--- deliantra/arch/mapbuilding/building.arc 2006/02/06 20:26:04 1.1 +++ deliantra/arch/mapbuilding/building.arc 2007/03/03 00:50:00 1.9 @@ -5,7 +5,7 @@ value 150 type 160 subtype 1 -face mbstove.111 +face mbstove.x11 end Object building_destroyer name generic destroyer @@ -14,12 +14,12 @@ value 150 type 160 subtype 2 -face mbhammer.111 +face mbhammer.x11 end Object shop_building name tiles is_floor 1 -face shop_building.111 +face shop_building.x11 no_pick 1 no_magic 1 type 68 @@ -31,7 +31,7 @@ Object shop_building_fant name tiles is_floor 1 -face shop_building.111 +face shop_building.x11 no_pick 1 no_magic 1 type 68 @@ -43,7 +43,7 @@ Object shop_building_west name tiles is_floor 1 -face shop_building.111 +face shop_building.x11 no_pick 1 no_magic 1 type 68 @@ -55,7 +55,7 @@ Object shop_building_east name tiles is_floor 1 -face shop_building.111 +face shop_building.x11 no_pick 1 no_magic 1 type 68 @@ -64,6 +64,30 @@ editable 64 editor_folder arch/shop/Floors end +Object shop_building_abyss +name tiles +is_floor 1 +face shop_building.x11 +no_pick 1 +no_magic 1 +type 68 +auto_apply 1 +randomitems shop_building_abyss +editable 64 +editor_folder arch/shop/Floors +end +Object shop_building_goth +name tiles +is_floor 1 +face shop_building.x11 +no_pick 1 +no_magic 1 +type 68 +auto_apply 1 +randomitems shop_building_goth +editable 64 +editor_folder arch/shop/Floors +end Object building_woodfloor name Wood floor material nrof 1 @@ -71,7 +95,7 @@ value 1500 type 161 subtype 1 -face mbwoodfloor.111 +face mbwoodfloor.x11 slaying woodfloor end Object building_woodfloor2 @@ -81,7 +105,7 @@ value 1500 type 161 subtype 1 -face mbwoodfloor2.111 +face mbwoodfloor2.x11 slaying woodfloor2 end Object building_wall @@ -91,7 +115,7 @@ value 1500 type 161 subtype 2 -face mbwall.111 +face mbwall.x11 slaying wall_0 end Object building_wall2 @@ -101,7 +125,7 @@ value 1750 type 161 subtype 2 -face mbdwall_0.111 +face mbdwall_0.x11 slaying dwall_0 end Object building_wall3 @@ -111,7 +135,7 @@ value 1650 type 161 subtype 2 -face mbwestcwall_0.111 +face mbwestcwall_0.x11 slaying westcwall_0 end Object building_wall4 @@ -121,7 +145,7 @@ value 1900 type 161 subtype 2 -face mbredcwall_0.111 +face mbredcwall_0.x11 slaying redcwall_0 end Object building_wall5 @@ -131,9 +155,29 @@ value 1600 type 161 subtype 2 -face mbewall_0.111 +face mbewall_0.x11 slaying ewall_0 end +Object building_wall6 +name BurningWall material +nrof 1 +weight 1700 +value 1650 +type 161 +subtype 2 +face mbburningwall_0.x11 +slaying burningwall_0 +end +Object building_wall7 +name STWall material +nrof 1 +weight 2100 +value 1850 +type 161 +subtype 2 +face mbstwall_0.x11 +slaying stwall_0 +end Object building_vertical_gate name Vertical gate material nrof 1 @@ -142,7 +186,7 @@ type 161 subtype 3 slaying igate_closed_1 -face mbiron_gate1.111 +face mbiron_gate1.x11 end Object building_horizontal_gate name Horizontal gate material @@ -152,7 +196,7 @@ type 161 subtype 3 slaying igate_closed_2 -face mbiron_gate2.111 +face mbiron_gate2.x11 end Object building_pedestal name Pedestal material @@ -162,7 +206,7 @@ type 161 subtype 3 slaying pedestal -face mbpedestal.111 +face mbpedestal.x11 Str 1 end Object building_lever @@ -173,7 +217,7 @@ type 161 subtype 3 slaying button_lever -face mblever.111 +face mblever.x11 end Object building_button name Button material @@ -183,7 +227,7 @@ type 161 subtype 3 slaying button_small -face mbbutton.111 +face mbbutton.x11 end Object building_vertical_gate_inv name Vertical inverted gate material @@ -193,7 +237,7 @@ type 161 subtype 3 slaying igate_open_1 -face mbiron_gate_inv1.111 +face mbiron_gate_inv1.x11 end Object building_horizontal_gate_inv name Horizontal inverted gate material @@ -203,5 +247,147 @@ type 161 subtype 3 slaying igate_open_2 -face mbiron_gate_inv2.111 +face mbiron_gate_inv2.x11 +end +Object building_magma +name Magma floor material +nrof 1 +weight 1500 +value 6666 +type 161 +subtype 1 +face mbmagma.x11 +slaying magma +end +Object building_redrugfloor1 +name Red Rug floor material +nrof 1 +weight 500 +value 16000 +type 161 +subtype 1 +face mbredrugfloor1.x11 +slaying redrugfloor1 +end +Object building_whiterugfloor1 +name White Rug floor material +nrof 1 +weight 500 +value 16000 +type 161 +subtype 1 +face mbwhiterugfloor1.x11 +slaying whiterugfloor1 +end +Object building_wall8 +name WWall material +nrof 1 +weight 1600 +value 1550 +type 161 +subtype 2 +face mbwwall_0.x11 +slaying wwall_0 +end +Object building_wall9 +name Earth Wall material +nrof 1 +weight 2000 +value 800 +type 161 +subtype 2 +face mbbwall_0.x11 +slaying mbbwall_0 +end +Object building_wall_fake +name Wall material +nrof 1 +weight 1500 +value 1500 +type 161 +subtype 2 +face mbwall.x11 +slaying wall_fake_0 +end +Object building_wall2_fake +name DWall material +nrof 1 +weight 1700 +value 1750 +type 161 +subtype 2 +face mbdwall_0.x11 +slaying dwall_fake_0 +end +Object building_wall3_fake +name WestCWall material +nrof 1 +weight 1700 +value 1650 +type 161 +subtype 2 +face mbwestcwall_0.x11 +slaying westcwall_fake_0 +end +Object building_wall4_fake +name Red CWall material +nrof 1 +weight 1700 +value 1900 +type 161 +subtype 2 +face mbredcwall_0.x11 +slaying redcwall_fake_0 +end +Object building_wall5_fake +name EastWall material +nrof 1 +weight 1000 +value 1600 +type 161 +subtype 2 +face mbewall_0.x11 +slaying ewall_fake_0 +end +Object building_wall6_fake +name BurningWall material +nrof 1 +weight 1700 +value 1650 +type 161 +subtype 2 +face mbburningwall_0.x11 +slaying burningwall_fake_0 +end +Object building_wall7_fake +name STWall material +nrof 1 +weight 2100 +value 1850 +type 161 +subtype 2 +face mbstwall_0.x11 +slaying stwall_fake_0 +end +Object building_wall8_fake +name WWall material +nrof 1 +weight 1600 +value 1550 +type 161 +subtype 2 +face mbwwall_0.x11 +slaying wwall_fake_0 end +# I can't find mbbwall_0, so I can't make a fake wall out of it. +# I wonder where the normal building_wall9 gets its archetype from. +#Object building_wall9_fake +#name Earth Wall material +#nrof 1 +#weight 2000 +#value 800 +#type 161 +#subtype 2 +#face mbbwall_0.x11 +#slaying mbbwall_fake_0 +#end