--- deliantra/arch/mapbuilding/building.arc 2006/05/05 20:35:17 1.4 +++ deliantra/arch/mapbuilding/building.arc 2007/03/03 01:15:44 1.10 @@ -1,25 +1,25 @@ -Object building_builder +object building_builder nrof 1 name generic builder weight 1500 value 150 type 160 subtype 1 -face mbstove.111 +face mbstove.x11 end -Object building_destroyer +object building_destroyer name generic destroyer nrof 1 weight 1500 value 150 type 160 subtype 2 -face mbhammer.111 +face mbhammer.x11 end -Object shop_building +object shop_building name tiles is_floor 1 -face shop_building.111 +face shop_building.x11 no_pick 1 no_magic 1 type 68 @@ -28,10 +28,10 @@ editable 64 editor_folder arch/shop/Floors end -Object shop_building_fant +object shop_building_fant name tiles is_floor 1 -face shop_building.111 +face shop_building.x11 no_pick 1 no_magic 1 type 68 @@ -40,10 +40,10 @@ editable 64 editor_folder arch/shop/Floors end -Object shop_building_west +object shop_building_west name tiles is_floor 1 -face shop_building.111 +face shop_building.x11 no_pick 1 no_magic 1 type 68 @@ -52,10 +52,10 @@ editable 64 editor_folder arch/shop/Floors end -Object shop_building_east +object shop_building_east name tiles is_floor 1 -face shop_building.111 +face shop_building.x11 no_pick 1 no_magic 1 type 68 @@ -64,10 +64,10 @@ editable 64 editor_folder arch/shop/Floors end -Object shop_building_abyss +object shop_building_abyss name tiles is_floor 1 -face shop_building.111 +face shop_building.x11 no_pick 1 no_magic 1 type 68 @@ -76,10 +76,10 @@ editable 64 editor_folder arch/shop/Floors end -Object shop_building_goth +object shop_building_goth name tiles is_floor 1 -face shop_building.111 +face shop_building.x11 no_pick 1 no_magic 1 type 68 @@ -88,97 +88,97 @@ editable 64 editor_folder arch/shop/Floors end -Object building_woodfloor +object building_woodfloor name Wood floor material nrof 1 weight 1500 value 1500 type 161 subtype 1 -face mbwoodfloor.111 +face mbwoodfloor.x11 slaying woodfloor end -Object building_woodfloor2 +object building_woodfloor2 name Dark Wood floor material nrof 1 weight 1500 value 1500 type 161 subtype 1 -face mbwoodfloor2.111 +face mbwoodfloor2.x11 slaying woodfloor2 end -Object building_wall +object building_wall name Wall material nrof 1 weight 1500 value 1500 type 161 subtype 2 -face mbwall.111 +face mbwall.x11 slaying wall_0 end -Object building_wall2 +object building_wall2 name DWall material nrof 1 weight 1700 value 1750 type 161 subtype 2 -face mbdwall_0.111 +face mbdwall_0.x11 slaying dwall_0 end -Object building_wall3 +object building_wall3 name WestCWall material nrof 1 weight 1700 value 1650 type 161 subtype 2 -face mbwestcwall_0.111 +face mbwestcwall_0.x11 slaying westcwall_0 end -Object building_wall4 +object building_wall4 name Red CWall material nrof 1 weight 1700 value 1900 type 161 subtype 2 -face mbredcwall_0.111 +face mbredcwall_0.x11 slaying redcwall_0 end -Object building_wall5 +object building_wall5 name EastWall material nrof 1 weight 1000 value 1600 type 161 subtype 2 -face mbewall_0.111 +face mbewall_0.x11 slaying ewall_0 end -Object building_wall6 +object building_wall6 name BurningWall material nrof 1 weight 1700 value 1650 type 161 subtype 2 -face mbburningwall_0.111 +face mbburningwall_0.x11 slaying burningwall_0 end -Object building_wall7 +object building_wall7 name STWall material nrof 1 weight 2100 value 1850 type 161 subtype 2 -face mbstwall_0.111 +face mbstwall_0.x11 slaying stwall_0 end -Object building_vertical_gate +object building_vertical_gate name Vertical gate material nrof 1 weight 150 @@ -186,9 +186,9 @@ type 161 subtype 3 slaying igate_closed_1 -face mbiron_gate1.111 +face mbiron_gate1.x11 end -Object building_horizontal_gate +object building_horizontal_gate name Horizontal gate material nrof 1 weight 150 @@ -196,9 +196,9 @@ type 161 subtype 3 slaying igate_closed_2 -face mbiron_gate2.111 +face mbiron_gate2.x11 end -Object building_pedestal +object building_pedestal name Pedestal material nrof 1 weight 150 @@ -206,10 +206,10 @@ type 161 subtype 3 slaying pedestal -face mbpedestal.111 +face mbpedestal.x11 Str 1 end -Object building_lever +object building_lever name Lever material nrof 1 weight 150 @@ -217,9 +217,9 @@ type 161 subtype 3 slaying button_lever -face mblever.111 +face mblever.x11 end -Object building_button +object building_button name Button material nrof 1 weight 100 @@ -227,9 +227,9 @@ type 161 subtype 3 slaying button_small -face mbbutton.111 +face mbbutton.x11 end -Object building_vertical_gate_inv +object building_vertical_gate_inv name Vertical inverted gate material nrof 1 weight 150 @@ -237,9 +237,9 @@ type 161 subtype 3 slaying igate_open_1 -face mbiron_gate_inv1.111 +face mbiron_gate_inv1.x11 end -Object building_horizontal_gate_inv +object building_horizontal_gate_inv name Horizontal inverted gate material nrof 1 weight 150 @@ -247,35 +247,147 @@ type 161 subtype 3 slaying igate_open_2 -face mbiron_gate_inv2.111 +face mbiron_gate_inv2.x11 end -Object building_magma +object building_magma name Magma floor material nrof 1 weight 1500 value 6666 type 161 subtype 1 -face mbmagma.111 +face mbmagma.x11 slaying magma end -Object building_redrugfloor1 +object building_redrugfloor1 name Red Rug floor material nrof 1 weight 500 value 16000 type 161 subtype 1 -face mbredrugfloor1.111 +face mbredrugfloor1.x11 slaying redrugfloor1 end -Object building_whiterugfloor1 +object building_whiterugfloor1 name White Rug floor material nrof 1 weight 500 value 16000 type 161 subtype 1 -face mbwhiterugfloor1.111 +face mbwhiterugfloor1.x11 slaying whiterugfloor1 end +object building_wall8 +name WWall material +nrof 1 +weight 1600 +value 1550 +type 161 +subtype 2 +face mbwwall_0.x11 +slaying wwall_0 +end +object building_wall9 +name Earth Wall material +nrof 1 +weight 2000 +value 800 +type 161 +subtype 2 +face mbbwall_0.x11 +slaying mbbwall_0 +end +object building_wall_fake +name Wall material +nrof 1 +weight 1500 +value 1500 +type 161 +subtype 2 +face mbwall.x11 +slaying wall_fake_0 +end +object building_wall2_fake +name DWall material +nrof 1 +weight 1700 +value 1750 +type 161 +subtype 2 +face mbdwall_0.x11 +slaying dwall_fake_0 +end +object building_wall3_fake +name WestCWall material +nrof 1 +weight 1700 +value 1650 +type 161 +subtype 2 +face mbwestcwall_0.x11 +slaying westcwall_fake_0 +end +object building_wall4_fake +name Red CWall material +nrof 1 +weight 1700 +value 1900 +type 161 +subtype 2 +face mbredcwall_0.x11 +slaying redcwall_fake_0 +end +object building_wall5_fake +name EastWall material +nrof 1 +weight 1000 +value 1600 +type 161 +subtype 2 +face mbewall_0.x11 +slaying ewall_fake_0 +end +object building_wall6_fake +name BurningWall material +nrof 1 +weight 1700 +value 1650 +type 161 +subtype 2 +face mbburningwall_0.x11 +slaying burningwall_fake_0 +end +object building_wall7_fake +name STWall material +nrof 1 +weight 2100 +value 1850 +type 161 +subtype 2 +face mbstwall_0.x11 +slaying stwall_fake_0 +end +object building_wall8_fake +name WWall material +nrof 1 +weight 1600 +value 1550 +type 161 +subtype 2 +face mbwwall_0.x11 +slaying wwall_fake_0 +end +# I can't find mbbwall_0, so I can't make a fake wall out of it. +# I wonder where the normal building_wall9 gets its archetype from. +#Object building_wall9_fake +#name Earth Wall material +#nrof 1 +#weight 2000 +#value 800 +#type 161 +#subtype 2 +#face mbbwall_0.x11 +#slaying mbbwall_fake_0 +#end