1 | Object oil_sea |
1 | object oil_sea |
2 | face oil_sea.x11 |
2 | face oil_sea.x11 |
3 | anim |
3 | anim |
4 | oil_sea.x11 |
4 | oil_sea.x11 |
5 | oil_sea.x12 |
5 | oil_sea.x12 |
6 | oil_sea.x13 |
6 | oil_sea.x13 |
… | |
… | |
23 | editable 8 |
23 | editable 8 |
24 | is_floor 1 |
24 | is_floor 1 |
25 | move_block all -boat |
25 | move_block all -boat |
26 | end |
26 | end |
27 | |
27 | |
28 | Object oil_sea_ultra_viscous |
28 | object oil_sea_ultra_viscous |
29 | # So thick you can almost walk on it (To be used where one needs |
29 | # So thick you can almost walk on it (To be used where one needs |
30 | # walk-on-able/nonblocking oil) |
30 | # walk-on-able/nonblocking oil) |
31 | # (ex: some random maps). For most applications you should use the regular |
31 | # (ex: some random maps). For most applications you should use the regular |
32 | # oil_sea |
32 | # oil_sea |
33 | # which will be swimable as water is (but much slower swiming ofcourse) |
33 | # which will be swimable as water is (but much slower swiming ofcourse) |