Revision: | 1.9 |
Committed: | Tue Apr 10 09:32:20 2007 UTC (17 years, 2 months ago) by root |
Branch: | MAIN |
Changes since 1.8: | +2 -2 lines |
Log Message: | - fix smoothfaces specification for animated tiles - smoothfaces is the *only* attribute that could exist multiple times. this is not supported by Crossfire.pm. - smooth information and level is obviousaly *per face*, not per archetype, reinforcing the view that this info should not be in the archetypes at all. - until this has been fixed, crossfire 2.x servers require a single smoothface per archetype with possibly multiple face => smooth values, and requires that smoothlevel values must be consistent for all archetypes. |
# | Content |
---|---|
1 | object shallow_sea |
2 | anim |
3 | shallow_sea.x11 |
4 | shallow_sea.x12 |
5 | shallow_sea.x13 |
6 | shallow_sea.x14 |
7 | shallow_sea.x13 |
8 | shallow_sea.x12 |
9 | mina |
10 | face shallow_sea.x11 |
11 | speed 0.2 |
12 | move_block all |
13 | no_pick 1 |
14 | is_floor 1 |
15 | is_water 1 |
16 | editable 8 |
17 | magicmap light_blue |
18 | smoothlevel 19 |
19 | smoothface shallow_sea.x11 shallow_sea_S.x11 shallow_sea.x12 shallow_sea_S.x12 shallow_sea.x13 shallow_sea_S.x13 shallow_sea.x14 shallow_sea_S.x14 |
20 | end |
21 |