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/cvs/deliantra/arch/ground/oil_sea.arc
(Generate patch)

Comparing deliantra/arch/ground/oil_sea.arc (file contents):
Revision 1.7 by root, Sat Mar 3 00:49:52 2007 UTC vs.
Revision 1.8 by root, Sat Mar 3 01:15:38 2007 UTC

1Object oil_sea 1object oil_sea
2face oil_sea.x11 2face oil_sea.x11
3anim 3anim
4oil_sea.x11 4oil_sea.x11
5oil_sea.x12 5oil_sea.x12
6oil_sea.x13 6oil_sea.x13
23editable 8 23editable 8
24is_floor 1 24is_floor 1
25move_block all -boat 25move_block all -boat
26end 26end
27 27
28Object oil_sea_ultra_viscous 28object oil_sea_ultra_viscous
29# So thick you can almost walk on it (To be used where one needs 29# So thick you can almost walk on it (To be used where one needs
30# walk-on-able/nonblocking oil) 30# walk-on-able/nonblocking oil)
31# (ex: some random maps). For most applications you should use the regular 31# (ex: some random maps). For most applications you should use the regular
32# oil_sea 32# oil_sea
33# which will be swimable as water is (but much slower swiming ofcourse) 33# which will be swimable as water is (but much slower swiming ofcourse)

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