can almost walk on it (To be used where on needs walk-on-able/nonblocking oil) |
29 |
#(ex: some random maps). For most applications you should use the regular oil_sea |
30 |
#which will be swimable as water is (but much slower swiming ofcourse) |
31 |
face oil_sea.111 |
32 |
anim |
33 |
oil_sea.111 |
34 |
oil_sea.112 |
35 |
oil_sea.113 |
36 |
oil_sea.114 |
37 |
oil_sea.113 |
38 |
oil_sea.112 |
39 |
mina |
40 |
name ultra viscous oil |
41 |
name_pl ultra viscous oil |
42 |
magicmap black |
43 |
smoothlevel 16 |
44 |
smoothface oil_sea.111 oil_sea_S.111 |
45 |
smoothface oil_sea.112 oil_sea_S.112 |
46 |
smoothface oil_sea.113 oil_sea_S.113 |
47 |
smoothface oil_sea.114 oil_sea_S.114 |
48 |
speed 0.01 |
49 |
no_pass 0 |
50 |
no_pick 1 |
51 |
is_water 1 |
52 |
editable 8 |
53 |
is_floor 1 |
54 |
end |
55 |
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