--- deliantra/arch/mapbuilding/building.arc 2007/03/03 01:15:44 1.10 +++ deliantra/arch/mapbuilding/building.arc 2007/03/03 01:22:37 1.11 @@ -1,393 +1,418 @@ object building_builder -nrof 1 name generic builder -weight 1500 -value 150 -type 160 -subtype 1 face mbstove.x11 -end -object building_destroyer -name generic destroyer nrof 1 -weight 1500 -value 150 type 160 -subtype 2 -face mbhammer.x11 -end -object shop_building -name tiles -is_floor 1 -face shop_building.x11 -no_pick 1 -no_magic 1 -type 68 -auto_apply 1 -randomitems shop_building -editable 64 -editor_folder arch/shop/Floors -end -object shop_building_fant -name tiles -is_floor 1 -face shop_building.x11 -no_pick 1 -no_magic 1 -type 68 -auto_apply 1 -randomitems shop_building_fant -editable 64 -editor_folder arch/shop/Floors -end -object shop_building_west -name tiles -is_floor 1 -face shop_building.x11 -no_pick 1 -no_magic 1 -type 68 -auto_apply 1 -randomitems shop_building_west -editable 64 -editor_folder arch/shop/Floors -end -object shop_building_east -name tiles -is_floor 1 -face shop_building.x11 -no_pick 1 -no_magic 1 -type 68 -auto_apply 1 -randomitems shop_building_east -editable 64 -editor_folder arch/shop/Floors -end -object shop_building_abyss -name tiles -is_floor 1 -face shop_building.x11 -no_pick 1 -no_magic 1 -type 68 -auto_apply 1 -randomitems shop_building_abyss -editable 64 -editor_folder arch/shop/Floors -end -object shop_building_goth -name tiles -is_floor 1 -face shop_building.x11 -no_pick 1 -no_magic 1 -type 68 -auto_apply 1 -randomitems shop_building_goth -editable 64 -editor_folder arch/shop/Floors -end -object building_woodfloor -name Wood floor material -nrof 1 -weight 1500 -value 1500 -type 161 subtype 1 -face mbwoodfloor.x11 -slaying woodfloor -end -object building_woodfloor2 -name Dark Wood floor material -nrof 1 -weight 1500 -value 1500 -type 161 -subtype 1 -face mbwoodfloor2.x11 -slaying woodfloor2 -end -object building_wall -name Wall material -nrof 1 +value 150 weight 1500 -value 1500 -type 161 -subtype 2 -face mbwall.x11 -slaying wall_0 -end -object building_wall2 -name DWall material -nrof 1 -weight 1700 -value 1750 -type 161 -subtype 2 -face mbdwall_0.x11 -slaying dwall_0 -end -object building_wall3 -name WestCWall material -nrof 1 -weight 1700 -value 1650 -type 161 -subtype 2 -face mbwestcwall_0.x11 -slaying westcwall_0 -end -object building_wall4 -name Red CWall material -nrof 1 -weight 1700 -value 1900 -type 161 -subtype 2 -face mbredcwall_0.x11 -slaying redcwall_0 -end -object building_wall5 -name EastWall material -nrof 1 -weight 1000 -value 1600 -type 161 -subtype 2 -face mbewall_0.x11 -slaying ewall_0 end -object building_wall6 -name BurningWall material + +object building_button +name Button material +slaying button_small +face mbbutton.x11 nrof 1 -weight 1700 -value 1650 type 161 -subtype 2 -face mbburningwall_0.x11 -slaying burningwall_0 +subtype 3 +value 2000 +weight 100 end -object building_wall7 -name STWall material + +object building_destroyer +name generic destroyer +face mbhammer.x11 nrof 1 -weight 2100 -value 1850 -type 161 +type 160 subtype 2 -face mbstwall_0.x11 -slaying stwall_0 -end -object building_vertical_gate -name Vertical gate material -nrof 1 -weight 150 -value 1500 -type 161 -subtype 3 -slaying igate_closed_1 -face mbiron_gate1.x11 +value 150 +weight 1500 end + object building_horizontal_gate name Horizontal gate material +slaying igate_closed_2 +face mbiron_gate2.x11 nrof 1 -weight 150 -value 1500 type 161 subtype 3 -slaying igate_closed_2 -face mbiron_gate2.x11 +value 1500 +weight 150 end -object building_pedestal -name Pedestal material + +object building_horizontal_gate_inv +name Horizontal inverted gate material +slaying igate_open_2 +face mbiron_gate_inv2.x11 nrof 1 -weight 150 -value 1500 type 161 subtype 3 -slaying pedestal -face mbpedestal.x11 -Str 1 +value 3000 +weight 150 end + object building_lever name Lever material -nrof 1 -weight 150 -value 1500 -type 161 -subtype 3 slaying button_lever face mblever.x11 -end -object building_button -name Button material -nrof 1 -weight 100 -value 2000 -type 161 -subtype 3 -slaying button_small -face mbbutton.x11 -end -object building_vertical_gate_inv -name Vertical inverted gate material nrof 1 -weight 150 -value 3000 type 161 subtype 3 -slaying igate_open_1 -face mbiron_gate_inv1.x11 -end -object building_horizontal_gate_inv -name Horizontal inverted gate material -nrof 1 +value 1500 weight 150 -value 3000 -type 161 -subtype 3 -slaying igate_open_2 -face mbiron_gate_inv2.x11 end + object building_magma name Magma floor material +slaying magma +face mbmagma.x11 nrof 1 -weight 1500 -value 6666 type 161 subtype 1 -face mbmagma.x11 -slaying magma +value 6666 +weight 1500 +end + +object building_pedestal +name Pedestal material +slaying pedestal +face mbpedestal.x11 +str 1 +nrof 1 +type 161 +subtype 3 +value 1500 +weight 150 end + object building_redrugfloor1 name Red Rug floor material +slaying redrugfloor1 +face mbredrugfloor1.x11 nrof 1 -weight 500 -value 16000 type 161 subtype 1 -face mbredrugfloor1.x11 -slaying redrugfloor1 +value 16000 +weight 500 end -object building_whiterugfloor1 -name White Rug floor material + +object building_vertical_gate +name Vertical gate material +slaying igate_closed_1 +face mbiron_gate1.x11 nrof 1 -weight 500 -value 16000 type 161 -subtype 1 -face mbwhiterugfloor1.x11 -slaying whiterugfloor1 +subtype 3 +value 1500 +weight 150 end -object building_wall8 -name WWall material + +object building_vertical_gate_inv +name Vertical inverted gate material +slaying igate_open_1 +face mbiron_gate_inv1.x11 nrof 1 -weight 1600 -value 1550 type 161 -subtype 2 -face mbwwall_0.x11 -slaying wwall_0 +subtype 3 +value 3000 +weight 150 end -object building_wall9 -name Earth Wall material + +object building_wall +name Wall material +slaying wall_0 +face mbwall.x11 nrof 1 -weight 2000 -value 800 type 161 subtype 2 -face mbbwall_0.x11 -slaying mbbwall_0 +value 1500 +weight 1500 end -object building_wall_fake -name Wall material + +object building_wall2 +name DWall material +slaying dwall_0 +face mbdwall_0.x11 nrof 1 -weight 1500 -value 1500 type 161 subtype 2 -face mbwall.x11 -slaying wall_fake_0 +value 1750 +weight 1700 end + object building_wall2_fake name DWall material +slaying dwall_fake_0 +face mbdwall_0.x11 nrof 1 -weight 1700 +type 161 +subtype 2 value 1750 +weight 1700 +end + +object building_wall3 +name WestCWall material +slaying westcwall_0 +face mbwestcwall_0.x11 +nrof 1 type 161 subtype 2 -face mbdwall_0.x11 -slaying dwall_fake_0 +value 1650 +weight 1700 end + object building_wall3_fake name WestCWall material +slaying westcwall_fake_0 +face mbwestcwall_0.x11 nrof 1 -weight 1700 +type 161 +subtype 2 value 1650 +weight 1700 +end + +object building_wall4 +name Red CWall material +slaying redcwall_0 +face mbredcwall_0.x11 +nrof 1 type 161 subtype 2 -face mbwestcwall_0.x11 -slaying westcwall_fake_0 +value 1900 +weight 1700 end + object building_wall4_fake name Red CWall material +slaying redcwall_fake_0 +face mbredcwall_0.x11 nrof 1 -weight 1700 +type 161 +subtype 2 value 1900 +weight 1700 +end + +object building_wall5 +name EastWall material +slaying ewall_0 +face mbewall_0.x11 +nrof 1 type 161 subtype 2 -face mbredcwall_0.x11 -slaying