object oil_sea anim oil_sea.x11 oil_sea.x12 oil_sea.x13 oil_sea.x14 oil_sea.x13 oil_sea.x12 mina name oil ocean name_pl oil ocean face oil_sea.x11 smoothlevel 16 smoothface oil_sea.x11 oil_sea_S.x11 oil_sea.x12 oil_sea_S.x12 oil_sea.x13 oil_sea_S.x13 oil_sea.x14 oil_sea_S.x14 speed 0.1 move_block all no_pick 1 is_floor 1 is_water 1 end object oil_sea_ultra_viscous anim oil_sea.x11 oil_sea.x12 oil_sea.x13 oil_sea.x14 oil_sea.x13 oil_sea.x12 mina name ultra viscous oil name_pl ultra viscous oil face oil_sea.x11 speed 0.01 move_block -all no_pick 1 is_floor 1 is_water 1 # which will be swimable as water is (but much slower swiming ofcourse) end