--- deliantra/arch/mapbuilding/building.arc 2009/11/03 09:49:00 1.15 +++ deliantra/arch/mapbuilding/building.arc 2009/11/09 15:10:18 1.17 @@ -1,95 +1,95 @@ object building_builder name generic builder name_pl generic builders +msg +To use, mark a material, then fire the builder at the square you want to build in. +endmsg face mbstove.x11 nrof 1 type 160 subtype 1 value 150 weight 1500 -msg -To use, mark a material, then fire the builder at the square you want to build in. -endmsg end object building_button name Button material name_pl Button materials slaying button_small +msg +Creates a button which triggers linked items when anything with weight [such as a player] is on it. If you want something hidden, use a pedestal instead. + +Place a Marking Rune on the map square before building. The rune will be removed, and the button will be linked to all other elements on the map marked with the same text. +endmsg face mbbutton.x11 nrof 1 type 161 subtype 3 value 2000 weight 100 -msg -Creates a button which triggers linked items when anything with weight [such as a player] is on it. If you want something hidden, use a pedestal instead. - -Place a Marking Rune on the map square before building. The rune will be removed, and the button will be linked to all other elements on the map marked with the same text. -endmsg end object building_destroyer name generic destroyer name_pl generic destroyers +msg +To use, fire the destroyer at the element you want to destroy. Can only destroy things built with a builder. Will destroy the lowest item in a square first. + +If you want to remove a wall, build a floor over it instead. +endmsg face mbhammer.x11 nrof 1 type 160 subtype 2 value 150 weight 1500 -msg -To use, fire the destroyer at the element you want to destroy. Can only destroy things built with a builder. Will destroy the lowest item in a square first. - -If you want to remove a wall, build a floor over it instead. -endmsg end object building_horizontal_gate name Horizontal gate material name_pl Horizontal gate materials slaying igate_closed_2 +msg +Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. +endmsg face mbiron_gate2.x11 nrof 1 type 161 subtype 3 value 1500 weight 150 -msg -Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. -endmsg end object building_horizontal_gate_inv name Horizontal inverted gate material name_pl Horizontal inverted gate materials slaying igate_open_2 +msg +Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. +endmsg face mbiron_gate_inv2.x11 nrof 1 type 161 subtype 3 value 3000 weight 150 -msg -Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. -endmsg end object building_lever name Lever material name_pl Lever materials slaying button_lever +msg +Creates a lever which triggers linked items when applied. + +Place a Marking Rune on the map square before building. The rune will be removed, and the lever will be linked to all other elements on the map marked with the same text. +endmsg face mblever.x11 nrof 1 type 161 subtype 3 value 1500 weight 150 -msg -Creates a lever which triggers linked items when applied. - -Place a Marking Rune on the map square before building. The rune will be removed, and the lever will be linked to all other elements on the map marked with the same text. -endmsg end object building_magma @@ -108,6 +108,11 @@ name Pedestal material name_pl Pedestal materials slaying pedestal +msg +Creates a pedestal which triggers linked items when a player stands on it. The pedestal will be hidden under the floor. If you want something visible, use a button instead. + +Place a Marking Rune on the map square before building. The rune will be removed, and the pedestal will be linked to all other elements on the map marked with the same text. +endmsg face mbpedestal.x11 str 1 nrof 1 @@ -115,11 +120,6 @@ subtype 3 value 1500 weight 150 -msg -Creates a pedestal which triggers linked items when a player stands on it. The pedestal will be hidden under the floor. If you want something visible, use a button instead. - -Place a Marking Rune on the map square before building. The rune will be removed, and the pedestal will be linked to all other elements on the map marked with the same text. -endmsg end object building_redrugfloor1 @@ -138,30 +138,30 @@ name Vertical gate material name_pl Vertical gate materials slaying igate_closed_1 +msg +Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. +endmsg face mbiron_gate1.x11 nrof 1 type 161 subtype 3 value 1500 weight 150 -msg -Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. -endmsg end object building_vertical_gate_inv name Vertical inverted gate material name_pl Vertical inverted gate materials slaying igate_open_1 +msg +Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. +endmsg face mbiron_gate_inv1.x11 nrof 1 type 161 subtype 3 value 3000 weight 150 -msg -Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. -endmsg end object building_wall @@ -467,6 +467,18 @@ no_pick 1 auto_apply 1 no_magic 1 +is_floor 1 +end + +## boes added this for the marble shop 2009-11-08 +object shop_building_marble +name tiles +face shop_building.x11 +type 68 +randomitems shop_building_marble +no_pick 1 +auto_apply 1 +no_magic 1 is_floor 1 end