ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/arch/ground/oil_sea.arc
(Generate patch)

Comparing deliantra/arch/ground/oil_sea.arc (file contents):
Revision 1.6 by root, Fri Feb 9 01:51:38 2007 UTC vs.
Revision 1.7 by root, Sat Mar 3 00:49:52 2007 UTC

1object oil_sea 1Object oil_sea
2face oil_sea.x11
2anim 3anim
3oil_sea.x11 4oil_sea.x11
4oil_sea.x12 5oil_sea.x12
5oil_sea.x13 6oil_sea.x13
6oil_sea.x14 7oil_sea.x14
7oil_sea.x13 8oil_sea.x13
8oil_sea.x12 9oil_sea.x12
9mina 10mina
10name oil ocean 11name oil ocean
11name_pl oil ocean 12name_pl oil ocean
12face oil_sea.x11 13magicmap black
14smoothlevel 16
15smoothface oil_sea.x11 oil_sea_S.x11
16smoothface oil_sea.x12 oil_sea_S.x12
17smoothface oil_sea.x13 oil_sea_S.x13
18smoothface oil_sea.x14 oil_sea_S.x14
13speed 0.1 19speed 0.1
14smoothlevel 16 20no_pass 1
15move_block all
16no_pick 1 21no_pick 1
17is_floor 1
18is_water 1 22is_water 1
19editable 8 23editable 8
20magicmap black 24is_floor 1
21smoothface oil_sea.x14 oil_sea_S.x14 25move_block all -boat
22end 26end
23 27
24object oil_sea_ultra_viscous 28Object oil_sea_ultra_viscous
29# So thick you can almost walk on it (To be used where one needs
30# walk-on-able/nonblocking oil)
31# (ex: some random maps). For most applications you should use the regular
32# oil_sea
33# which will be swimable as water is (but much slower swiming ofcourse)
34face oil_sea.x11
25anim 35anim
26oil_sea.x11 36oil_sea.x11
27oil_sea.x12 37oil_sea.x12
28oil_sea.x13 38oil_sea.x13
29oil_sea.x14 39oil_sea.x14
30oil_sea.x13 40oil_sea.x13
31oil_sea.x12 41oil_sea.x12
32mina 42mina
33name ultra viscous oil 43name ultra viscous oil
34name_pl ultra viscous oil 44name_pl ultra viscous oil
35face oil_sea.x11 45magicmap black
46smoothlevel 16
47smoothface oil_sea.x11 oil_sea_S.x11
48smoothface oil_sea.x12 oil_sea_S.x12
49smoothface oil_sea.x13 oil_sea_S.x13
50smoothface oil_sea.x14 oil_sea_S.x14
36speed 0.01 51speed 0.01
37smoothlevel 16 52no_pass 0
38move_block 0
39no_pick 1 53no_pick 1
54is_water 1
55editable 8
40is_floor 1 56is_floor 1
41is_water 1
42# which will be swimable as water is (but much slower swiming ofcourse)
43editable 8
44magicmap black
45smoothface oil_sea.x14 oil_sea_S.x14
46end 57end
47 58

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines