--- deliantra/arch/ground/oil_sea.arc 2007/01/03 20:22:14 1.4 +++ deliantra/arch/ground/oil_sea.arc 2007/02/06 22:40:16 1.5 @@ -1,5 +1,16 @@ -Object oil_sea +object oil_sea +name oil ocean +name_pl oil ocean face oil_sea.x11 +speed 0.1 +smoothlevel 16 +move_block all +no_pick 1 +is_floor 1 +is_water 1 +editable 8 +magicmap black +smoothface oil_sea.x14 oil_sea_S.x14 anim oil_sea.x11 oil_sea.x12 @@ -8,30 +19,22 @@ oil_sea.x13 oil_sea.x12 mina -name oil ocean -name_pl oil ocean -magicmap black +end + +object oil_sea_ultra_viscous +name ultra viscous oil +name_pl ultra viscous oil +face oil_sea.x11 +speed 0.01 smoothlevel 16 -smoothface oil_sea.x11 oil_sea_S.x11 -smoothface oil_sea.x12 oil_sea_S.x12 -smoothface oil_sea.x13 oil_sea_S.x13 -smoothface oil_sea.x14 oil_sea_S.x14 -speed 0.1 -no_pass 1 +move_block 0 no_pick 1 -is_water 1 -editable 8 is_floor 1 -move_block all -boat -end - -Object oil_sea_ultra_viscous -# So thick you can almost walk on it (To be used where one needs -# walk-on-able/nonblocking oil) -# (ex: some random maps). For most applications you should use the regular -# oil_sea +is_water 1 # which will be swimable as water is (but much slower swiming ofcourse) -face oil_sea.x11 +editable 8 +magicmap black +smoothface oil_sea.x14 oil_sea_S.x14 anim oil_sea.x11 oil_sea.x12 @@ -40,19 +43,5 @@ oil_sea.x13 oil_sea.x12 mina -name ultra viscous oil -name_pl ultra viscous oil -magicmap black -smoothlevel 16 -smoothface oil_sea.x11 oil_sea_S.x11 -smoothface oil_sea.x12 oil_sea_S.x12 -smoothface oil_sea.x13 oil_sea_S.x13 -smoothface oil_sea.x14 oil_sea_S.x14 -speed 0.01 -no_pass 0 -no_pick 1 -is_water 1 -editable 8 -is_floor 1 end