1 |
object oil_sea |
2 |
anim |
3 |
oil_sea.x11 |
4 |
oil_sea.x12 |
5 |
oil_sea.x13 |
6 |
oil_sea.x14 |
7 |
oil_sea.x13 |
8 |
oil_sea.x12 |
9 |
mina |
10 |
name oil ocean |
11 |
name_pl oil ocean |
12 |
face oil_sea.x11 |
13 |
magicmap black |
14 |
smoothlevel 16 |
15 |
smoothface oil_sea.x11 oil_sea_S.x11 oil_sea.x12 oil_sea_S.x12 oil_sea.x13 oil_sea_S.x13 oil_sea.x14 oil_sea_S.x14 |
16 |
speed 0.1 |
17 |
move_block all |
18 |
no_pick 1 |
19 |
is_floor 1 |
20 |
is_water 1 |
21 |
editable 8 |
22 |
end |
23 |
|
24 |
object oil_sea_ultra_viscous |
25 |
anim |
26 |
oil_sea.x11 |
27 |
oil_sea.x12 |
28 |
oil_sea.x13 |
29 |
oil_sea.x14 |
30 |
oil_sea.x13 |
31 |
oil_sea.x12 |
32 |
mina |
33 |
name ultra viscous oil |
34 |
name_pl ultra viscous oil |
35 |
face oil_sea.x11 |
36 |
magicmap black |
37 |
speed 0.01 |
38 |
move_block -all |
39 |
no_pick 1 |
40 |
is_floor 1 |
41 |
is_water 1 |
42 |
# which will be swimable as water is (but much slower swiming ofcourse) |
43 |
editable 8 |
44 |
end |
45 |
|