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/cvs/deliantra/arch/ground/oil_sea.arc
Revision: 1.7
Committed: Sat Mar 3 00:49:52 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
CVS Tags: post_normalise_revert
Changes since 1.6: +26 -15 lines
Log Message:
revert everything up to and including the normalising patch

File Contents

# Content
1 Object oil_sea
2 face oil_sea.x11
3 anim
4 oil_sea.x11
5 oil_sea.x12
6 oil_sea.x13
7 oil_sea.x14
8 oil_sea.x13
9 oil_sea.x12
10 mina
11 name oil ocean
12 name_pl oil ocean
13 magicmap black
14 smoothlevel 16
15 smoothface oil_sea.x11 oil_sea_S.x11
16 smoothface oil_sea.x12 oil_sea_S.x12
17 smoothface oil_sea.x13 oil_sea_S.x13
18 smoothface oil_sea.x14 oil_sea_S.x14
19 speed 0.1
20 no_pass 1
21 no_pick 1
22 is_water 1
23 editable 8
24 is_floor 1
25 move_block all -boat
26 end
27
28 Object oil_sea_ultra_viscous
29 # So thick you can almost walk on it (To be used where one needs
30 # walk-on-able/nonblocking oil)
31 # (ex: some random maps). For most applications you should use the regular
32 # oil_sea
33 # which will be swimable as water is (but much slower swiming ofcourse)
34 face oil_sea.x11
35 anim
36 oil_sea.x11
37 oil_sea.x12
38 oil_sea.x13
39 oil_sea.x14
40 oil_sea.x13
41 oil_sea.x12
42 mina
43 name ultra viscous oil
44 name_pl ultra viscous oil
45 magicmap black
46 smoothlevel 16
47 smoothface oil_sea.x11 oil_sea_S.x11
48 smoothface oil_sea.x12 oil_sea_S.x12
49 smoothface oil_sea.x13 oil_sea_S.x13
50 smoothface oil_sea.x14 oil_sea_S.x14
51 speed 0.01
52 no_pass 0
53 no_pick 1
54 is_water 1
55 editable 8
56 is_floor 1
57 end
58