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/cvs/deliantra/arch/ground/oil_sea.arc
(Generate patch)

Comparing deliantra/arch/ground/oil_sea.arc (file contents):
Revision 1.1.1.1 by root, Mon Feb 6 20:26:13 2006 UTC vs.
Revision 1.15 by root, Sat Oct 16 09:17:20 2010 UTC

1Object oil_sea 1object oil_sea
2face oil_sea.111
3anim 2anim
4oil_sea.111 3oil_sea.x11
5oil_sea.112 4oil_sea.x12
6oil_sea.113 5oil_sea.x13
7oil_sea.114 6oil_sea.x14
8oil_sea.113 7oil_sea.x13
9oil_sea.112 8oil_sea.x12
10mina 9mina
11name oil ocean 10name oil ocean
12name_pl oil ocean 11name_pl oil ocean
13magicmap black 12face oil_sea.x11
14smoothlevel 16 13smoothlevel 16
15smoothface oil_sea.111 oil_sea_S.111 14smoothface oil_sea.x11 oil_sea_S.x11 oil_sea.x12 oil_sea_S.x12 oil_sea.x13 oil_sea_S.x13 oil_sea.x14 oil_sea_S.x14
16smoothface oil_sea.112 oil_sea_S.112
17smoothface oil_sea.113 oil_sea_S.113
18smoothface oil_sea.114 oil_sea_S.114
19speed 0.1 15speed 0.1
20no_pass 1 16move_block all
21no_pick 1 17no_pick 1
18is_floor 1
22is_water 1 19is_water 1
23editable 8
24is_floor 1
25end 20end
26 21
27Object oil_sea_ultra_viscous 22object oil_sea_ultra_viscous
28#So thick you can almost walk on it (To be used where on needs walk-on-able/nonblocking oil)
29#(ex: some random maps). For most applications you should use the regular oil_sea
30#which will be swimable as water is (but much slower swiming ofcourse)
31face oil_sea.111
32anim 23anim
33oil_sea.111 24oil_sea.x11
34oil_sea.112 25oil_sea.x12
35oil_sea.113 26oil_sea.x13
36oil_sea.114 27oil_sea.x14
37oil_sea.113 28oil_sea.x13
38oil_sea.112 29oil_sea.x12
39mina 30mina
40name ultra viscous oil 31name ultra viscous oil
41name_pl ultra viscous oil 32name_pl ultra viscous oil
42magicmap black 33face oil_sea.x11
43smoothlevel 16
44smoothface oil_sea.111 oil_sea_S.111
45smoothface oil_sea.112 oil_sea_S.112
46smoothface oil_sea.113 oil_sea_S.113
47smoothface oil_sea.114 oil_sea_S.114
48speed 0.01 34speed 0.01
49no_pass 0 35move_block -all
50no_pick 1 36no_pick 1
37is_floor 1
51is_water 1 38is_water 1
52editable 8 39# which will be swimable as water is (but much slower swiming ofcourse)
53is_floor 1
54end 40end
55 41

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