Object oil_sea face oil_sea.111 anim oil_sea.111 oil_sea.112 oil_sea.113 oil_sea.114 oil_sea.113 oil_sea.112 mina name oil ocean name_pl oil ocean magicmap black smoothlevel 16 smoothface oil_sea.111 oil_sea_S.111 smoothface oil_sea.112 oil_sea_S.112 smoothface oil_sea.113 oil_sea_S.113 smoothface oil_sea.114 oil_sea_S.114 speed 0.1 no_pass 1 no_pick 1 is_water 1 editable 8 is_floor 1 end Object oil_sea_ultra_viscous #So thick you can almost walk on it (To be used where on needs walk-on-able/nonblocking oil) #(ex: some random maps). For most applications you should use the regular oil_sea #which will be swimable as water is (but much slower swiming ofcourse) face oil_sea.111 anim oil_sea.111 oil_sea.112 oil_sea.113 oil_sea.114 oil_sea.113 oil_sea.112 mina name ultra viscous oil name_pl ultra viscous oil magicmap black smoothlevel 16 smoothface oil_sea.111 oil_sea_S.111 smoothface oil_sea.112 oil_sea_S.112 smoothface oil_sea.113 oil_sea_S.113 smoothface oil_sea.114 oil_sea_S.114 speed 0.01 no_pass 0 no_pick 1 is_water 1 editable 8 is_floor 1 end