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/cvs/deliantra/arch/ground/oil_sea.arc
(Generate patch)

Comparing deliantra/arch/ground/oil_sea.arc (file contents):
Revision 1.1 by root, Mon Feb 6 20:26:13 2006 UTC vs.
Revision 1.14 by sf-linuxlemoner, Sun Oct 10 10:47:30 2010 UTC

1Object oil_sea 1object oil_sea
2face oil_sea.111
3anim 2anim
4oil_sea.111 3oil_sea.x11
5oil_sea.112 4oil_sea.x12
6oil_sea.113 5oil_sea.x13
7oil_sea.114 6oil_sea.x14
8oil_sea.113 7oil_sea.x13
9oil_sea.112 8oil_sea.x12
10mina 9mina
11name oil ocean 10name oil ocean
12name_pl oil ocean 11name_pl oil ocean
12face oil_sea.x11
13magicmap black 13magicmap black
14smoothlevel 16 14smoothlevel 16
15smoothface oil_sea.111 oil_sea_S.111 15smoothface oil_sea.x11 oil_sea_S.x11 oil_sea.x12 oil_sea_S.x12 oil_sea.x13 oil_sea_S.x13 oil_sea.x14 oil_sea_S.x14
16smoothface oil_sea.112 oil_sea_S.112
17smoothface oil_sea.113 oil_sea_S.113
18smoothface oil_sea.114 oil_sea_S.114
19speed 0.1 16speed 0.1
20no_pass 1 17move_block all
21no_pick 1 18no_pick 1
19is_floor 1
22is_water 1 20is_water 1
23editable 8 21glyph ≈
24is_floor 1
25end 22end
26 23
27Object oil_sea_ultra_viscous 24object oil_sea_ultra_viscous
28#So thick you can almost walk on it (To be used where on needs walk-on-able/nonblocking oil)
29#(ex: some random maps). For most applications you should use the regular oil_sea
30#which will be swimable as water is (but much slower swiming ofcourse)
31face oil_sea.111
32anim 25anim
33oil_sea.111 26oil_sea.x11
34oil_sea.112 27oil_sea.x12
35oil_sea.113 28oil_sea.x13
36oil_sea.114 29oil_sea.x14
37oil_sea.113 30oil_sea.x13
38oil_sea.112 31oil_sea.x12
39mina 32mina
40name ultra viscous oil 33name ultra viscous oil
41name_pl ultra viscous oil 34name_pl ultra viscous oil
35face oil_sea.x11
42magicmap black 36magicmap black
43smoothlevel 16
44smoothface oil_sea.111 oil_sea_S.111
45smoothface oil_sea.112 oil_sea_S.112
46smoothface oil_sea.113 oil_sea_S.113
47smoothface oil_sea.114 oil_sea_S.114
48speed 0.01 37speed 0.01
49no_pass 0 38move_block -all
50no_pick 1 39no_pick 1
40is_floor 1
51is_water 1 41is_water 1
52editable 8 42glyph ≈
53is_floor 1 43# which will be swimable as water is (but much slower swiming ofcourse)
54end 44end
55 45

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