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/cvs/deliantra/arch/ground/oil_sea.arc
(Generate patch)

Comparing deliantra/arch/ground/oil_sea.arc (file contents):
Revision 1.5 by root, Tue Feb 6 22:40:16 2007 UTC vs.
Revision 1.7 by root, Sat Mar 3 00:49:52 2007 UTC

1object oil_sea 1Object oil_sea
2name oil ocean
3name_pl oil ocean
4face oil_sea.x11 2face oil_sea.x11
5speed 0.1
6smoothlevel 16
7move_block all
8no_pick 1
9is_floor 1
10is_water 1
11editable 8
12magicmap black
13smoothface oil_sea.x14 oil_sea_S.x14
14anim 3anim
15oil_sea.x11 4oil_sea.x11
16oil_sea.x12 5oil_sea.x12
17oil_sea.x13 6oil_sea.x13
18oil_sea.x14 7oil_sea.x14
19oil_sea.x13 8oil_sea.x13
20oil_sea.x12 9oil_sea.x12
21mina 10mina
11name oil ocean
12name_pl oil ocean
13magicmap black
14smoothlevel 16
15smoothface oil_sea.x11 oil_sea_S.x11
16smoothface oil_sea.x12 oil_sea_S.x12
17smoothface oil_sea.x13 oil_sea_S.x13
18smoothface oil_sea.x14 oil_sea_S.x14
19speed 0.1
20no_pass 1
21no_pick 1
22is_water 1
23editable 8
24is_floor 1
25move_block all -boat
22end 26end
23 27
24object oil_sea_ultra_viscous 28Object oil_sea_ultra_viscous
25name ultra viscous oil 29# So thick you can almost walk on it (To be used where one needs
26name_pl ultra viscous oil 30# walk-on-able/nonblocking oil)
31# (ex: some random maps). For most applications you should use the regular
32# oil_sea
33# which will be swimable as water is (but much slower swiming ofcourse)
27face oil_sea.x11 34face oil_sea.x11
28speed 0.01
29smoothlevel 16
30move_block 0
31no_pick 1
32is_floor 1
33is_water 1
34# which will be swimable as water is (but much slower swiming ofcourse)
35editable 8
36magicmap black
37smoothface oil_sea.x14 oil_sea_S.x14
38anim 35anim
39oil_sea.x11 36oil_sea.x11
40oil_sea.x12 37oil_sea.x12
41oil_sea.x13 38oil_sea.x13
42oil_sea.x14 39oil_sea.x14
43oil_sea.x13 40oil_sea.x13
44oil_sea.x12 41oil_sea.x12
45mina 42mina
43name ultra viscous oil
44name_pl ultra viscous oil
45magicmap black
46smoothlevel 16
47smoothface oil_sea.x11 oil_sea_S.x11
48smoothface oil_sea.x12 oil_sea_S.x12
49smoothface oil_sea.x13 oil_sea_S.x13
50smoothface oil_sea.x14 oil_sea_S.x14
51speed 0.01
52no_pass 0
53no_pick 1
54is_water 1
55editable 8
56is_floor 1
46end 57end
47 58

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