ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/arch/ground/oil_sea.arc
Revision: 1.2
Committed: Thu May 4 15:31:30 2006 UTC (18 years, 2 months ago) by pippijn
Branch: MAIN
Changes since 1.1: +6 -3 lines
Log Message:
Adding editable directives to some archetypes, move_blocks to others,
renaming some goth arches to german names, normalising the dread and
hellhound arches and changing the asteroid archetype to use snowstorm
instead of iceball. Iceball can be nuked, I would say.

File Contents

# Content
1 Object oil_sea
2 face oil_sea.111
3 anim
4 oil_sea.111
5 oil_sea.112
6 oil_sea.113
7 oil_sea.114
8 oil_sea.113
9 oil_sea.112
10 mina
11 name oil ocean
12 name_pl oil ocean
13 magicmap black
14 smoothlevel 16
15 smoothface oil_sea.111 oil_sea_S.111
16 smoothface oil_sea.112 oil_sea_S.112
17 smoothface oil_sea.113 oil_sea_S.113
18 smoothface oil_sea.114 oil_sea_S.114
19 speed 0.1
20 no_pass 1
21 no_pick 1
22 is_water 1
23 editable 8
24 is_floor 1
25 move_block all -boat
26 end
27
28 Object oil_sea_ultra_viscous
29 # So thick you can almost walk on it (To be used where one needs
30 # walk-on-able/nonblocking oil)
31 # (ex: some random maps). For most applications you should use the regular
32 # oil_sea
33 # which will be swimable as water is (but much slower swiming ofcourse)
34 face oil_sea.111
35 anim
36 oil_sea.111
37 oil_sea.112
38 oil_sea.113
39 oil_sea.114
40 oil_sea.113
41 oil_sea.112
42 mina
43 name ultra viscous oil
44 name_pl ultra viscous oil
45 magicmap black
46 smoothlevel 16
47 smoothface oil_sea.111 oil_sea_S.111
48 smoothface oil_sea.112 oil_sea_S.112
49 smoothface oil_sea.113 oil_sea_S.113
50 smoothface oil_sea.114 oil_sea_S.114
51 speed 0.01
52 no_pass 0
53 no_pick 1
54 is_water 1
55 editable 8
56 is_floor 1
57 end
58