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/cvs/deliantra/arch/ground/oil_sea.arc
(Generate patch)

Comparing deliantra/arch/ground/oil_sea.arc (file contents):
Revision 1.8 by root, Sat Mar 3 01:15:38 2007 UTC vs.
Revision 1.15 by root, Sat Oct 16 09:17:20 2010 UTC

1object oil_sea 1object oil_sea
2face oil_sea.x11
3anim 2anim
4oil_sea.x11 3oil_sea.x11
5oil_sea.x12 4oil_sea.x12
6oil_sea.x13 5oil_sea.x13
7oil_sea.x14 6oil_sea.x14
8oil_sea.x13 7oil_sea.x13
9oil_sea.x12 8oil_sea.x12
10mina 9mina
11name oil ocean 10name oil ocean
12name_pl oil ocean 11name_pl oil ocean
13magicmap black 12face oil_sea.x11
14smoothlevel 16 13smoothlevel 16
15smoothface oil_sea.x11 oil_sea_S.x11 14smoothface oil_sea.x11 oil_sea_S.x11 oil_sea.x12 oil_sea_S.x12 oil_sea.x13 oil_sea_S.x13 oil_sea.x14 oil_sea_S.x14
16smoothface oil_sea.x12 oil_sea_S.x12
17smoothface oil_sea.x13 oil_sea_S.x13
18smoothface oil_sea.x14 oil_sea_S.x14
19speed 0.1 15speed 0.1
20no_pass 1 16move_block all
21no_pick 1 17no_pick 1
18is_floor 1
22is_water 1 19is_water 1
23editable 8
24is_floor 1
25move_block all -boat
26end 20end
27 21
28object oil_sea_ultra_viscous 22object oil_sea_ultra_viscous
29# So thick you can almost walk on it (To be used where one needs
30# walk-on-able/nonblocking oil)
31# (ex: some random maps). For most applications you should use the regular
32# oil_sea
33# which will be swimable as water is (but much slower swiming ofcourse)
34face oil_sea.x11
35anim 23anim
36oil_sea.x11 24oil_sea.x11
37oil_sea.x12 25oil_sea.x12
38oil_sea.x13 26oil_sea.x13
39oil_sea.x14 27oil_sea.x14
40oil_sea.x13 28oil_sea.x13
41oil_sea.x12 29oil_sea.x12
42mina 30mina
43name ultra viscous oil 31name ultra viscous oil
44name_pl ultra viscous oil 32name_pl ultra viscous oil
45magicmap black 33face oil_sea.x11
46smoothlevel 16
47smoothface oil_sea.x11 oil_sea_S.x11
48smoothface oil_sea.x12 oil_sea_S.x12
49smoothface oil_sea.x13 oil_sea_S.x13
50smoothface oil_sea.x14 oil_sea_S.x14
51speed 0.01 34speed 0.01
52no_pass 0 35move_block -all
53no_pick 1 36no_pick 1
37is_floor 1
54is_water 1 38is_water 1
55editable 8 39# which will be swimable as water is (but much slower swiming ofcourse)
56is_floor 1
57end 40end
58 41

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