Object oil_sea face oil_sea.x11 anim oil_sea.x11 oil_sea.x12 oil_sea.x13 oil_sea.x14 oil_sea.x13 oil_sea.x12 mina name oil ocean name_pl oil ocean magicmap black smoothlevel 16 smoothface oil_sea.111 oil_sea_S.x11 smoothface oil_sea.112 oil_sea_S.x12 smoothface oil_sea.113 oil_sea_S.x13 smoothface oil_sea.114 oil_sea_S.x14 speed 0.1 no_pass 1 no_pick 1 is_water 1 editable 8 is_floor 1 move_block all -boat end Object oil_sea_ultra_viscous # So thick you can almost walk on it (To be used where one needs # walk-on-able/nonblocking oil) # (ex: some random maps). For most applications you should use the regular # oil_sea # which will be swimable as water is (but much slower swiming ofcourse) face oil_sea.x11 anim oil_sea.x11 oil_sea.x12 oil_sea.x13 oil_sea.x14 oil_sea.x13 oil_sea.x12 mina name ultra viscous oil name_pl ultra viscous oil magicmap black smoothlevel 16 smoothface oil_sea.111 oil_sea_S.x11 smoothface oil_sea.112 oil_sea_S.x12 smoothface oil_sea.113 oil_sea_S.x13 smoothface oil_sea.114 oil_sea_S.x14 speed 0.01 no_pass 0 no_pick 1 is_water 1 editable 8 is_floor 1 end