redcwall_fake_0 +value 1600 +weight 1000 end + object building_wall5_fake name EastWall material +slaying ewall_fake_0 +face mbewall_0.x11 nrof 1 -weight 1000 +type 161 +subtype 2 value 1600 +weight 1000 +end + +object building_wall6 +name BurningWall material +slaying burningwall_0 +face mbburningwall_0.x11 +nrof 1 type 161 subtype 2 -face mbewall_0.x11 -slaying ewall_fake_0 +value 1650 +weight 1700 end + object building_wall6_fake name BurningWall material +slaying burningwall_fake_0 +face mbburningwall_0.x11 nrof 1 -weight 1700 +type 161 +subtype 2 value 1650 +weight 1700 +end + +object building_wall7 +name STWall material +slaying stwall_0 +face mbstwall_0.x11 +nrof 1 type 161 subtype 2 -face mbburningwall_0.x11 -slaying burningwall_fake_0 +value 1850 +weight 2100 end + object building_wall7_fake name STWall material +slaying stwall_fake_0 +face mbstwall_0.x11 nrof 1 -weight 2100 +type 161 +subtype 2 value 1850 +weight 2100 +end + +object building_wall8 +name WWall material +slaying wwall_0 +face mbwwall_0.x11 +nrof 1 type 161 subtype 2 -face mbstwall_0.x11 -slaying stwall_fake_0 +value 1550 +weight 1600 end + object building_wall8_fake name WWall material +slaying wwall_fake_0 +face mbwwall_0.x11 nrof 1 -weight 1600 +type 161 +subtype 2 value 1550 +weight 1600 +end + +object building_wall9 +name Earth Wall material +slaying mbbwall_0 +face mbbwall_0.x11 +nrof 1 type 161 subtype 2 -face mbwwall_0.x11 -slaying wwall_fake_0 +value 800 +weight 2000 +end + +object building_wall_fake +name Wall material +slaying wall_fake_0 +face mbwall.x11 +nrof 1 +type 161 +subtype 2 +value 1500 +weight 1500 +end + +object building_whiterugfloor1 +name White Rug floor material +slaying whiterugfloor1 +face mbwhiterugfloor1.x11 +nrof 1 +type 161 +subtype 1 +value 16000 +weight 500 +end + +object building_woodfloor +name Wood floor material +slaying woodfloor +face mbwoodfloor.x11 +nrof 1 +type 161 +subtype 1 +value 1500 +weight 1500 +end + +object building_woodfloor2 +name Dark Wood floor material +slaying woodfloor2 +face mbwoodfloor2.x11 +nrof 1 +type 161 +subtype 1 +value 1500 +weight 1500 +end + +object shop_building +name tiles +face shop_building.x11 +type 68 +randomitems shop_building +no_pick 1 +auto_apply 1 +no_magic 1 +is_floor 1 +editable 64 +editor_folder arch/shop/Floors +end + +object shop_building_abyss +name tiles +face shop_building.x11 +type 68 +randomitems shop_building_abyss +no_pick 1 +auto_apply 1 +no_magic 1 +is_floor 1 +editable 64 +editor_folder arch/shop/Floors +end + +object shop_building_east +name tiles +face shop_building.x11 +type 68 +randomitems shop_building_east +no_pick 1 +auto_apply 1 +no_magic 1 +is_floor 1 +editable 64 +editor_folder arch/shop/Floors +end + +object shop_building_fant +name tiles +face shop_building.x11 +type 68 +randomitems shop_building_fant +no_pick 1 +auto_apply 1 +no_magic 1 +is_floor 1 +editable 64 +editor_folder arch/shop/Floors +end + +object shop_building_goth +name tiles +face shop_building.x11 +type 68 +randomitems shop_building_goth +no_pick 1 +auto_apply 1 +no_magic 1 +is_floor 1 +editable 64 +editor_folder arch/shop/Floors +end + +object shop_building_west +name tiles +face shop_building.x11 +type 68 +randomitems shop_building_west +no_pick 1 +auto_apply 1 +no_magic 1 +is_floor 1 +editable 64 +editor_folder arch/shop/Floors end -# I can't find mbbwall_0, so I can't make a fake wall out of it. -# I wonder where the normal building_wall9 gets its archetype from. -#Object building_wall9_fake -#name Earth Wall material -#nrof 1 -#weight 2000 -#value 800 -#type 161 -#subtype 2 -#face mbbwall_0.x11 -#slaying mbbwall_fake_0 -#end +