1 | object oil_sea |
1 | object oil_sea |
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2 | face oil_sea.x11 |
2 | anim |
3 | anim |
3 | oil_sea.x11 |
4 | oil_sea.x11 |
4 | oil_sea.x12 |
5 | oil_sea.x12 |
5 | oil_sea.x13 |
6 | oil_sea.x13 |
6 | oil_sea.x14 |
7 | oil_sea.x14 |
7 | oil_sea.x13 |
8 | oil_sea.x13 |
8 | oil_sea.x12 |
9 | oil_sea.x12 |
9 | mina |
10 | mina |
10 | name oil ocean |
11 | name oil ocean |
11 | name_pl oil ocean |
12 | name_pl oil ocean |
12 | face oil_sea.x11 |
13 | magicmap black |
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14 | smoothlevel 16 |
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15 | smoothface oil_sea.x11 oil_sea_S.x11 |
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16 | smoothface oil_sea.x12 oil_sea_S.x12 |
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17 | smoothface oil_sea.x13 oil_sea_S.x13 |
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18 | smoothface oil_sea.x14 oil_sea_S.x14 |
13 | speed 0.1 |
19 | speed 0.1 |
14 | smoothlevel 16 |
20 | no_pass 1 |
15 | move_block all |
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16 | no_pick 1 |
21 | no_pick 1 |
17 | is_floor 1 |
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18 | is_water 1 |
22 | is_water 1 |
19 | editable 8 |
23 | editable 8 |
20 | magicmap black |
24 | is_floor 1 |
21 | smoothface oil_sea.x14 oil_sea_S.x14 |
25 | move_block all -boat |
22 | end |
26 | end |
23 | |
27 | |
24 | object oil_sea_ultra_viscous |
28 | object oil_sea_ultra_viscous |
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29 | # So thick you can almost walk on it (To be used where one needs |
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30 | # walk-on-able/nonblocking oil) |
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31 | # (ex: some random maps). For most applications you should use the regular |
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32 | # oil_sea |
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33 | # which will be swimable as water is (but much slower swiming ofcourse) |
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34 | face oil_sea.x11 |
25 | anim |
35 | anim |
26 | oil_sea.x11 |
36 | oil_sea.x11 |
27 | oil_sea.x12 |
37 | oil_sea.x12 |
28 | oil_sea.x13 |
38 | oil_sea.x13 |
29 | oil_sea.x14 |
39 | oil_sea.x14 |
30 | oil_sea.x13 |
40 | oil_sea.x13 |
31 | oil_sea.x12 |
41 | oil_sea.x12 |
32 | mina |
42 | mina |
33 | name ultra viscous oil |
43 | name ultra viscous oil |
34 | name_pl ultra viscous oil |
44 | name_pl ultra viscous oil |
35 | face oil_sea.x11 |
45 | magicmap black |
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46 | smoothlevel 16 |
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47 | smoothface oil_sea.x11 oil_sea_S.x11 |
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48 | smoothface oil_sea.x12 oil_sea_S.x12 |
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49 | smoothface oil_sea.x13 oil_sea_S.x13 |
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50 | smoothface oil_sea.x14 oil_sea_S.x14 |
36 | speed 0.01 |
51 | speed 0.01 |
37 | smoothlevel 16 |
52 | no_pass 0 |
38 | move_block 0 |
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39 | no_pick 1 |
53 | no_pick 1 |
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54 | is_water 1 |
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55 | editable 8 |
40 | is_floor 1 |
56 | is_floor 1 |
41 | is_water 1 |
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42 | # which will be swimable as water is (but much slower swiming ofcourse) |
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43 | editable 8 |
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44 | magicmap black |
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45 | smoothface oil_sea.x14 oil_sea_S.x14 |
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46 | end |
57 | end |
47 | |
58 | |